Serious Games Analytics: Methodologies for Performance Measurement, Assessment, and Improvement (2015) (Advances in Game-Based Learning)
By: and and
Sign Up Now!
Already a Member? Log In
You must be logged into UK education collection to access this title.
Learn about membership options,
or view our freely available titles.
- Synopsis
- This volume brings together research on how gameplay data in serious games may be turned into valuable analytics or actionable intelligence for performance measurement, assessment, and improvement. Chapter authors use empirical research methodologies, including existing, experimental, and emerging conceptual frameworks, from various fields, such as: computer science software engineering educational data mining statistics information visualization. Serious games is an emerging field where the games are created using sound learning theories and instructional design principles to maximize learning and training success. But how would stakeholders know what play-learners have done in the game environment, and if the actions performance brings about learning? Could they be playing the game for fun, really learning with evidence of performance improvement, or simply gaming the system, i.e., finding loopholes to fake that they are making progress? This volume endeavors to answer these questions.
- Copyright:
- 2015
Book Details
- Book Quality:
- Publisher Quality
- ISBN-13:
- 9783319058344
- Related ISBNs:
- 9783319058337
- Publisher:
- Springer International Publishing
- Date of Addition:
- 08/29/19
- Copyrighted By:
- Springer International Publishing, Cham
- Adult content:
- No
- Language:
- English
- Has Image Descriptions:
- No
- Categories:
- Nonfiction, Computers and Internet, Technology, Psychology, Education
- Submitted By:
- Bookshare Staff
- Usage Restrictions:
- This is a copyrighted book.
- Edited by:
- Christian Sebastian Loh
- Edited by:
- Yanyan Sheng
- Edited by:
- Dirk Ifenthaler
Reviews
Other Books
- by Christian Sebastian Loh
- by Yanyan Sheng
- by Dirk Ifenthaler
- in Nonfiction
- in Computers and Internet
- in Technology
- in Psychology
- in Education