Transnational Contexts of Development History, Sociality, and Society of Play: Video Games in East Asia (1st ed. 2016) (East Asian Popular Culture)
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- Synopsis
- This book examines the historical background of game development, offline and online gamer interactions, and presents a method to study the health impacts of digital games in East Asia. Focusing on examinations of how video games shape external interactions with the world as well as internal spaces, Lee and Pulos' volume brings together a range of approaches and regions to understand the impact of video games in East Asia and beyond. Contributions range from assessments of Nintendo's lasting technological impact in Japan and globally to analyses of mobile social gaming among teenage girls in Korea, with qualitative and quantitative methodologies set in contact with one another to offer a full spectrum of perspectives on video gaming and its profound cultural impact.
- Copyright:
- 2016
Book Details
- Book Quality:
- Publisher Quality
- ISBN-13:
- 9783319438207
- Related ISBNs:
- 9783319438191
- Publisher:
- Springer International Publishing
- Date of Addition:
- 09/22/19
- Copyrighted By:
- S. Austin Lee, Alexis Pulos
- Adult content:
- No
- Language:
- English
- Has Image Descriptions:
- No
- Categories:
- History, Nonfiction, Social Studies, Politics and Government
- Submitted By:
- Bookshare Staff
- Usage Restrictions:
- This is a copyrighted book.
- Edited by:
- S. Austin Lee
- Edited by:
- Alexis Pulos
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