Subconscious Learning via Games and Social Media (2015) (Gaming Media and Social Effects)
By: and and
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- Synopsis
- This book provides a detailed update on the applications of Serious Games in Healthcare and Education sector. In short, it provides an all rounded research and industry updates about the current and future advances in this area.These are the two sectors that are developing rapidly with direct applications of serious games. With advances in technologies and a new perspective on patient engagement and public expectations, the healthcare sector is increasingly turning to serious games to solve problems. Subconscious Learning via Games and Social Media will share expert opinions on the development and application of game technologies for health-related serious games. Our commercial and non-commercial expert comes from different aspects of the healthcare system from clinicians to therapist. The scope ranges from population health to specific medical domain applications. In the education sector, digital games have a great potential to improve learning of both adults and children. It is important to understand how to design games that could create long term behavioral change rather than short term alterations. In these chapters, we discuss how the serious games should be designed and deployed for both adults and children.
- Copyright:
- 2015
Book Details
- Book Quality:
- Publisher Quality
- ISBN-13:
- 9789812874085
- Related ISBNs:
- 9789812874078
- Publisher:
- Springer Singapore, Singapore
- Date of Addition:
- 10/24/19
- Copyrighted By:
- Springer Singapore, Singapore
- Adult content:
- No
- Language:
- English
- Has Image Descriptions:
- No
- Categories:
- Nonfiction, Computers and Internet, Technology, Education, Social Studies
- Submitted By:
- Bookshare Staff
- Usage Restrictions:
- This is a copyrighted book.
- Edited by:
- Olga Sourina
- Edited by:
- David Wortley
- Edited by:
- Seongdong Kim
Reviews
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- by Olga Sourina
- by David Wortley
- by Seongdong Kim
- in Nonfiction
- in Computers and Internet
- in Technology
- in Education
- in Social Studies