The Philosophy of Computer Games (2012) (Philosophy of Engineering and Technology #7)
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- Synopsis
- Computer games have become a major cultural and economic force, and a subject of extensive academic interest. Up until now, however, computer games have received relatively little attention from philosophy. Seeking to remedy this, the present collection of newly written papers by philosophers and media researchers addresses a range of philosophical questions related to three issues of crucial importance for understanding the phenomenon of computer games: the nature of gameplay and player experience, the moral evaluability of player and avatar actions, and the reality status of the gaming environment. By doing so, the book aims to establish the philosophy of computer games as an important strand of computer games research, and as a separate field of philosophical inquiry. The book is required reading for anyone with an academic or professional interest in computer games, and will also be of value to readers curious about the philosophical issues raised by contemporary digital culture.
- Copyright:
- 2012
Book Details
- Book Quality:
- Publisher Quality
- ISBN-13:
- 9789400742499
- Related ISBNs:
- 9789400742482
- Publisher:
- Springer Netherlands
- Date of Addition:
- 07/12/22
- Copyrighted By:
- Springer Science+Business Media B.V.
- Adult content:
- No
- Language:
- English
- Has Image Descriptions:
- No
- Categories:
- Nonfiction, Reference, Computers and Internet, Philosophy
- Submitted By:
- Bookshare Staff
- Usage Restrictions:
- This is a copyrighted book.
- Edited by:
- John Richard Sageng
- Edited by:
- Hallvard J Fossheim
- Edited by:
- Tarjei Mandt Larsen
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- by John Richard Sageng, Hallvard Fossheim and Tarjei Mandt Larsen
- in Nonfiction
- in Reference
- in Computers and Internet
- in Philosophy