The Child in Videogames: From the Meek, to the Mighty, to the Monstrous (1st ed. 2024)
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- Synopsis
- Drawing across Games Studies, Childhood Studies, and Children’s Literature Studies, this book redirects critical conversations away from questions of whether videogames are ‘good’ or ‘bad’ for child-players and towards questions of how videogames produce childhood as a set of social roles and rules in contemporary Western contexts. It does so by cataloguing and critiquing representations of childhood across a corpus of over 500 contemporary videogames. While child-players are frequently the topic of academic debate – particularly within the fields of psychology, behavioural science, and education research - child-characters in videogames are all but invisible. This book's aim is to make these child-characters not only visible, but legible, and to demonstrate that coded kids in virtual worlds can shed light on how and why the boundaries between adults and children are shifting.
- Copyright:
- 2024
Book Details
- Book Quality:
- Publisher Quality
- ISBN-13:
- 9783031423710
- Related ISBNs:
- 9783031423703
- Publisher:
- Springer Nature Switzerland
- Date of Addition:
- 10/16/23
- Copyrighted By:
- The Editor
- Adult content:
- No
- Language:
- English
- Has Image Descriptions:
- No
- Categories:
- Children's Books, Nonfiction, Teens, Literature and Fiction, Social Studies, Language Arts
- Submitted By:
- Bookshare Staff
- Usage Restrictions:
- This is a copyrighted book.
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- by Emma Reay
- in Children's Books
- in Nonfiction
- in Teens
- in Literature and Fiction
- in Social Studies
- in Language Arts