Browse Results

Showing 43,101 through 43,125 of 54,801 results

Hands-On GPU-Accelerated Computer Vision with OpenCV and CUDA: Effective techniques for processing complex image data in real time using GPUs

by Bhaumik Vaidya

Discover how CUDA allows OpenCV to handle complex and rapidly growing image data processing in computer and machine vision by accessing the power of GPU Key Features Explore examples to leverage the GPU processing power with OpenCV and CUDA Enhance the performance of algorithms on embedded hardware platforms Discover C++ and Python libraries for GPU acceleration Book Description Computer vision has been revolutionizing a wide range of industries, and OpenCV is the most widely chosen tool for computer vision with its ability to work in multiple programming languages. Nowadays, in computer vision, there is a need to process large images in real time, which is difficult to handle for OpenCV on its own. This is where CUDA comes into the picture, allowing OpenCV to leverage powerful NVDIA GPUs. This book provides a detailed overview of integrating OpenCV with CUDA for practical applications. To start with, you'll understand GPU programming with CUDA, an essential aspect for computer vision developers who have never worked with GPUs. You'll then move on to exploring OpenCV acceleration with GPUs and CUDA by walking through some practical examples. Once you have got to grips with the core concepts, you'll familiarize yourself with deploying OpenCV applications on NVIDIA Jetson TX1, which is popular for computer vision and deep learning applications. The last chapters of the book explain PyCUDA, a Python library that leverages the power of CUDA and GPUs for accelerations and can be used by computer vision developers who use OpenCV with Python. By the end of this book, you'll have enhanced computer vision applications with the help of this book's hands-on approach. What you will learn Understand how to access GPU device properties and capabilities from CUDA programs Learn how to accelerate searching and sorting algorithms Detect shapes such as lines and circles in images Explore object tracking and detection with algorithms Process videos using different video analysis techniques in Jetson TX1 Access GPU device properties from the PyCUDA program Understand how kernel execution works Who this book is for This book is a go-to guide for you if you are a developer working with OpenCV and want to learn how to process more complex image data by exploiting GPU processing. A thorough understanding of computer vision concepts and programming languages such as C++ or Python is expected.

Learn Clip Studio Paint: Create Impressive Comics And Manga Art In World-class Graphics Software, 2nd Edition

by Liz Staley

Learning a new software can be daunting, especially graphics one. Even if you’re fluent in graphics software, switching to a new one can be a challenge. This book makes the transition to creating art in a digital environment easier with Clip Studio Pro. From installing the program to customizing tools and beginning an animation, learn the tips and tricks of using this software that is taking the digital art world by storm.

Disability Arts And Culture: Methods And Approaches (PDF)

by Petra Kuppers

This collection offers insight into different study approaches to disability art and culture practices, and asks: what does it mean to approach disability-focused cultural production and consumption as generative sites of meaning-making? International scholars and practitioners use ethnographic and participatory action research approaches; textual and discourse analysis; as well as other methods to discover how disability figures into our contemporary world(s). Chapters within the collection explore, amongst other topics, deaf theatre productions, representations of disability on-screen, community engagement projects and disabled bodies in dance. Disability Arts and Culture provides a comprehensive overview and a range of case studies benefitting both the practitioner and scholar.

Performance/media/art/culture (PDF): Selected Essays 1983-2018

by Jacki Apple Marina LaPalma

Experience the interdisciplinary performance scene of the 1980s and beyond through the eyes of one of its most compelling witnesses. Jacki Apple’s Performance / Media / Art / Culture traces performance art, multimedia theatre, audio arts, and dance in the United States from 1983 to the present

Culture, Technology And The Image (PDF): Techniques of Engaging with Visual Culture

by Jeremy Pilcher

Culture, Technology and the Image focuses on the technologies deployed when images are archived, accessed and presented. The chapters discuss the way that the habits and techniques used in learning and communicating knowledge about images are affected by technological developments.

African Luxury: Aesthetics and Politics

by Mehita Iqani Simidele Dosekun

Moving far beyond predominant views of Africa as a place to be 'saved', and even more recent celebratory formulations of it as 'rising', African Luxury: Aesthetics and Politics highlights and critically interrogates the visual and material cultures of lavish and luxurious consumption already present on the continent.

Going for Gold: Looking at the gender imbalance of recipients of major architectural awards and prizes (Wordcatcher Architecture and Built Environment)

by Dr Liz Walder

In 2014, the American Institute of Architects (AIA) awarded their annual gold medal to architect Julia Morgan, the first woman to receive the honour in 107 years. Morgan had been prolific during her lifetime. When she was awarded the prize, she had been dead for 57 years. Women have been named as winners of both the Pritzker Prize and the Japanese Praemium Imperiale, while the UIA Gold Medal has yet to reward a female architect. The RIBA Royal Gold Medal was awarded on a single occasion to a woman in her own right: Zaha Hadid, and up until 2016, had only applauded women when part of a partnership: such as Ray (and Charles) Eames and Patricia (and Michael) Hopkins. Would either Charles Eames or Michael Hopkins have won the RIBA medal in their own right? 98.8% of RIBA Royal Gold Medallists are male. Yet the names of female architects feature regularly in the nomination papers, and include Jane Drew, Alison Smithson and Denise Scott-Brown. This paper, delivered at an architectural conference, examines why female architects are in second place for the top architectural awards, and will also examine retrospective claims for women to win.

History, Design, and Legacy: An Academic Investigation of the Royal Institute of British Architects' (RIBA) Royal Gold Medal (Wordcatcher Architecture and Built Environment)

by Dr Liz Walder

In 1846, in consultation with Queen Victoria, Thomas Phillip Robinson and Earl de Grey, first President of the Institute of British Architects (RIBA) in London, established a gold medal that would be awarded for outstanding contribution in the field of architecture. This work is solely focused upon the history, design, and legacy of RIBA’s Royal Gold Medal. It considers both the historical context and the future, along with winners, nominations, formal procedure and modern press campaigns, to place this British architectural medal alongside others awarded internationally. Sitting in a group of 25 other Royal Prize Medals, awarded by the monarch of the day, the RIBA Medal is unique in that it is the only one awarded by a professional body. This work brings together press statements announcing the winner(s); recipient speeches; obituary notices, letters of correspondence; minute books from RIBA Council and jury meetings; contemporary published and unpublished material;, press releases; face-to-face conversations with winners and supporters; and other documents in RIBA’s archive. Living medallists were interviewed to reveal their views about the medal and how they perceived its value. Also contained is statistical analysis concentrating on aspects common to all winners, yet had never been considered as part of the criteria for winning the medal; gender, nationality, family background, age, health, profession, and posthumous winners. The political background of winners is also considered; looking at such agendas as refusals, partnerships, war, and royal presentations. The conclusion of this work will outline what has been achieved through collation of this data, and will offer a blueprint for a future medallists drawing on statistical analysis. It will also suggest qualities and achievements a future medallist needs to possess in order to succeed. History, Design, and Legacy was successfully submitted as a Doctoral thesis to the School of Architecture, University of Liverpool by Liz Walder MA FRSA MCIPR in September 2012.

The H.P. Lovecraft Drawing Book: Learn to draw strange scenes of otherworldly horror

by Nigel Dobbyn

Draw your own nightmarish art inspired by the horrifying world of H.P. Lovecraft.Science fiction artist Nigel Dobbyn provides 16 projects for you to sketch, all with easy step-by-step instructions. Choose from ghouls, tentacled creatures, terrifying alien beings, and reptilian gods from beyond our universe.With detailed information on all the materials you will need and clear tutorials for the basic techniques, you won't need any prior drawing skills to master these otherworldly monstrosities.

The Day of the Dead Drawing Book: Learn to Draw Beautifully Festive Mexican Skeleton Art

by Maddy Brook

Learn to create dazzling skeleton art, inspired by the Mexican 'Day of the Dead' festival. This instructional drawing book includes 16 drawing projects with hauntingly beautiful scenes and characters, including:• Traditional sugar skull designs• Dancing mariachi skeleton bands• Elaborate shrines• Famous characters from Mexican folklore• And much more!Beautifully hand-illustrated throughout, artist Maddy Brook provides clear information on materials and simple step-by-step tutorials. The techniques and projects are accessible for the absolute beginner as well as those with intermediate drawing skills.

The Complete Guide to Drawing & Illustration: A Practical and Inspirational Course for Artists of All Abilities

by Peter Gray

If you have always wanted to excel at drawing, then The Complete Guide to Drawing & Illustration is for you. All you need is a pencil, a bit of blank paper and the expert guidance you will find within these pages. This book is designed to systematically teach you the essentials of drawing and lays the groundwork for you to develop your own personal drawing style.• Hands-on course in drawing and illustration, suitable for beginners and improvers alike• Practical, step-by-step, easy-to-follow exercises and demonstrations• From simple object drawing, move on to tackle all aspects of our environment, people and animals• Sketching and observation, materials and theory, tips and techniques - everything you need to know to create original artworks, cartoons and illustrations • More than 1,000 illustrations

Drawing is Easy: A step-by-step guide

by Susie Hodge

Drawing is easy - but you need to know the basics. Artist and writer Susie Hodge gets you drawing right away. With simple exercises to build your confidence, she quickly shows you how to grasp the fundamentals. Every exercise is made up of step-by-step instructions with clear, easy-to-follow illustrations. Line by line, you can see how it's all done and soon you will be creating your own fantastic artworks.Step-by-step projects include: • A glass full of water• A forest on a Spring day• Faces and their proportions• Drawing draped and crumpled fabricsFor anyone who's ever wanted to try their hand at drawing, but hasn't had the confidence, this thorough guide will provide you with the groundwork to get you sketching what you see.

The Essential Book of Drawing: A guide to creating great art

by Duncan Smith

This fully illustrated, step-by-step guide is for anyone who wants to improve their drawing skills, from the complete novice to the mid-level and even the more experienced artist. With a little time, practice and some basic tools, you will soon be creating eye catching drawings of the world around you, including figures, animals, still lifes, buildings and seascapes. Professional artist Duncan Smith's lively and expressive illustrations are accompanied by a wealth of practical advice on how to draw with flair.

Art Class: A beginner’s guide to modern calligraphy, brushwork scripts, and blackboard letter art (Art Class)

by Michael Tilley Judy Broad Annabelle Clayton

Take a look around and you'll notice beautiful hand lettering is almost everywhere: from shop façades and menus to websites, product packaging, and birthday cards.In Art Class: Hand Lettering, you'll learn how to master three popular lettering crafts:• Modern calligraphy• Brushwork scripts• Blackboard letter artEach section is presented by an expert artist, who introduces you to their own aspect of this craft and showcases a range of different scripts for you to practise right here on the pages of this book. You'll be amazed at how professional your own personalised, hand-drawn lettering can look.

Art Class: How to Create Your Own Artwork (Art Class)

by Ben Krefta

Exciting, mesmerizing, simple yet complex, manga is artwork drawn in a typical Japanese cartoon style. This sensational guide covers everything the budding manga artist needs, from choosing essential materials to creating dynamic, innovative characters and scenarios. Topics include:• anatomy, poses, and expressions• monsterization and effects• genre stylings-from adventure, action, and fantasy to chibi and romance.ABOUT THE SERIES: Arcturus' Art Class books are a curated series of instructional art and craft titles designed to inspire artists of all levels, from beginner to professional. Stunningly presented in full color, and in a highly usable landscape format, these comprehensive books are packed with all the ideas, inspirations, step-by-step projects, and techniques you'll need to master the subject covered.

Unity Artificial Programming , Fourth Edition: Add Powerful, Believable, And Fun Ai Entities In Your Game With The Power Of Unity 2018!, 4th Edition

by Davide Aversa

Unity 2018 provides game and app developers with a variety of tools to implement Artificial Intelligence. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters. This fourth edition with Unity will help you break down Artificial Intelligence into simple concepts to give you a fundamental understanding of the topic to build upon.

The World Aflame: The Long War, 1914-1945

by Dan Jones Marina Amaral

'The events of the first and second world wars are brought to vivid, startling life thanks to Amaral's skill at colourising contemporary images' ObserverThe epic, harrowing and world-changing story – in words and colourized images – of global conflict from the assassination of the Archduke Franz Ferdinand to the obliteration of Hiroshima by the dropping of the first atom bomb. The World Aflame embraces not only the total conflagrations of 1914–18 and 1939–45 and the international tensions, conflicting ideologies and malign economic forces that set them in train, but also the civil wars of the interwar period in Ireland and Spain, wars in Latin America, Britain's imperial travails in such places as Ireland, Somalia and Palestine, and events on the domestic 'fronts' of the belligerent nations.Like The Colour of Time, this is a collaboration between the gifted Brazilian artist Marina Amaral, and the leading British historian Dan Jones. A fusion of amazing pictures and well-chosen and informative words, The World Aflame offers a moving – and often terrifying – perspective on the bloodiest century in human history.'A new perspective on the bloodiest half-century in history' Daily Mail'Immensely vivid' Sunday Times'Brings history to life in breaktaking technicolour' Financial Times'Revelatory' Daily Express'The past – even its grimmest, darkest hours – was not in black and white' Guardian

The Wrath to Come: Gone with the Wind and the Lies America Tells

by Sarah Churchwell

The history America never wanted you to read. 'The narrative took my breath away' Philippe Sands 'An extraordinarily and shockingly powerful read' Peter Frankopan 'One of the must-reads of the year' Suzannah Lipscomb 'Brilliant and provocative' Gavin EslerSarah Churchwell examines one of the most enduringly popular stories of all time, Gone with the Wind, to help explain the divisions ripping the United States apart today. Separating fact from fiction, she shows how histories of mythmaking have informed America's racial and gender politics, the controversies over Confederate statues, the resurgence of white nationalism, the Black Lives Matter movement, the enduring power of the American Dream, and the violence of Trumpism.Gone with the Wind was an instant bestseller when it was published in 1936; its film version became the most successful Hollywood film of all time. Today the story's racism is again a subject of controversy, but it was just as controversial in the 1930s, foreshadowing today's debates over race and American fascism. In The Wrath to Come, Sarah Churchwell charts an extraordinary journey through 160 years of American denialism. From the Lost Cause to the romances behind the Ku Klux Klan, from the invention of the 'ideal' slave plantation to the erasure of interwar fascism, Churchwell shows what happens when we do violence to history, as collective denial turns fictions into lies, and lies into a vicious reality.

Fashionopolis: The Price of Fast Fashion and the Future of Clothes

by Dana Thomas

'A gripping blockbuster... Thomas researches meticulously and writes with simmering even-handed anger' TELEGRAPH. Fashionopolis is the definitive book on the cost of fast fashion, and a blueprint for how we get to a more sustainable future. Fashion has blighted our planet. Today, one out of six people on earth work in fashion, churning out 100 billion garments a year. Yet 98 percent of them do not earn a living wage, and 2.1 billion tonnes of clothing is thrown away annually. The clothing industry's exploitation of fellow humans and the environment has reached epic levels. What should we do?Bestselling author and veteran journalist Dana Thomas has travelled the globe to find the answers. In Fashionopolis, she details the damage wrought by fashion's behemoths, and celebrates the visionaries – including activists, artisans, designers, and tech entrepreneurs – fighting for change.We all have been casual about our clothes. It's time to get dressed with intention. Fashionopolis is the first comprehensive look at how to start.Reviews: 'Fascinating... Powerful... Thomas has succeeded in calling attention to the major problems of the fashion industry' New York Times'Thomas takes a story most of us think we know, but tells it better and in compelling, readable detail' The Times'Engaging and thorough... Fashionopolis has implications beyond cloth and thread' Financial Times'Thomas is a conscientious reporter – as evidenced in her research, which is studded with statistics' Times Literary Supplement

Nature's Hidden Charms: 50 Signs, Symbols and Practices from the Natural World to Bring Inner Peace, Protection and Good Fortune

by Liz Dean

Featuring folklore, symbology and practical rituals alongside ancient crafts and modern techniques this beautifully illustrated book contains over 50 creative ways to use the gifts of the natural world to make charms, talismans, amulets, altars and much more. These natural offerings provide us with protection, good fortune and healing.Being in nature helps us to relax and connect with our innate knowing. When we're connected, we naturally want to collect: a pink shell, sycamore key, a pinecone, or a pure white pebble that calls to us. Nature's Hidden Charms is an invitation to reach into the natural world, understand folklore and to explore and discover the hidden symbols and gifts that even the tiniest twig or stone can bring.Inside this treasure trove you will learn how to:• Prepare to open the senses to intentionally connect with nature• Create and make amulets, charms, alters, talismans and natural mandalas• Work with plants, trees and herbs throughout the seasons• Understand the folklore, history and symbology surrounding the plants and practices featured• Recognise and explore symbols that speak to you in the natural worldFrom making a healing lavender pouch to evoking the sacred power of the circle or arranging your charms as a mandala for meditation, this book is for anyone wanting to slow down, connect with nature and enjoy the simple pleasures of the natural world.

Blender Quick Start Guide: 3D Modeling, Animation, and Render with Eevee in Blender 2.8

by Allan Brito

Learn the new Blender 2.8 user interface and make 3D models Key Features Find your way round the new user interface and tools of Blender 2.8 Create materials, apply textures and render scenes Use the new cutting-edge real-time render EEVEE in your projects Book Description Blender is open source 3D creation software. With a long history and an enthusiastic community of users, it is the ideal choice for almost any kind of work with 3D modeling or animation. However, for new users, its power and ?exibillity can sometimes be daunting, and that's when you need this book! The book starts by showing you round the all-new Blender 2.8 user interface. You'll look at the most commonly-used options and tools, such as navigating in 3D and selecting objects. You will then use and manipulate one of the most important windows of the interface, the 3D View. You'll learn how to use essential tools for working with 3D modeling. To give your models the feel of real-world objects, you'll learn how to create materials and set up surfaces. You'll see how to use Physically-Based Rendering (PBR), which allows you to craft realistic surfaces such as wood, stone, and metal. You will also work with Eevee, a new real-time render engine in Blender. You will see how to add motion to objects, making use of Blender's impressive 3D animation features. Finally, you'll learn how to create scenes and organize them for rendering, and later add titles and effects using built-in Blender tools. By the end of the book, you will be able to use Blender 2.8 new UI, Create 3D Models with textures, Animations, and Render them in real-time using Eevee. What you will learn Manipulate and visualize your 3D objects in Blender Use polygon modeling tools such as extrude, loop cut, and more Apply precision modeling tools like snapping and the 3D Cursor Render a scene using the real-time engine Eevee Create materials for Eevee and Cycles Render a scene with the Eevee real-time engine Use PBR textures to craft realistic surfaces such as wood with the Shader Editor Add motion and animation using keyframes Create animation loops using curves and modifiers Who this book is for This book is for anyone interested in taking their steps with Blender. If you're an experienced 3D artists or hobbyist, this book will help you with its features.

Blender Quick Start Guide: 3D Modeling, Animation, and Render with Eevee in Blender 2.8

by Allan Brito

Learn the new Blender 2.8 user interface and make 3D models Key Features Find your way round the new user interface and tools of Blender 2.8 Create materials, apply textures and render scenes Use the new cutting-edge real-time render EEVEE in your projects Book Description Blender is open source 3D creation software. With a long history and an enthusiastic community of users, it is the ideal choice for almost any kind of work with 3D modeling or animation. However, for new users, its power and ?exibillity can sometimes be daunting, and that's when you need this book! The book starts by showing you round the all-new Blender 2.8 user interface. You'll look at the most commonly-used options and tools, such as navigating in 3D and selecting objects. You will then use and manipulate one of the most important windows of the interface, the 3D View. You'll learn how to use essential tools for working with 3D modeling. To give your models the feel of real-world objects, you'll learn how to create materials and set up surfaces. You'll see how to use Physically-Based Rendering (PBR), which allows you to craft realistic surfaces such as wood, stone, and metal. You will also work with Eevee, a new real-time render engine in Blender. You will see how to add motion to objects, making use of Blender's impressive 3D animation features. Finally, you'll learn how to create scenes and organize them for rendering, and later add titles and effects using built-in Blender tools. By the end of the book, you will be able to use Blender 2.8 new UI, Create 3D Models with textures, Animations, and Render them in real-time using Eevee. What you will learn Manipulate and visualize your 3D objects in Blender Use polygon modeling tools such as extrude, loop cut, and more Apply precision modeling tools like snapping and the 3D Cursor Render a scene using the real-time engine Eevee Create materials for Eevee and Cycles Render a scene with the Eevee real-time engine Use PBR textures to craft realistic surfaces such as wood with the Shader Editor Add motion and animation using keyframes Create animation loops using curves and modifiers Who this book is for This book is for anyone interested in taking their steps with Blender. If you're an experienced 3D artists or hobbyist, this book will help you with its features.

Getting Started with SketchUp Pro: Embark on your 3D modeling adventure with expert tips, tricks, and best practices

by David S. Sellers

Owing to its ability to create models quickly and with high level of dimensional accuracy, SketchUp Pro has become a popular choice for many industries, including architecture, interior design, landscape architecture, and video game design. If you are seeking to adopt Trimble's exceptional design software, Getting Started with SketchUp Pro serves as an ideal primer to prepare and equip you for its use. This book will help you lay the foundation of a project from scratch, set up appropriate units, and follow a guided path to structure your 3D models. You’ll explore the workflows used for creating designs from sketches, making CAD drawings (DWG), and even updating your existing 3D models. Finally, you’ll work with extensions and 3D Warehouse to find new workflows and models to add to your skill set. By the end of this SketchUp book, you’ll be able to confidently create and share models of your design through CAD drawings and 3D views, and even take them online through the 3D WarehouseKey FeaturesPut your architectural design knowledge to work by exploring practical examplesGain a deeper understanding of SketchUp's GUI, modeling tools, and editing featuresExecute full design creations with detailed steps without getting overwhelmed by SketchUp's advanced functionalitiesWhat you will learnBuild massing 3D models and preliminary designsIdentify optimal methods to boost productivity and efficiency with SketchUp ProExplore SketchUp tools and understand their diverse functionalityGet a complete walkthrough of editing tools, materials, and components in SketchUpCreate and edit components and explore component optionsGet acquainted with SketchUp extensions, 3D Warehouse, and additional tools and resourcesWho this book is forThis book is for architects, landscape architects, interior designers, woodworkers, and 3D modelers with beginner-level knowledge of the architectural design of living spaces. Basic computer skills are all you need to get started.

Blender Quick Start Guide: 3d Modeling, Animation, And Render With Eevee In Blender 2. 8

by Allan Brito

The persistence of memory: Remembering slavery in Liverpool, 'slaving capital of the world' (Liverpool Studies in International Slavery #18)

by Jessica Moody

An Open Access edition of this book will be made available on publication on our website and on the OAPEN Library, funded by the LUP Open Access Author Fund.The Persistence of Memory is a history of the public memory of transatlantic slavery in the largest slave-trading port city in Europe, from the end of the 18th century into the 21st century; from history to memory. Mapping this public memory over more than two centuries reveals the ways in which dissonant pasts, rather than being ‘forgotten histories’, persist over time as a contested public debate. This public memory, intimately intertwined with constructions of ‘place’ and ‘identity’, has been shaped by legacies of transatlantic slavery itself, as well as other events, contexts and phenomena along its trajectory, revealing the ways in which current narratives and debate around difficult histories have histories of their own. By the 21st century, Liverpool, once the ‘slaving capital of the world’, had more permanent and long-lasting memory work relating to transatlantic slavery than any other British city. The long history of how Liverpool, home to Britain’s oldest continuous black presence, has publicly ‘remembered’ its own slaving past, how this has changed over time and why, is of central significance and relevance to current and ongoing efforts to face contested histories, particularly those surrounding race, slavery and empire.

Refine Search

Showing 43,101 through 43,125 of 54,801 results