Browse Results

Showing 54,526 through 54,550 of 54,825 results

Sustainable Lessons from People-Friendly Places

by Avi Friedman

Current planning and design modes of cities are facing challenges of philosophy and form. Past approaches no longer sustain new demands and call for innovative thinking. In a world that is becoming highly urbanized, the need for a new outlook is propelled by fundamental global changes that touch upon environmental, economic and social aspects.The book introduces fundamental principles of timely sustainable urban design, paying attention to architecture, integration of natural features, public urban spaces and their successful use. Readers will learn how cities are transitioning to active mobility by placing the wellbeing of citizens at the heart of planning; making buildings fit nature; supporting local culture through preservation; and including community gardens in neighborhoods, among others. Written by a practicing architect, professor and author, the book is richly illustrated and features meticulously selected international case studies.

Sustainable Structures and Buildings

by Alireza Bahrami

This open access book includes detail on various structures, buildings, and building materials from different structural and sustainability perspectives. It describes how the building industry is vital for the achievement of the sustainable development goals, namely, economic growth, social progress, and the effective protection of the environment. The aim of this collection is to foster the design and construction of sustainable structures and buildings to reduce the environmental load, connect with the environment, and benefit the health of occupants. Presenting the knowledge, trends, and developments from a group of contributors in the field working with different kinds of structures, structural components, buildings, and building materials, the book is ideal for practitioners working in commercial settings, as well as engineering students and researchers concerned with sustainability issues.

The Sustainable Urban Design Handbook

by Nico Larco Kaarin Knudson

The Sustainable Urban Design Handbook gathers the best sustainability practices and latest research from the fields of architecture, landscape architecture, planning, development, ecology, and environmental engineering and presents them in a graphically rich and accessible format that can help guide urban design decisions in cities of all sizes.The book presents a comprehensive framework that organizes more than 50 elements of sustainable urban design under five main topics–Energy Use & Greenhouse Gas, Water, Ecology & Habitat, Energy Use & Production, and Equity & Health–and relative to four project scales: Region & City, District & Neighborhood, Block & Street, and Project & Parcel. Each element chapter includes a summary of importance and background, compares typical practices and recommended approaches, explains connections to other elements, and concludes with urban design guidelines that can be used to directly inform projects and decisions.Easy to use and reference, The Sustainable Urban Design Handbook provides both an in-depth introduction to topics across sustainable urban design and serves as an on-going reference for anyone involved in the creation of sustainable urban environments. This resource will be useful to design and planning professionals, community members, students, and elected officials in guiding decisions about our sustainable future.

The Sustainable Urban Design Handbook

by Nico Larco Kaarin Knudson

The Sustainable Urban Design Handbook gathers the best sustainability practices and latest research from the fields of architecture, landscape architecture, planning, development, ecology, and environmental engineering and presents them in a graphically rich and accessible format that can help guide urban design decisions in cities of all sizes.The book presents a comprehensive framework that organizes more than 50 elements of sustainable urban design under five main topics–Energy Use & Greenhouse Gas, Water, Ecology & Habitat, Energy Use & Production, and Equity & Health–and relative to four project scales: Region & City, District & Neighborhood, Block & Street, and Project & Parcel. Each element chapter includes a summary of importance and background, compares typical practices and recommended approaches, explains connections to other elements, and concludes with urban design guidelines that can be used to directly inform projects and decisions.Easy to use and reference, The Sustainable Urban Design Handbook provides both an in-depth introduction to topics across sustainable urban design and serves as an on-going reference for anyone involved in the creation of sustainable urban environments. This resource will be useful to design and planning professionals, community members, students, and elected officials in guiding decisions about our sustainable future.

Symbolism, Cognition and Communication in Architecture: Communities, Spatial Order and Architecture

by Abraham George

This book discusses the role and significance of symbols and symbolism in graphical communication toward the establishment of meaningful architecture. It explores how these are effectively applied in architectural education for the empowerment of learners in various cultures around the world. The volume examines the developments in graphic representations while recognizing the importance of cognition and its perception in spatial terms. In a scenario where architectural education is at crossroads, facing challenges of a global nature, this book highlights the importance of understanding architectural curriculum and design subjects. The author discusses the issues of communicating the knowledge of architecture to heterogeneous groups of students and explains how design fields and learning in architecture can be modified through cognitive instructional methods. The book outlines the methodology to develop symbols and symbolic pedagogical tools for effective communication in architecture. The book will appeal to students, researchers, teachers and scholars of architecture, design, planning and visual communication. It will also be of interest to architects, artists, spatial designers, town planners, urban planners and professionals.

Symbolism, Cognition and Communication in Architecture: Communities, Spatial Order and Architecture

by Abraham George

This book discusses the role and significance of symbols and symbolism in graphical communication toward the establishment of meaningful architecture. It explores how these are effectively applied in architectural education for the empowerment of learners in various cultures around the world. The volume examines the developments in graphic representations while recognizing the importance of cognition and its perception in spatial terms. In a scenario where architectural education is at crossroads, facing challenges of a global nature, this book highlights the importance of understanding architectural curriculum and design subjects. The author discusses the issues of communicating the knowledge of architecture to heterogeneous groups of students and explains how design fields and learning in architecture can be modified through cognitive instructional methods. The book outlines the methodology to develop symbols and symbolic pedagogical tools for effective communication in architecture. The book will appeal to students, researchers, teachers and scholars of architecture, design, planning and visual communication. It will also be of interest to architects, artists, spatial designers, town planners, urban planners and professionals.

The Synergy of Music and Image in Audiovisual Culture: Half-Heard Sounds and Peripheral Visions

by K.J. Donnelly

The Synergy of Music and Image in Audiovisual Culture: Half-Heard Sounds and Peripheral Visions asks what it means to understand music as part of an audiovisual whole, rather than separate components of music and film. Bringing together revised and updated essays on music in a variety of media – including film, television, and video games – this book explores the importance of partially perceived and registered auditory and visual elements and cultural context in creating unique audiovisual experiences. Critiquing traditional models of the film score, The Synergy of Music and Image in Audiovisual Culture enables readers across music, film, and cultural studies to approach and think about audiovisual culture in new ways.

The Synergy of Music and Image in Audiovisual Culture: Half-Heard Sounds and Peripheral Visions

by K.J. Donnelly

The Synergy of Music and Image in Audiovisual Culture: Half-Heard Sounds and Peripheral Visions asks what it means to understand music as part of an audiovisual whole, rather than separate components of music and film. Bringing together revised and updated essays on music in a variety of media – including film, television, and video games – this book explores the importance of partially perceived and registered auditory and visual elements and cultural context in creating unique audiovisual experiences. Critiquing traditional models of the film score, The Synergy of Music and Image in Audiovisual Culture enables readers across music, film, and cultural studies to approach and think about audiovisual culture in new ways.

Tabletop Game Accessibility: Meeple Centred Design

by Michael James Heron

This foundational resource on the topic of tabletop game accessibility provides actionable guidelines on how to make games accessible for people with disabilities. This book contextualises this practical guidance within a philosophical framework of how the relatively abled can ethically address accessibility issues within game design.This book helps readers to build understanding and empathy across the various categories of accessibility. Chapters on each category introduce ‘the science’, outline the game mechanics and games that show exemplar problems, relate these to the real-world situations that every player may encounter, and then discuss how to create maximally accessible games with reference to the accessibility guidelines and specific games that show ‘best-in-class’ examples of solutions.This book will be of great interest to all professional tabletop and board game designers as well as digital game designers and designers of other physical products.

Tabletop Game Accessibility: Meeple Centred Design

by Michael James Heron

This foundational resource on the topic of tabletop game accessibility provides actionable guidelines on how to make games accessible for people with disabilities. This book contextualises this practical guidance within a philosophical framework of how the relatively abled can ethically address accessibility issues within game design.This book helps readers to build understanding and empathy across the various categories of accessibility. Chapters on each category introduce ‘the science’, outline the game mechanics and games that show exemplar problems, relate these to the real-world situations that every player may encounter, and then discuss how to create maximally accessible games with reference to the accessibility guidelines and specific games that show ‘best-in-class’ examples of solutions.This book will be of great interest to all professional tabletop and board game designers as well as digital game designers and designers of other physical products.

Tales Things Tell: Material Histories of Early Globalisms

by Finbarr Barry Flood Beate Fricke

New perspectives on early globalisms from objects and imagesTales Things Tell offers new perspectives on histories of connectivity between Africa, Asia, and Europe in the period before the Mongol conquests of the thirteenth century. Reflected in objects and materials whose circulation and reception defined aesthetic, economic, and technological networks that existed outside established political and sectarian boundaries, many of these histories are not documented in the written sources on which historians usually rely. Tales Things Tell charts bold new directions in art history, making a compelling case for the archival value of mobile artifacts and images in reconstructing the past.In this beautifully illustrated book, Finbarr Barry Flood and Beate Fricke present six illuminating case studies from the sixth to the thirteenth centuries to show how portable objects mediated the mobility of concepts, iconographies, and techniques. The case studies range from metalwork to stone reliefs, manuscript paintings, and objects using natural materials such as coconut and rock crystal. Whether as booty, commodities, gifts, or souvenirs, many of the objects discussed in Tales Things Tell functioned as sources of aesthetic, iconographic, or technical knowledge in the lands in which they came to rest. Remapping the histories of exchange between medieval Islam and Christendom, from Europe to the Indian Ocean, Tales Things Tell ventures beyond standard narratives drawn from written archival records to demonstrate the value of objects and images as documents of early globalisms.

Tales Things Tell: Material Histories of Early Globalisms

by Finbarr Barry Flood Beate Fricke

New perspectives on early globalisms from objects and imagesTales Things Tell offers new perspectives on histories of connectivity between Africa, Asia, and Europe in the period before the Mongol conquests of the thirteenth century. Reflected in objects and materials whose circulation and reception defined aesthetic, economic, and technological networks that existed outside established political and sectarian boundaries, many of these histories are not documented in the written sources on which historians usually rely. Tales Things Tell charts bold new directions in art history, making a compelling case for the archival value of mobile artifacts and images in reconstructing the past.In this beautifully illustrated book, Finbarr Barry Flood and Beate Fricke present six illuminating case studies from the sixth to the thirteenth centuries to show how portable objects mediated the mobility of concepts, iconographies, and techniques. The case studies range from metalwork to stone reliefs, manuscript paintings, and objects using natural materials such as coconut and rock crystal. Whether as booty, commodities, gifts, or souvenirs, many of the objects discussed in Tales Things Tell functioned as sources of aesthetic, iconographic, or technical knowledge in the lands in which they came to rest. Remapping the histories of exchange between medieval Islam and Christendom, from Europe to the Indian Ocean, Tales Things Tell ventures beyond standard narratives drawn from written archival records to demonstrate the value of objects and images as documents of early globalisms.

Teaching Ancient Egypt in Museums: Pedagogies in Practice

by Jen Thum Carl Walsh Lissette M. Jiménez Lisa Saladino Haney

Teaching Ancient Egypt in Museums: Pedagogies in Practice explores what best practices in museum pedagogy look like when working with ancient Egyptian material culture. The contributions within the volume reflect the breadth and collaborative nature of museum learning. They are written by Egyptologists, teachers, curators, museum educators, artists, and community partners working in a variety of institutions around the world—from public, children’s, and university museums, to classrooms and the virtual environment—who bring a broad scope of expertise to the conversation and offer inspiration for tackling a diverse range of challenges. Contributors foreground their first-hand experiences, pedagogical justifications, and reflective teaching practices, offering practical examples of ethical and equitable teaching with ancient Egyptian artifacts. Teaching Ancient Egypt in Museums serves as a resource for teaching with Egyptian collections at any museum, and at any level. It will also be of great interest to academics and students who are engaged in the study of museums, ancient Egypt, anthropology, and education.

Teaching Ancient Egypt in Museums: Pedagogies in Practice


Teaching Ancient Egypt in Museums: Pedagogies in Practice explores what best practices in museum pedagogy look like when working with ancient Egyptian material culture. The contributions within the volume reflect the breadth and collaborative nature of museum learning. They are written by Egyptologists, teachers, curators, museum educators, artists, and community partners working in a variety of institutions around the world—from public, children’s, and university museums, to classrooms and the virtual environment—who bring a broad scope of expertise to the conversation and offer inspiration for tackling a diverse range of challenges. Contributors foreground their first-hand experiences, pedagogical justifications, and reflective teaching practices, offering practical examples of ethical and equitable teaching with ancient Egyptian artifacts. Teaching Ancient Egypt in Museums serves as a resource for teaching with Egyptian collections at any museum, and at any level. It will also be of great interest to academics and students who are engaged in the study of museums, ancient Egypt, anthropology, and education.

Teaching and Learning the Archaeology of the Contemporary Era

by Gabriel Moshenska

The tools and techniques of archaeology were designed for the study of past people and societies, but for more than a century a growing number of archaeologists have turned these same tools to the study of the modern world. This book offers an overview of these pioneering practices through a specifically pedagogical lens, fostering an appreciation of the diversity and distinctiveness of contemporary archaeology and providing an evidence base for course proposals and curriculum design.Although research in the field is well established and vibrant, making critical contributions to wider debates around issues such as homelessness, migration and the refugee crisis, and legacies of war and conflict, the teaching of contemporary archaeology in universities has until recently been relatively limited in comparison. This selection of carefully curated case studies from as far afield as Orkney, Iran and the USA is intended as a resource and an inspiration for both teachers and students, presenting a set of tools and practices to borrow, modify and apply in new contexts. It demonstrates how interdisciplinarity, practical work and radical pedagogies are of value not only for archaeology, but also for fields such as history, geography and anthropology, and suggests new ways in which we can examine our 20th- and 21st-century existence and shape our collective future.

Teaching Architecture: The New Age of Digital Design (Routledge Focus on Design Pedagogy)


In the post-COVID era, understanding the profound impact of digital technologies on design pedagogy is crucial. This book delves into experimental design education, showcasing projects utilising technology to transform creative and analytical processes.Emphasising the potential for digital-era technologies to create novel educational opportunities, the book addresses recent global events and their role in minimising educational disruptions in the evolving hybrid educational landscape. Each chapter offers case studies exploring digital technology's influence across architectural education, spanning interior design, urban planning, parametric digital design, architectural conservation, and design analysis. Contributors envision the hybrid virtual design studio’s future and discuss the collaborative role of digital technologies in urban design projects. The book analyses contemporary parametric design processes and machine learning through innovative historical case studies, examining new technologies in architectural conservation.With case studies from diverse locations, including South Africa, Turkey, the UK, and the United States, the book provides a global perspective on the influences and potential futures of digital technologies in architecture. Essential for those interested in the future of spatial design education, this book illuminates the pivotal role of technology in shaping its trajectory.

Teaching Architecture: The New Age of Digital Design (Routledge Focus on Design Pedagogy)

by Sadiyah Geyer

In the post-COVID era, understanding the profound impact of digital technologies on design pedagogy is crucial. This book delves into experimental design education, showcasing projects utilising technology to transform creative and analytical processes.Emphasising the potential for digital-era technologies to create novel educational opportunities, the book addresses recent global events and their role in minimising educational disruptions in the evolving hybrid educational landscape. Each chapter offers case studies exploring digital technology's influence across architectural education, spanning interior design, urban planning, parametric digital design, architectural conservation, and design analysis. Contributors envision the hybrid virtual design studio’s future and discuss the collaborative role of digital technologies in urban design projects. The book analyses contemporary parametric design processes and machine learning through innovative historical case studies, examining new technologies in architectural conservation.With case studies from diverse locations, including South Africa, Turkey, the UK, and the United States, the book provides a global perspective on the influences and potential futures of digital technologies in architecture. Essential for those interested in the future of spatial design education, this book illuminates the pivotal role of technology in shaping its trajectory.

Teaching Civic Participation with Digital Media in Art Education: Critical Approaches for Classrooms and Communities

by Michelle Bae-Dimitriadis Olga Ivashkevich

This anthology shares educational practices to engage young people in critical digital media consumption and production. Comprehensive frameworks and teaching guidance enable educators to empower students to use digital technologies to respond to the social, political, economic, and other critical issues in their real-life and online communities. Section I of the book explores philosophical and conceptual approaches to teaching civic participation via digital media and technologies in various educational settings, Section II focuses on the participatory civic approaches in K-16 art education classrooms, and Section III outlines these approaches for arts-based community settings (after school programs, camps, online sites). Throughout, authors reference different technologies – video, digital collage, glitch, game design, mobile applications, virtual reality, and social media – and offer in-depth discussions of pedagogical processes and exemplary curriculum projects. Building on National (NAEA) and State Media Arts Standards, the educational practices outlined facilitate students’ media literacy skills and digital citizenship awareness in the art classroom and provide a solid foundation for teaching civic-minded media making. Ideal for art and media educators within preservice and higher education spaces, this book equips readers to prepare their students to be thoughtful and critical producers of their own media that can effectively advocate for social change.

Teaching Civic Participation with Digital Media in Art Education: Critical Approaches for Classrooms and Communities

by Michelle Bae-Dimitriadis Olga Ivashkevich

This anthology shares educational practices to engage young people in critical digital media consumption and production. Comprehensive frameworks and teaching guidance enable educators to empower students to use digital technologies to respond to the social, political, economic, and other critical issues in their real-life and online communities. Section I of the book explores philosophical and conceptual approaches to teaching civic participation via digital media and technologies in various educational settings, Section II focuses on the participatory civic approaches in K-16 art education classrooms, and Section III outlines these approaches for arts-based community settings (after school programs, camps, online sites). Throughout, authors reference different technologies – video, digital collage, glitch, game design, mobile applications, virtual reality, and social media – and offer in-depth discussions of pedagogical processes and exemplary curriculum projects. Building on National (NAEA) and State Media Arts Standards, the educational practices outlined facilitate students’ media literacy skills and digital citizenship awareness in the art classroom and provide a solid foundation for teaching civic-minded media making. Ideal for art and media educators within preservice and higher education spaces, this book equips readers to prepare their students to be thoughtful and critical producers of their own media that can effectively advocate for social change.

Teaching Labor History in Art and Design: Capitalism and the Creative Industries (Routledge Studies in Education, Neoliberalism, and Marxism)

by Kyunghee Pyun Vincent G. Quan

Drawing from American history, fashion design, history of luxury, visual culture, museum studies, and women’s history, among others, this book explores the challenges, rewards and benefits of teaching business and the labor history of art and design professions to those in higher education.Recognizing that artists and designers are no longer just creatives, but bosses, employees, members of professional associations, and citizens of nations that encourage and restrain their creative work in various ways, the book identifies a crucial need for art and design students to be taught the intricacies of these other roles, as well as how to navigate or challenge them. This empirically driven study features case studies in various pedagogical contexts, including museum exhibitions, group projects, lesson plans, discussion topics, and long-term assignments. The chapters also explore how the roles of designing and making became separated, how new technologies and the rise of mass production affected creative careers, the shifts back and forth between direct employment and freelancing, and the evolution of government interventions in creative fields.With a diverse and experienced range of contributors, and providing a unique set of conceptual tools to interpret, cope with, and react to the ever-changing conditions of capitalism, this volume will appeal to educators and researchers across education, history, art history, and sociology, with interests in experiential learning, capitalism, equity, social justice and neoliberalism.

Teaching Labor History in Art and Design: Capitalism and the Creative Industries (Routledge Studies in Education, Neoliberalism, and Marxism)


Drawing from American history, fashion design, history of luxury, visual culture, museum studies, and women’s history, among others, this book explores the challenges, rewards and benefits of teaching business and the labor history of art and design professions to those in higher education.Recognizing that artists and designers are no longer just creatives, but bosses, employees, members of professional associations, and citizens of nations that encourage and restrain their creative work in various ways, the book identifies a crucial need for art and design students to be taught the intricacies of these other roles, as well as how to navigate or challenge them. This empirically driven study features case studies in various pedagogical contexts, including museum exhibitions, group projects, lesson plans, discussion topics, and long-term assignments. The chapters also explore how the roles of designing and making became separated, how new technologies and the rise of mass production affected creative careers, the shifts back and forth between direct employment and freelancing, and the evolution of government interventions in creative fields.With a diverse and experienced range of contributors, and providing a unique set of conceptual tools to interpret, cope with, and react to the ever-changing conditions of capitalism, this volume will appeal to educators and researchers across education, history, art history, and sociology, with interests in experiential learning, capitalism, equity, social justice and neoliberalism.

Teaching Landscape History


Landscape history is changing in content and style to address the issues of today. Experienced teachers and authors on the history of gardens and landscapes come together in this new volume to share ideas on the future of teaching history in departments of landscape architecture, archaeology, geography and allied subjects. Design history remains important, but this volume brings to the fore the increasing importance of environmental history, economic history, landscape history, cultural landscapes, environmental justice and decolonisation, ideas of sustainability and climate change amelioration, which may all be useful in serving the needs of a widening range of students in an increasingly complex world. The main themes include: what history should we narrate in the education of landscape architects? how can we recognise counter-narratives and our own bias? how should we engage the students in the history of their chosen profession? how can designers and researchers be persuaded of the relevance of history teaching to theory and practice? and what resources do we need to develop teaching of landscape histories? This book will be of interest to anyone teaching courses on landscape architecture, urban design, horticulture, garden design, architectural history, cultural geography and more.

Teaching Landscape History

by Jan Woudstra David Jacques

Landscape history is changing in content and style to address the issues of today. Experienced teachers and authors on the history of gardens and landscapes come together in this new volume to share ideas on the future of teaching history in departments of landscape architecture, archaeology, geography and allied subjects. Design history remains important, but this volume brings to the fore the increasing importance of environmental history, economic history, landscape history, cultural landscapes, environmental justice and decolonisation, ideas of sustainability and climate change amelioration, which may all be useful in serving the needs of a widening range of students in an increasingly complex world. The main themes include: what history should we narrate in the education of landscape architects? how can we recognise counter-narratives and our own bias? how should we engage the students in the history of their chosen profession? how can designers and researchers be persuaded of the relevance of history teaching to theory and practice? and what resources do we need to develop teaching of landscape histories? This book will be of interest to anyone teaching courses on landscape architecture, urban design, horticulture, garden design, architectural history, cultural geography and more.

Teaching Practical Theatrical 3D Printing: Creating Props for Production

by Robert C. Berls

Teaching Practical Theatrical 3D Printing: Creating Props for Production is a cohesive and practical guide for instructors teaching 3D printing techniques in stagecraft, costume and props courses.Written for the instructor, this book uses non-technical language to explain 3D printers, their workflows and products. Coverage includes the ins and outs of multiple filaments, pros and cons of different types of printers, shop or laboratory setup and safety concerns. The book features lesson plans, rubrics and class-tested sample student projects from design to finished product that highlight learning objectives and methodologies, as well as software and hardware usage explanations and common problems that can occur within design and printing. Step-by-step instructions are included for many types of projects, including fake noses, candlestick phones, buttons, 3D scans, historical recreations and linear actuators. The book also contains examples of poor, average and excellent work with grading explanations and guidance on how to help the student move to the next level with their projects. Chapter objectives, chapter summaries, checklists and reflection points facilitate an instructor in gaining confidence with 3D printers and incorporating their use in the classroom.Teaching Practical Theatrical 3D Printing is an excellent resource for instructors of Props and Costume Design and Construction courses that are interested in using state of the art tools and technology for theatre production.Fully editable files for every object featured in the book are available at www.routledge.com/9781032453279, allowing readers to jump-start their projects and giving them the flexibility to change and redesign the items to best fit their needs.

Teaching Practical Theatrical 3D Printing: Creating Props for Production

by Robert C. Berls

Teaching Practical Theatrical 3D Printing: Creating Props for Production is a cohesive and practical guide for instructors teaching 3D printing techniques in stagecraft, costume and props courses.Written for the instructor, this book uses non-technical language to explain 3D printers, their workflows and products. Coverage includes the ins and outs of multiple filaments, pros and cons of different types of printers, shop or laboratory setup and safety concerns. The book features lesson plans, rubrics and class-tested sample student projects from design to finished product that highlight learning objectives and methodologies, as well as software and hardware usage explanations and common problems that can occur within design and printing. Step-by-step instructions are included for many types of projects, including fake noses, candlestick phones, buttons, 3D scans, historical recreations and linear actuators. The book also contains examples of poor, average and excellent work with grading explanations and guidance on how to help the student move to the next level with their projects. Chapter objectives, chapter summaries, checklists and reflection points facilitate an instructor in gaining confidence with 3D printers and incorporating their use in the classroom.Teaching Practical Theatrical 3D Printing is an excellent resource for instructors of Props and Costume Design and Construction courses that are interested in using state of the art tools and technology for theatre production.Fully editable files for every object featured in the book are available at www.routledge.com/9781032453279, allowing readers to jump-start their projects and giving them the flexibility to change and redesign the items to best fit their needs.

Refine Search

Showing 54,526 through 54,550 of 54,825 results