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Enterprise Security: A Data-centric Approach To Securing The Enterprise

by Aaron Woody

It's a reference guide to enterprise security programs. This book is intended for the IT security staff beginner to expert but would also be a valuable resource for other IT functions such as IT compliance, IT operations, and executives responsible for managing IT and information security. Understanding the principles in this book is important for decision makers as new business models are developed and enterprise security must keep up to reduce risk and secure critical enterprise assets and data.

Enterprise Security for the Executive: Setting the Tone from the Top (Non-ser.)

by Jennifer Bayuk

A guide to security written for business executives to help them better lead security efforts.Enterprise Security for the Executive: Setting the Tone from the Top is designed to help business executives become familiar with security concepts and techniques to make sure they are able to manage and support the efforts of their security team. It is the first such work to define the leadership role for executives in any business's security apparatus.In Enterprise Security for the Executive, author Jennifer Bayuk, a highly regarded information security specialist and sought-after consultant and speaker, explains protocols and technologies at just the right level of depth for the busy executive—in their language, not the tech-speak of the security professional. Throughout, the book draws a number of fact-based scenarios to illustrate security management basics, including 30 security "horror stories," and other analogies and terminology not commonly shared outside of the security profession.

Enterprise Service Oriented Architectures: Concepts, Challenges, Recommendations (The Enterprise Series)

by James McGovern Oliver Sims Ashish Jain Mark Little

Conventional wisdom of the "software stack" approach to building applications may no longer be relevant. Enterprises are pursuing new ways of organizing systems and processes to become service oriented and event-driven. Leveraging existing infrastructural investments is a critical aspect to the success of companies both large and small. Enterprises have to adapt their systems to support frequent technological changes, mergers and acquisitions. Furthermore, in a growing global market, these systems are being called upon to be used by external business partners. Technology is often difficult, costly and complex and without modern approaches can prevent the enterprise from becoming agile. Enterprise Service Oriented Architectures helps readers solve this challenge in making different applications communicate in a loosely coupled manner. This classic handbook leverages the experiences of thought leaders functioning in multiple industry verticals and provides a wealth of knowledge for creating the agile enterprise. In this book, you will learn: • How to balance the delivery of immediate business value while creating long-term strategic capability • Fundamental principles of a service-oriented architecture (find, bind and execute) • The four aspects of SOA (Production, Consumption, Management and Provisioning) • How to recognize critical success factors to implementing enterprise SOAs • Architectural importance of service registries, interfaces and contracts • Why improper service decomposition can hurt you later rather than sooner • How application design and integration practices change as architects seek to implement the "agile" enterprise About the Authors James McGovern is an enterprise architect for The Hartford. He is an industry thought leader and co-author of the bestselling book: A Practical Guide to Enterprise Architecture. Oliver Sims is a recognized leader in the architecture, design and implementation of service-oriented and component-based enterprise systems. He was a founding member of the OMG Architecture Board. He was co-author of the groundbreaking book: Business Component Factory. Ashish Jain is a Principal Architect with Ping Identity Corporation, a leading provider of solutions for identity federation. Prior to joining Ping Identity, he worked with BEA Systems where his role was to assist BEA customers in designing and implementing their e-business strategies using solutions based on J2EE. He holds several industry certifications from SUN and BEA and is also a board member for the Denver BEA User group. Mark Little is Director of Standards and SOA Manager for JBoss Inc. Prior to this, he was Chief Architect for Arjuna Technologies Ltd and a Distinguished Engineer at Hewlett-Packard. As well as being an active member of the OMG, JCP, OASIS and W3C, he is an author on many SOA and Web Services standards. He also led the development of the world's first standards-compliant Web Services Transaction product.

Enterprise Social for the Java Platform: Shares, Mashups, Likes, and Ways to Integrate Social Media into Your Cloud Native Enterprise Java Applications

by Werner Keil

Learn everything you need to know about frameworks that help developers to integrate their solutions with social networks or APIs, from general purpose (Facebook, Twitter, Google, Mastodon) to specialized (LinkedIn, Xing, WhatsApp, YouTube, Instagram, Flickr, TikTok) to vertical (eToro, Fitbit, Strava). This book will teach you how to add social media features to web applications or services developed using Java, Jakarta EE, or generally running on a Java Virtual Machine (JVM). Jam-packed with practical examples of social integration into enterprise applications, you’ll learn how to address common requirements such as social login, identity federation, single sign-on via social accounts, OpenID Connect, and mashups. You’ll also see how to leverage Java social frameworks like Facebook Business SDK, Twitter4J, Agorava, Keycloak, and Spring Security. Enterprise Social for the Java Platform is an excellent companion to books covering Jakarta EE Security, Spring Security, portals, and related frameworks. Upon completing it, you’ll be armed with the expertise you need to integrate your own Java enterprise applications with social media networks. What You Will Learn Harness the reach and power of social media platforms by integrating your enterprise Java applications with themUnderstand social media standards for different platformsAddress common security issues Who This Book Is For Developers, architects, and managers of projects involving the use of APIs or Social Networks.

Enterprise Social Networks: Erfolgsfaktoren für die Einführung und Nutzung - Grundlagen, Praxislösungen, Fallbeispiele

by Alexander Rossmann Gerald Stei Markus Besch

Dieser Herausgeberband beleuchtet die Erfolgsfaktoren für die Implementierung und den Betrieb von ESN. Der erste Teil des Bandes umfasst akademische Beiträge zur aktuellen Forschung und beinhaltet fundierte wissenschaftliche Konzepte für den Einsatz von ESN. In den Beiträgen des zweiten Teils stehen Konzepte aus der Praxis im Fokus, bevor im dritten Teil Anwendererfahrungen in Form von Fallstudien betrachtet werden.In der digitalen Transformation setzen Unternehmen verstärkt Social Software ein, um positive Wirkungseffekte in den Bereichen Mitarbeiterzufriedenheit, Wissenstransfer, Innovationsdynamik, Produktivität oder Führungsakzeptanz zu erzielen.Diese Enterprise Social Networks (ESN) verändern die interne Kommunikation und erlauben einen ungebremsten Informationsfluss und überwinden organisationale Silos. Jedoch werden die in ESN gesetzten Erwartungen in der Praxis oft nicht erfüllt. Geringe Nutzungsgrade, mangelnde Einbindung in Geschäftsprozesse und unklare Wirkungszusammenhänge induzieren die Frage, ob sich eine Investition in ESN lohnt.Spitzenforschung, Thought Leader in der Unternehmenspraxis und führende Experten beschreiben wesentliche Strategien, Konzepte und Impulse für das Management der Enterprise Social Networks.

Enterprise Software Architecture and Design: Entities, Services, and Resources (Quantitative Software Engineering Series #10)

by Dominic Duggan

This book fills a gap between high-level overview texts that are often too general and low-level detail oriented technical handbooks that lose sight the "big picture". This book discusses SOA from the low-level perspective of middleware, various XML-based technologies, and basic service design. It also examines broader implications of SOA, particularly where it intersects with business process management and process modeling. Concrete overviews will be provided of the methodologies in those fields, so that students will have a hands-on grasp of how they may be used in the context of SOA.

Enterprise Software Architecture and Design: Entities, Services, and Resources (Quantitative Software Engineering Series #10)

by Dominic Duggan

This book fills a gap between high-level overview texts that are often too general and low-level detail oriented technical handbooks that lose sight the "big picture". This book discusses SOA from the low-level perspective of middleware, various XML-based technologies, and basic service design. It also examines broader implications of SOA, particularly where it intersects with business process management and process modeling. Concrete overviews will be provided of the methodologies in those fields, so that students will have a hands-on grasp of how they may be used in the context of SOA.

Enterprise Software Sourcing Performance: The Impact Logic of On-Demand, On-Premises, and In-House Software on Dynamic Fit and Process-Level Performance Outcomes in Client Organizations (Progress in IS)

by Marko Nöhren

This book opens the “black box” of software sourcing by explaining how dynamic software alignment is established and how it impacts business performance outcomes. By investigating how software-sourcing modes are related to value generation in the post-implementation phase, it shows researchers and managers the impact logic of on-demand, on-premises, and in-house software on dynamic fit and process-level performance outcomes in a client organization. It describes dynamic IT alignment as the key to success in a fast-moving digital world with software-as-a-service on the rise and highlights the fact that today companies can choose between developing software in-house (make) or sourcing packaged systems in an on-premises (buy) or an on-demand (lease) mode. This book is the first to explicitly compare these sourcing arrangements with each other in terms of alignment and business performance.

Enterprise System Architectures: Building Client Server and Web Based Systems

by Michael C. Davis Mark Goodyear Hugh W. Ryan Scott R. Sargent Stanton J. Taylor Timothy M. Boudreau Yannis S. Arvanitis Richard A. Chang John K. Kaltenmark Nancy K. Mullen Shari L. Dove John C. Clark Craig Mindrum

Experts from Andersen Consulting show you how to combine computing, communications, and knowledge to deliver a uniquely new-and entirely indispensable-competitive advantage.Lead, Follow, or get out of the wayYour company's ability to sustain a competitive advantage is in jeopardy. Your competitors can imitate and improve faster than ever. You need to find ways to help your company discover and deliver and astounding solution, control its costs, and move on the next astounding solution.Web-based computing is the vital technology enabler for today's most important business opportunities, like E-Commerce. It is also the flexible foundation for future solutions. However, because of the complexities and difficulties it represents, it can be critical hurdle for IT shops and for an entire business. Enterprise Systems Architecture: Building Client/Server and Web-Based Systems is your guide through these complexities as you integrate your technology capabilities with your strategy, people, and processes to deliver astounding solutions. It Introduces you to basic principles and concepts, provides an overview of state-of-the-art in client/server and Web-based computing models, and develops a solid business case for implementation.Acquaints you with various technologies involved and describes a comprehensive network computing architecture.Details crucial analysis, design, and implementation issues, including design specifics for architectures, applications, and network; rollout strategies; and ongoing management of distributed operations. Explores emerging technologies and their likely impact on the future of netcentric computing.Here you'll find detailed information on the architectures and frameworks for network-based computing � strategies for designing and implementing solutions � strategies and methods for security. It also provides a full framework for testing applications, and in-depth dis

Enterprise System Architectures: Building Client Server and Web Based Systems

by Mark Goodyear

Experts from Andersen Consulting show you how to combine computing, communications, and knowledge to deliver a uniquely new-and entirely indispensable-competitive advantage.Lead, Follow, or get out of the wayYour company's ability to sustain a competitive advantage is in jeopardy. Your competitors can imitate and improve faster than ever. You need to find ways to help your company discover and deliver and astounding solution, control its costs, and move on the next astounding solution.Web-based computing is the vital technology enabler for today's most important business opportunities, like E-Commerce. It is also the flexible foundation for future solutions. However, because of the complexities and difficulties it represents, it can be critical hurdle for IT shops and for an entire business. Enterprise Systems Architecture: Building Client/Server and Web-Based Systems is your guide through these complexities as you integrate your technology capabilities with your strategy, people, and processes to deliver astounding solutions. It Introduces you to basic principles and concepts, provides an overview of state-of-the-art in client/server and Web-based computing models, and develops a solid business case for implementation.Acquaints you with various technologies involved and describes a comprehensive network computing architecture.Details crucial analysis, design, and implementation issues, including design specifics for architectures, applications, and network; rollout strategies; and ongoing management of distributed operations. Explores emerging technologies and their likely impact on the future of netcentric computing.Here you'll find detailed information on the architectures and frameworks for network-based computing � strategies for designing and implementing solutions � strategies and methods for security. It also provides a full framework for testing applications, and in-depth dis

Enterprise Systems Architecture: Aligning Business Operating Models to Technology Landscapes

by Daljit Roy Banger

Enhance your technical and business skills to better manage your organization’s technology ecosystem. This book aims to explain how to align the technology landscape to service your company’s business operating model. The book begins by exploring different architectural approaches before taking a deep dive into multiple layers of the architectural stack and the methodology of each component. You’ll also learn about the many products delivered by enterprise architecture. To complete the book, author Daljit Banger delves into the various roles and responsibilities of an enterprise architect. After completing Enterprise Systems Architecture, you will understand how to develop an ICT (Information Communication Technology) strategy to meet the needs of your organization. What Will You Learn Gain a complete understanding of enterprise architectureConceptualize the enterprise ecosystem using the EsA canvasMaster the products and services of an enterprise architecture function Who This Book Is For Architects (Enterprise, Solution, or Technical), CTOs, Business Analysts, or any stakeholder in delivering technology services to their organization.

Enterprise Systems Backup and Recovery: A Corporate Insurance Policy

by Preston de Guise

The success of information backup systems does not rest on IT administrators alone. Rather, a well-designed backup system comes about only when several key factors coalesce-business involvement, IT acceptance, best practice designs, enterprise software, and reliable hardware. Enterprise Systems Backup and Recovery: A Corporate Insurance Policy prov

Enterprise Systems Engineering: Advances in the Theory and Practice

by Brian E. White Jr George Rebovich

Although usually well-funded, systems development projects are often late to market and over budget. Worse still, many are obsolete before they can be deployed or the program is cancelled before delivery. Clearly, it is time for a new approach. With coverage ranging from the complex characteristics and behaviors of enterprises to the challenges the

Enterprise Systems Integration: A Process-Oriented Approach

by Diogo R. Ferreira

The field of enterprise systems integration is constantly evolving, as every new technology that is introduced appears to make all previous ones obsolete. Despite this continuous evolution, there is a set of underlying concepts and technologies that have been gaining an increasing importance in this field. Examples are asynchronous messaging through message queues, data and application adapters based on XML and Web services, the principles associated with the service-oriented architecture (SOA), service composition, orchestrations, and advanced mechanisms such as correlations and long-running transactions. Today, these concepts have reached a significant level of maturity and they represent the foundation over which most integration platforms have been built.This book addresses integration with a view towards supporting business processes. From messaging systems to data and application adapters, and then to services, orchestrations, and choreographies, the focus is placed on the connection between systems and business processes, and particularly on how it is possible to develop an integrated application infrastructure in order to implement the desired business processes. For this purpose, the text follows a layered, bottom-up approach, with application-oriented integration at the lowest level, followed by service-oriented integration and finally completed by process-oriented integration at the topmost level. The presentation of concepts is accompanied by a set of instructive examples using state-of-the-art technologies such as Java Message Service (JMS), Microsoft Message Queuing (MSMQ), Web Services, Microsoft BizTalk Server, and the Business Process Execution Language (BPEL).The book is intended as a textbook for advance undergraduate or beginning graduate students in computer science, especially for those in an information systems curriculum. IT professionals with a background in programming, databases and XML will also benefit from the step-by-step description of the various integration levels and the related implementation examples.

Enterprise Systems Integration

by Judith M. Myerson

The convergence of knowledge, technology, and human performance which comprises today's enterprise allows creative business process design. Thus, an organization can create new and innovative ways to service customers or to do business with suppliers and make itself a leader in its field. This capability relies on a successful strategy that integra

Enterprise Systems. Strategic, Organizational, and Technological Dimensions: International Workshops, Pre-ICIS 2010, St. Louis, MO, USA, December 12, 2010, Pre-ICIS 2011, Shanghai, China, December 4, 2011, and Pre-ICIS 2012, Orlando, FL, USA, December 16, 2012, Revised Selected Papers (Lecture Notes in Business Information Processing #198)

by Darshana Sedera Norbert Gronau Mary Sumner

This book contains 15 thoroughly refereed research papers selected from 90 submissions for the 5th, 6th, and 7th International Workshop on Enterprise Systems, Pre-ICIS 2010–2012, held in St. Louis, MO, USA, in December 2010, in Shanghai, China, in December 2011, and in Orlando, FL, USA, in December 2012, respectively. In addition, two invited papers complete this volume.The contributions in this edited book are multidisciplinary in scope and cover strategic, organizational, and technological dimensions. They range from purely conceptual to literature reviews to papers on teaching-related aspects. Taken together, these papers provide a holistic view of the enterprise systems research domain, including key characteristics, implementation issues, general aspects of enterprise systems use, specific solutions such as CRM and SCM, and future research directions.

Enterprise Wireless Local Area Network Architectures and Technologies (Data Communication Series)

by Rihai Wu Xun Yang Xia Zhou Yibo Wang

This book has been written with the support of Huawei's large accumulation of technical knowledge and experience in the WLAN field, as well as its understanding of customer service requirements. First, the book covers service challenges facing enterprise wireless networks, along with detailing the latest evolution of Wi-Fi standards, air interface performance, and methods for improving user experience in enterprise scenarios. Furthermore, it illustrates typical networking, planning, and scenario-specific design for enterprise WLANs, and provides readers with a comprehensive understanding of enterprise WLAN planning, design, and technical implementation, as well as suggestions for deployment. This is a practical and easy-to-understand guide to WLAN design, and is written for WLAN technical support and planning engineers, network administrators, and enthusiasts of network technology. Authors Rihai Wu is Chief Architect of Huawei's campus network WLAN solution with 16 years of experience in wireless communications product design and a wealth of expertise in network design and product development. He previously served as a designer and developer of products for Wideband Code Division Multiple Access (WCDMA), LTE indoor small cells, and WLAN. Xun Yang is a WLAN standard expert from Huawei. He has nine years of experience in formulating WLAN standards, and previously served as 802.11ac Secretary, 802.11ah PHY Ad-hoc Co-chair, and 802.11ax MU Ad Hoc Sub Group Co-chair. Mr. Yang oversees technical research, the promotion of standards, and industrialization in the WLAN field, and has filed more than 100 patents. Xia Zhou is a documentation engineer of Huawei's campus network WLAN solution. She has 10 years of experience in creating documents for campus network products. Ms. Zhou was previously in charge of writing manuals for Huawei data center switches, WLAN products, and campus network solutions. She is also the author of Campus Network Solution Deployment Guide and was a co-sponsor of technical sessions such as WLAN from Basics to Proficiency. Yibo Wang is a documentation engineer of Huawei's campus network WLAN solution. He has nine years of experience in creating documents for campus network products. Mr. Wang was previously in charge of writing manuals for Huawei switches, WLAN products, and routers. He was also a co-sponsor of technical sessions such as WLAN from Basics to Proficiency and HCIA-WLAN certification training courses.

Enterprise Wireless Local Area Network Architectures and Technologies (Data Communication Series)

by Rihai Wu Xun Yang Xia Zhou Yibo Wang

This book has been written with the support of Huawei's large accumulation of technical knowledge and experience in the WLAN field, as well as its understanding of customer service requirements. First, the book covers service challenges facing enterprise wireless networks, along with detailing the latest evolution of Wi-Fi standards, air interface performance, and methods for improving user experience in enterprise scenarios. Furthermore, it illustrates typical networking, planning, and scenario-specific design for enterprise WLANs, and provides readers with a comprehensive understanding of enterprise WLAN planning, design, and technical implementation, as well as suggestions for deployment. This is a practical and easy-to-understand guide to WLAN design, and is written for WLAN technical support and planning engineers, network administrators, and enthusiasts of network technology. Authors Rihai Wu is Chief Architect of Huawei's campus network WLAN solution with 16 years of experience in wireless communications product design and a wealth of expertise in network design and product development. He previously served as a designer and developer of products for Wideband Code Division Multiple Access (WCDMA), LTE indoor small cells, and WLAN. Xun Yang is a WLAN standard expert from Huawei. He has nine years of experience in formulating WLAN standards, and previously served as 802.11ac Secretary, 802.11ah PHY Ad-hoc Co-chair, and 802.11ax MU Ad Hoc Sub Group Co-chair. Mr. Yang oversees technical research, the promotion of standards, and industrialization in the WLAN field, and has filed more than 100 patents. Xia Zhou is a documentation engineer of Huawei's campus network WLAN solution. She has 10 years of experience in creating documents for campus network products. Ms. Zhou was previously in charge of writing manuals for Huawei data center switches, WLAN products, and campus network solutions. She is also the author of Campus Network Solution Deployment Guide and was a co-sponsor of technical sessions such as WLAN from Basics to Proficiency. Yibo Wang is a documentation engineer of Huawei's campus network WLAN solution. He has nine years of experience in creating documents for campus network products. Mr. Wang was previously in charge of writing manuals for Huawei switches, WLAN products, and routers. He was also a co-sponsor of technical sessions such as WLAN from Basics to Proficiency and HCIA-WLAN certification training courses.

Entertaining the Whole World (Human–Computer Interaction Series)

by Adrian David Cheok Anton Nijholt Teresa Romão

‘Entertainment media’ are entertainment products and services that rely on digital technology and include traditional media (such as movies, TV, computer animation etc) as well as emerging services for wireless and broadband, electronic toys, video games, edutainment, and location-based entertainment (from PC game rooms to theme parks).Whilst most of the digital entertainment industry is found in the developed countries such as USA, Europe, and Japan, the decreasing costs of computer and programming technologies enables developing countries to really benefit from entertainment media in two ways: as creators and producers of games and entertainment for the global market and as a way to increase creativity and learning among the youth of the developing world.Focusing specifically on initiatives that use entertainment technologies to promote economic development, education, creativity and cultural dissemination, this book explores how current technology and the use of off-the-shelf technologies (such as cheap sensors, Kinect, Arduino and others) can be exploited to achieve more innovative and affordable ways to harness the entertainment power of creating. It poses questions such as ‘How can we convert consumers of entertainment into creators of entertainment?’ ‘How can digital entertainment make a contribution to the emerging world?’.Academic researchers and students in human-computer interaction, entertainment computing, learning technologies will find the content thought-provoking, and companies and professionals in game and entertainment technology, mobile applications, social networking etc. will find this a valuable resource in developing new products and new markets.

Entertainment Apps on the Go with Windows 10: Music, Movies, and TV for PCs, Tablets, and Phones

by Ian Dixon Garry Whittaker

This book enables you to unleash the entertainment potential of your Windows 10 PC, tablet, or phone—or any combination of the three! Learn how to stream movies and TV shows, manage your media collection, purchase new media, and upload your music collection to the cloud.Ian Dixon and Garry Whittaker take the hassle out of managing and enjoying music, TV, and movies from your own collection and beyond. Whether you already have an extensive music and video collection, or are just getting started, this book will help you get the best entertainment from Windows.In this book, you will learn how to:Get started building your personal media cloud so you can access your music and videos from anywhere in the world and on any deviceStream from thousands of radio stations to your Windows 10 phone, tablet, or laptopFind out what type of media files work with Windows 10Stream movies and TV shows from Netflix, and stream music to Windows, Android, and iOS devicesUse Windows 10 to wirelessly access media stored on Windows 7, Windows 8.1 and Windows 10 PCs around the home…and more!Who This Book Is ForThis book is for home users who are either new to Windows or upgrading from previous versions of the operating system and want to enjoy music, movies and TV shows on any Windows device.

Entertainment Computing: Technologies and Application (IFIP Advances in Information and Communication Technology #112)

by Ryohei Nakatsu Junichi Hoshino

This volume is the Proceedings of the First International Workshop on Entertainment Computing (IWEC 2002). Entertainment has been taking very important parts in our life by refreshing us and activating our creativity. Recently by the advancement of computers and networks new types of entertainment have been emerging such as video games, entertainment robots, and network games. As these new games have a strong power to change our lives, it is good time for people who work in this area to discuss various aspects of entertainment and to promote entertainment related researches. Based on these considerations, we have organized a first workshop on entertainment computing. This workshop brings together researchers, developers, and practitioners working in the area of entertainment computing. It covers wide range of entertainment computing such as theoretical issues, hardware/software issues, systems, human interfaces, and applications. The particular areas covered by the workshop are: 1. Computers & Games Computer game algorithms, modeling of players, web technologies for networked games, human interface technologies for game applications. 2. Home/Arcade Games and Interactive Movies Video game computer technologies, motion capture technologies, real-time computer graphics technologies, interactive movie systems, story generation for games/movies, human factors of video games.

Entertainment Computing – ICEC 2017: 16th IFIP TC 14 International Conference, Tsukuba City, Japan, September 18-21, 2017, Proceedings (Lecture Notes in Computer Science #10507)

by Nagisa Munekata Itsuki Kunita Junichi Hoshino

This book constitutes the refereed proceedings of the 16th International Conference on Entertainment Computing, ICEC 2017, held in Tsukuba City, Japan, in September 2017.The 16 full papers, 13 short papers, and 2 posters presented were carefully reviewed and selected from 46 submissions.

Entertainment Computing – ICEC 2018: 17th IFIP TC 14 International Conference, Held at the 24th IFIP World Computer Congress, WCC 2018, Poznan, Poland, September 17–20, 2018, Proceedings (Lecture Notes in Computer Science #11112)

by Esteban Clua Licinio Roque Artur Lugmayr Pauliina Tuomi

This book constitutes the refereed proceedings of the 17th International Conference on Entertainment Computing, ICEC 2018, held at the 24th IFIP World Computer Congress, WCC 2018, in Poznan, Poland, in September 2018.The 15 full papers, 13 short papers, and 23 poster, demostration, and workshop papers presented were carefully reviewed and selected from 65 submissions. They cover a large range of topics in the following thematic areas: digital games and interactive entertainment; design, human-computer interaction, and analysis of entertainment systems; interactive art, performance and cultural computing; entertainment devices, platforms and systems; theoratical foundations and ethical issues; entertainment for purpose and persuasion; computational methodologies for entertainment; and media studies, communication, business, and information systems.

Entertainment Computing – ICEC 2020: 19th IFIP TC 14 International Conference, ICEC 2020, Xi'an, China, November 10–13, 2020, Proceedings (Lecture Notes in Computer Science #12523)

by Nuno J. Nunes Lizhuang Ma Meili Wang Nuno Correia Zhigeng Pan

This book constitutes the refereed proceedings of the 19th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2020, which was supposed to take place in Xi’an, China, in November 2020, but it was instead held virtually due to the COVID-19 pandemic.The 21 full papers and 18 short papers presented were carefully reviewed and selected from 72 submissions. They cover a large range of topics in the following thematic areas: games; virtual reality and augmented reality; artificial intelligence; edutainment and art; 3D modeling; and animation.

Entertainment Computing – ICEC 2021: 20th IFIP TC 14 International Conference, ICEC 2021, Coimbra, Portugal, November 2–5, 2021, Proceedings (Lecture Notes in Computer Science #13056)

by Jannicke Baalsrud Hauge Jorge C. S. Cardoso Licínio Roque Pedro A. Gonzalez-Calero

This book constitutes the refereed proceedings of the 20th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2021, which was supposed to take place in Coimbra, Portugal, in November 2021. The 26 full papers, 13 short papers and 11 other papers presented were carefully reviewed and selected from 84 submissions. ICEC brings together researchers and practitioners from diverse backgrounds to discuss the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology in the fields of gaming and entertainment computing.

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