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Storm Hound

by Claire Fayers

Storm of Odin is the youngest stormhound of the Wild Hunt that haunts lightning-filled skies. He has longed for the time when he will be able to join his brothers and sisters but on his very first hunt he finds he can't keep up and falls to earth, landing on the A40 just outside Abergavenny.Enter twelve-year-old Jessica Price, who finds and adopts a cute puppy from an animal rescue centre. And suddenly, a number of strange people seem very interested in her and her new pet, Storm. People who seem to know a lot about magic . . . In Claire Fayers' electrifying adventure Storm Hound, Jessica starts to see that there's something different about her beloved dog and will need to work out which of her new friends she can trust.

The Girl in The Tower: (Winternight Trilogy) (Winternight Trilogy #2)

by Katherine Arden

For a young woman in medieval Russia, the choices are stark: marriage or a life in a convent. Vasya will choose a third way: magic...The court of the Grand Prince of Moscow is plagued by power struggles and rumours of unrest. Meanwhile bandits roam the countryside, burning the villages and kidnapping its daughters. Setting out to defeat the raiders, the Prince and his trusted companion come across a young man riding a magnificent horse.Only Sasha, a priest with a warrior's training, recognises this 'boy' as his younger sister, thought to be dead or a witch by her village. But when Vasya proves herself in battle, riding with remarkable skill and inexplicable power, Sasha realises he must keep her secret as she may be the only way to save the city from threats both human and fantastical...

Grave Destiny (Alex Craft #6)

by Kalayna Price

**Pre-order now: Alex Craft returns in a thrilling new instalment of the hit paranormal romance series. Perfect for fans of Charlaine Harris and Cassandra Clare**Alex Craft is the Grave Witch to go to when Nekros City needs to speak to the dead. Half-human, half-fae, she uses her powers to investigate mysterious deaths - but often at a cost.And Alex's latest case promises to be even more dangerous than her last, when the Shadow Prince demands her services. Notorious for his secrecy and lethal good looks, Prince Dugan gives Alex every reason to be wary. Not least because she's recently discovered her betrothal to him.Summoned to solve a murder in the heart of the Winter Court, Alex will be torn between two men, drawn into the heart of an evil scheme, and make a discovery that could bring the whole of Faerie to the brink of war . . .Praise for the Alex Craft series:'A rare treat, intriguing and original. Don't miss this one' Patricia Briggs'Fascinating magic, a delicious heartthrob and a fresh, inventive world' Chloe Neill'A truly original and compelling urban fantasy series' RT Book Reviews

To Boldly Go: Marketing the Myth of Star Trek (International Library Of The Moving Image Ser.)

by Djoymi Baker

Today's media, cinema and TV screens are host to new manifestations of myth, their modes of storytelling radically transformed from those of ancient Greece. They present us with narratives of contemporary customs and belief systems: our modern-day myths. This book argues that the tools of transmedia merchandising and promotional material shape viewers' experiences of the hit television series Star Trek, to reinforce the mythology of the gargantuan franchise. Media marketing utilises the show's method of recycling the narratives of classical heritage, yet it also looks forward to the future. In this way, it reminds consumers of the Star Trek story's ongoing centrality within popular culture, whether in the form of the original 1960s series, the later additions such as Voyager and Discovery or J. J. Abrams' `reboot' films. Chapters examine how oral and literary traditions have influenced the series structure and its commercial image, how the cosmological role of humanity and the Earth are explored in title sequences across various Star Trek media platforms, and the multi-faceted way in which Internet, video game and event spin-offs create rituals to consolidate the space opera's fan base. Fusing key theory from film, TV, media and folklore studies, as well as anthropology and other specialisms, To Boldly Go is an authoritative guide to the function of myth across the whole Star Trek enterprise.

We Are Blood And Thunder

by Kesia Lupo

A stunning and original YA fantasy from a fantastic new talent. Perfect for fans of Leigh Bardugo and Laini TaylorIn a sealed-off city, a young woman, Lena, is running for her life. She has been sentenced to death and her only way to survive is to trust those she has been brought up to fear – those with magic. On the other side of the locked gates is a masked lady, Constance, determined to find a way back in. Years ago she escaped before her own powers were discovered. But now she won't hide who she is any longer. A powerful and terrifying storm cloud engulfs the city. But this is more than a thunderstorm. This is a spell, and the truth behind why it has been cast is more sinister than anyone can imagine ... But what neither Lena and Constance realise is that the stormcloud binds them – without it, without each other, neither can get what they desire…

Gullstruck Island

by Frances Hardinge

Chosen as one of Time Magazine's 100 Best Young Adult Books of All Time, Gullstruck Island is a vibrant and exciting novel, in a beautifully imagined setting, by Frances Hardinge, the Costa Award winning author The Lie Tree.On Gullstruck Island the volcanoes quarrel, beetles sing danger and occasionally a Lost is born . . . In the village of the Hollow Beasts live two sisters. Arilou is a Lost - a child with the power to depart her body and mind-fly with the winds – and Hathin is her helper. Together they hide a dangerous secret, until sinister events threaten to uncover it. With a blue-skinned hunter on their trail and a dreadlocked warrior beside them, they must escape, or risk everything. Can the fate of two children decide the future of Gullstruck Island?'Everyone should read Frances Hardinge. Everyone. Right now' - Patrick Ness, author of A Monster Calls.

The Finisher (Vega Jane #1)

by David Baldacci

In The Finisher, bestselling author David Baldacci's first young adult adventure, a young girl is faced with an enormous mystery that could change her world completely.Welcome to Wormwood: a place where curiosity is discouraged and no one has ever left. Until one girl, Vega Jane, discovers a map that suggests a mysterious world beyond the walls. A world with possibilities and creatures beyond her imagining. But she will be forced to fight for her freedom. And unravelling the truth may cost Vega her life.Wrapped in magic and mystery, The Finisher is the start of an enthralling series for young adult readers from the Sunday Times bestselling author, as you've never seen him before.

The Lying Brain: Lie Detection in Science and Science Fiction

by Melissa M Littlefield

"The Lying Brain is a study to take seriously. Its argument is timely, clear, and of particular importance to the enlargement of our understanding of the relationships among science studies, literary studies, and technology studies." ---Ronald Schleifer, University of Oklahoma Real and imagined machines, including mental microscopes, thought translators, and polygraphs, have long promised to detect deception in human beings. Now, via fMRI and EEG, neuroscientists seem to have found what scientists, lawyers, and law enforcement officials have sought for over a century: foolproof lie detection. But are these new lie detection technologies any different from their predecessors? The Lying Brain is the first book to explore the cultural history of an array of lie detection technologies: their ideological assumptions, the scientific and fictional literatures that create and market them, and the literacies required for their interpretation. By examining a rich archive of materials about lie detection---from science to science fiction---The Lying Brain demonstrates the interconnections of science, literature, and popular culture in the development and dissemination of deception detection in the American cultural imagination. As Melissa Littlefield demonstrates, neuroscience is not building a more accurate lie detector; it is simply recycling centuries-old ideologies about deception and its detection. Cover art: "Human Brain" © Denis Barbulet, courtesy of Shutterstock.com

Science Fiction in Argentina: Technologies of the Text in a Material Multiverse

by Joanna Page

It has become something of a critical commonplace to claim that science fiction does not actually exist in Argentina. This book puts that claim to rest by identifying and analyzing a rich body of work that fits squarely in the genre. Joanna Page explores a range of texts stretching from 1875 to the present day and across a variety of media-literature, cinema, theatre, and comics-and studies the particular inflection many common discourses of science fiction (e.g., abuse of technology by authoritarian regimes, apocalyptic visions of environmental catastrophe) receive in the Argentine context. A central aim is to historicize these texts, showing how they register and rework the contexts of their production, particularly the hallmarks of modernity as a social and cultural force in Argentina. Another aim, held in tension with the first, is to respond to an important critique of historicism that unfolds in these texts. They frequently unpick the chronology of modernity, challenging the linear, universalizing models of development that underpin historicist accounts. They therefore demand a more nuanced set of readings that work to supplement, revise, and enrich the historicist perspective.

The Soldier (Rise of the Jain #1)

by Neal Asher

The Soldier is the first novel in the Rise of the Jain series, by bestselling science fiction author Neal Asher.Her mission is vital. Her failure is unthinkable.A corner of space swarms with alien technology, a danger to all sentient life. It’s guarded by Orlandine, who must keep it contained – as it could destroy entire civilizations. An alien intelligence shares her vigil. But she doesn’t share everything with Dragon . . . Orlandine is hatching a plan to obliterate this technology, removing its threat forever. For some will do anything to exploit this ancient weaponry, created by a long-dead race called the Jain. This includes activating a Jain super-soldier, which may breach even Orlandine’s defences. Meanwhile, humanity and the alien prador empire also watch this sector of space, as neither can allow the other to claim its power. However, things are about to change. The Jain might not be as dead as they seemed and interstellar war is just a heartbeat away.

The Complete Cosmicomics (Penguin Modern Classics)

by William Weaver Tim Parks Martin McLaughlin Italo Calvino

Enchanting stories about the evolution of the universe, with characters that are fashioned from mathematical formulae and cellular structures. They disport themselves among galaxies, experience the solidification of planets, move from aquatic to terrestrial existence, play games with hydrogen atoms - and have time for a love life. 'Naturally, we were all there, - old Qfwfq said, - where else could we have been? Nobody knew then that there could be space. Or time either: what use did we have for time, packed in there like sardines?'

Full Metal Jhacket (21St Century Prose)

by Matthew Derby

Two boys discover that the title of their stop-motion animated film about Vietnam has been taken by director Stanley Kubrick. A 150-year-old woman on the run from the government is tracked down by the company who extended her life. A military contractor carrying his robot son in a gym bag struggles to find his way out of the Nigerian delta during a bloody civil war. The wife of an up-and-coming politician grieves his infidelity by prowling rooftops with a sniper rifle. Following his celebrated debut collection, Super Flat Times, Matthew Derby delivers a disturbing new set of stories that plunges us into a lonely heartland of misfits, outcasts, and would-be assassins who lurk in the shadows, searching for connection and meaning in all the wrong places.

Dumpling

by Dick King-Smith

A very funny animal story for young readers by award-winning writer Dick King-Smith.Dumpling wishes she was long and sausage-shaped like her two brothers and other dachshunds, instead of being short and stumpy. One day she goes to the woods and meets a witch's cat who grants Dumpling her wish, but the spell goes wrong and Dumpling gets longer and longer! She's very happy to return to her own shape again.

Freedom: Vintage Minis (Vintage Minis)

by Margaret Atwood

Can we ever be wholly free? In this book of breathtaking imaginary leaps that conjure dystopias and magical islands, Margaret Atwood holds a mirror up to our own world. The reflection we are faced with, of men and women in prisons literal and metaphorical, is frightening, but it is also a call to arms to speak and to act to preserve our freedom while we still can. And in that, there is hope.Selected from The Handmaid’s Tale and Hag-Seed by Margaret Atwood.VINTAGE MINIS: GREAT MINDS. BIG IDEAS. LITTLE BOOKS.A series of short books by the world’s greatest writers on the experiences that make us human

TARDISbound: Navigating the Universes of Doctor Who

by Piers D. Britton

'Doctor Who' has always thrived on multiplicty, unpredictability and transformation, it's worlds and characters kaleidoscopic and shifting, and 'Doctor Who"s complexity has grown. With its triumphant return to TV in 2005, it was made up of four different fictional forms, across three different media, with five actors simultaneously playing the eponymous hero. 'TARDISbound' is the first book to deal both with the TV series and with the 'audio adventures', original novels, and short story anthologies produced since the 1990s, engaging with the common elements of these different texts and with distinctive features of each. 'TARDISbound' places 'Doctor Who' under a variety of lenses, from examining the leading characteristics of these 'Doctor Who' texts, to issues of class, ethnicity and gender in relation to the Doctor(s), other TARDIS crew-members, and the non-human/inhuman beings they encounter. 'TARDISbound' also addresses major questions about the aesthetics and ethical implications of 'Doctor Who'.

Larklight: A Rousing Tale Of Dauntless Pluck In The Farthest Reaches Of Space (Larklight Ser. #1)

by David Wyatt Philip Reeve

Arthur (Art) Mumby and his irritating sister Myrtle live with their father in the huge and rambling house, Larklight, travelling through space on a remote orbit far beyond the Moon. One ordinary sort of morning they receive a correspondence informing them that a gentleman is on his way to visit, a Mr Webster. Visitors to Larklight are rare if not unique, and a frenzy of preparation ensues. But it is entirely the wrong sort of preparation, as they discover when their guest arrives, and a Dreadful and Terrifying (and Marvellous) adventure begins. It takes them to the furthest reaches of Known Space, where they must battle the evil First Ones in a desperate attempt to save each other - and the Universe.Recounted through the eyes of Art himself, Larklight is sumptuously designed and illustrated throughout.

The Watchmaker of Filigree Street: The Astonishing Historical Fantasy From The International Bestselling Author Of The Watchmaker Of Filigree Street

by Natasha Pulley

WINNER OF A BETTY TRASK AWARD 2016SHORTLISTED FOR THE AUTHORS' CLUB BEST FIRST NOVEL AWARD 2016FINALIST FOR THE LOCUS FIRST NOVEL AWARD 2016An International Bestseller / A Guardian Summer Read / An Amazon Best Book of the Month / A Goodreads Best Book of the Month / A Buzzfeed Summer Read / A Foyles Book of the Month / A Huffington Post Summer Read / A Yorkshire Post Book of the WeekIn 1883, Thaniel Steepleton returns to his tiny flat to find a gold pocketwatch on his pillow. When the watch saves Thaniel's life in a blast that destroys Scotland Yard, he goes in search of its maker, Keita Mori – a kind, lonely Japanese immigrant. Meanwhile, Grace Carrow is sneaking into an Oxford library, desperate to prove the existence of the luminiferous ether before her mother can force her to marry.As the lives of these three characters become entwined, events spiral out of control until Thaniel is torn between loyalties, futures and opposing geniuses.

A Thousand Paper Birds

by Tor Udall

'A masterful exploration of love, loss and the healing power of the natural world. Heartbreaking and uplifting in equal measure' ObserverLONGLISTED FOR THE AUTHORS' CLUB BEST FIRST NOVEL AWARD 2018Jonah roams Kew Gardens trying to reassemble the shattered pieces of his life after the death of his wife, Audrey. Weathering the seasons and learning to love again, he meets Chloe, an enigmatic origami artist who is hesitant to let down her own walls.In the gardens he also meets ten-year-old Milly, and Harry, a gardener, both of whom have secrets of their own to keep – and mysteries to solve.

The Wren Hunt

by Mary Watson

<P><P>Every winter, Wren Silke is chased through the forest in a warped version of a childhood game. The boys who haunt her are judges, powerful and frightening pursuers, who know nothing of her true identity. If they knew she was an augur, their sworn enemy, the game would turn deadly. But Wren is on the hunt, too. <P><P>Sent undercover as an intern to the Harkness Foundation – enemy headquarters – her family's survival rests on finding a secret meant to stay hidden. As the enmity between two ancient magics reaches breaking point, Wren is torn between old loyalties and new lies. And trapped in the most dangerous game of her life. <P><P>Part thriller, part love story, this captivating debut novel will leave readers spellbound.

The Amtrak Wars: The Talisman Prophecies Part 2

by Patrick Tilley

Hundreds of years after civilisation has been destroyed by nuclear war, the Earth is divided between the Trackers of the Amtrak Federation – a community living in vast subterranean cities – and the Mutes, who have evolved to withstand the radiation that has driven their foes underground. A long war for possession of the overground has killed and enslaved many of the Mutes, leaving only the Plainfolk to resist the Federation. After escaping from the clan M'Call in his handmade glider, wingman Steve Brickman expects a hero's welcome from his fellow Trackers. Kidnapped on his first mission above ground by the Mutes, he has spent the last five months under the enforced tutelage of Mr Snow, clan M'Call's wise and magically gifted wordsmith. The months have also garnered a friendship with Cadillac, Mr Snow's protégé, a dawning love of the beautiful Clearwater, and a realisation that the Mutes are not the sub-humans that his masters would have him believe. But instead of a happy homecoming, he receives suspicion and interrogation. Still officially 'dead' until he receives the proper clearance, Brickman must face long hours of speculation and questioning at the hands of the First Family. Only the chance of seeing his kin-sister Roz – with whom he shares a psychic connection – offers any comfort. He is soon drawn into the complicated world of AMEXICO, a top-secret intelligence force where nothing is as it seems, and Brickman must face the reality that everything he has believed in could be false. If the First Family have lied to them about the Mutes, then what else have they been covering up? Is there really any harmful radiation left in the blue-sky world at all? Split by a terrible division of loyalties, what will Brickman choose? The world he knows of order and duty? Or the new life glimpsed through his love for Clearwater? Either way, his role in the Mute prophesy of the Talisman is far from over. First Family, first published in 1985, is the second instalment of Patrick Tilley's internationally best selling science fiction epic, The Amtrak Wars Saga.

Gaslands: Post-Apocalyptic Vehicular Combat (Osprey Wargames #20)

by David Auden Nash Mike Hutchinson

Shoot, ram, skid and loot your way through the ruins of civilisation with Gaslands, a tabletop wargame of car-on-car destruction in a post-apocalyptic wasteland. Players control small fleets of armed vehicles in battles for resources, dominance and survival. With rules for multiple vehicle types (from motorbikes to big rigs), varied special weapons and accessories (including oil slicks, caltrops and nitro boosters), and a host of options for scenarios, environmental conditions, crew and campaigns, players can tailor games to match their own visions for an anarchic future.

My Life as a Night Elf Priest: An Anthropological Account of World of Warcraft (Technologies of the Imagination: New Media in Everyday Life)

by Bonnie Nardi

"Ever since the creators of the animated television show South Park turned their lovingly sardonic gaze on the massively multiplayer online game World of Warcraft for an entire episode, WoW's status as an icon of digital culture has been secure. My Life as a Night Elf Priest digs deep beneath the surface of that icon to explore the rich particulars of the World of Warcraft player's experience." —Julian Dibbell, Wired "World of Warcraft is the best representative of a significant new technology, art form, and sector of society: the theme-oriented virtual world. Bonnie Nardi's pioneering transnational ethnography explores this game both sensitively and systematically using the methods of cultural anthropology and aesthetics with intensive personal experience as a guild member, media teacher, and magical quest Elf." —William Sims Bainbridge, author of The Warcraft Civilization and editor of Online Worlds “Nardi skillfully covers all of the hot button issues that come to mind when people think of video games like World of Warcraft such as game addiction, sexism, and violence. What gives this book its value are its unexpected gems of rare and beautifully detailed research on less sensationalized topics of interest such as the World of Warcraft player community in China, game modding, the increasingly blurred line between play and work, and the rich and fascinating lives of players and player cultures. Nardi brings World of Warcraft down to earth for non-players and ties it to social and cultural theory for scholars. . . . the best ethnography of a single virtual world produced so far.” —Lisa Nakamura, University of Illinois World of Warcraft rapidly became one of the most popular online world games on the planet, amassing 11.5 million subscribers—officially making it an online community of gamers that had more inhabitants than the state of Ohio and was almost twice as populous as Scotland. It's a massively multiplayer online game, or MMO in gamer jargon, where each person controls a single character inside a virtual world, interacting with other people's characters and computer-controlled monsters, quest-givers, and merchants. In My Life as a Night Elf Priest, Bonnie Nardi, a well-known ethnographer who has published extensively on how theories of what we do intersect with how we adopt and use technology, compiles more than three years of participatory research in Warcraft play and culture in the United States and China into this field study of player behavior and activity. She introduces us to her research strategy and the history, structure, and culture of Warcraft; argues for applying activity theory and theories of aesthetic experience to the study of gaming and play; and educates us on issues of gender, culture, and addiction as part of the play experience. Nardi paints a compelling portrait of what drives online gamers both in this country and in China, where she spent a month studying players in Internet cafes. Bonnie Nardi has given us a fresh look not only at World of Warcraft but at the field of game studies as a whole. One of the first in-depth studies of a game that has become an icon of digital culture, My Life as a Night Elf Priest will capture the interest of both the gamer and the ethnographer. Bonnie A. Nardi is an anthropologist by training and a professor in the Department of Informatics in the Donald Bren School of Information and Computer Sciences at the University of California, Irvine. Her research focus is the social implications of digital technologies. She is the author of A Small Matter of Programming: Perspectives on End User Computing and the coauthor of Information Ecologies: Using Technology with Heart and Acting with Technology: Activity Theory and Interaction Design. Cover art by Jessica Damsky

Rebels and Patriots: Wargaming Rules for North America: Colonies to Civil War (Osprey Wargames)

by Daniel Mersey Michael Leck

From the first shots at Jumonville Glen to the surrender at Appomattox, Rebels and Patriots allows you to campaign with Wolfe or Montcalm, stand with Tarleton at Cowpens or Washington at Yorktown, or don the blue or grey to fight for Grant or Lee. From the French and Indian War, through the War of Independence and the War of 1812, to the Alamo and the American Civil War, these rules focus on the skirmishes, raids, and small engagements from this era of black powder and bayonet. Your Company is commanded by your Officer during these tumultuous conflicts. Each battle that your Officer faces allows him to develop new and interesting traits. Does he perform heroically and earn a nom de guerre? Or falter, to be forever known as a yellow-belly? Designed by Michael Leck and Daniel Mersey, with a core system based on the popular Lion Rampant rules, Rebels and Patriots provides all the mechanics and force options needed to recreate the conflicts that forged a nation.

The Ingenious Gentleman and Poet Federico García Lorca Ascends to Hell (The Margellos World Republic of Letters)

by Carlos Rojas

In Carlos Rojas’s imaginative novel, the Spanish poet Federico García Lorca, murdered by Francoist rebels in August 1936, finds himself in an inferno that somehow resembles Breughel’s Tower of Babel. He sits alone in a small theater in this private hell, viewing scenes from his own life performed over and over and over. Unexpectedly, two doppelgängers appear, one a middle-aged Lorca, the other an irascible octogenarian self, and the poet faces a nightmarish confusion of alternative identities and destinies.Carlos Rojas uses a fantastic premise—García Lorca in hell—to reexamine the poet’s life and speculate on alternatives to his tragic end. Rojas creates with a surrealist’s eye and a moral philosopher’s mind. He conjures a profoundly original world, and in so doing earns a place among such international peers as Gabriel García Márquez, Philip Roth, J. M. Coetzee, and José Saramago.

Joss Whedon vs. the Horror Tradition: The Production of Genre in Buffy and Beyond (International Library of the Moving Image (PDF))

by Lorna Jowett Kristopher Karl Woofter

Although ostensibly presented as “light entertainment,” the work of writer-director-producer Joss Whedon takes much dark inspiration from the horror genre to create a unique aesthetic and perform a cultural critique. Featuring monsters, the undead, as well as drawing upon folklore and fairy tales, his many productions both celebrate and masterfully repurpose the traditions of horror for their own means. Woofter and Jowett's collection looks at how Whedon revisits existing feminist tropes in the '70s and '80s “slasher” craze via Buffy the Vampire Slayer to create a feminist saga; the innovative use of silent cinema tropes to produce a new fear-laden, film-television intertext; postmodernist reflexivity in Cabin in the Woods; as well as exploring new concepts on “cosmic dread” and the sublime for a richer understanding of programmes Dollhouse and Firefly. Chapters provide the historical context of horror as well as the particular production backgrounds that by turns support, constrain or transform this mode of filmmaking. Informed by a wide range of theory from within philosophy, film studies, queer studies, psychoanalysis, feminism and other fields, the expert contributions to this volume prove the enduring relevance of Whedon's genre-based universe to the study of film, television, popular culture and beyond.

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