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Showing 15,001 through 15,025 of 20,247 results

With Fire In Their Blood

by Kat Delacorte

A simmering supernatural romance set in the crumbling Italian city of Castello, where mafia clans make the rules, dark magic pulses the streets and the sins of the past threaten to consume the present. . .Perfect for lovers of Chloe Gong, Renée Ahdieh and V.E. SchwabWhen sixteen-year-old Lilly arrives in Castello, she isn't impressed.A secluded town in the Italian mountains is not where she saw her last years of high school playing out.Divided for generations by a brutal clan-family war, the two halves of Castello are kept from destroying each other by the mysterious General, a leader determined to maintain order and 'purity'. . . whatever the cost.Lilly falls in with the rebellious Liza, brooding Nico and sensitive Christian, and sparks begin to fly. But in a city where love can lead to ruin, Lilly isn't sure she can trust anyone -- not even herself.And then she accidentally breaks Castello's most important rule: when the General's men come to test your blood, you'd better not be anything more than human..."Startlingly original . . . Readers will be lured in to this tumultuous world of warring families, forbidden power, and heart-searing romance."- Lyndall Clipstone, author of Lakesedge and Forestfall

The Fall: Book Two Of The Strain Trilogy (Strain Trilogy #Bk. 2)

by Guillermo del Toro Chuck Hogan

The tension-filled sequel to THE STRAIN, now a popular Amazon TV show.

The Night Eternal: Book Three Of The Strain Trilogy (The\strain Trilogy Ser. #3)

by Guillermo del Toro Chuck Hogan

The nail-biting vampire thriller from the world-famous director of Pan’s Labyrinth and Hellboy.

The Strain (Strain Trilogy #Bk. 1)

by Guillermo del Toro Chuck Hogan

High-concept thriller with a supernatural edge from world-famous director, whose films include Pan’s Labyrinth and Hellboy. Now a popular Amazon TV show.

The Strain: Part 1, Sections 1 to 6 inclusive

by Guillermo del Toro Chuck Hogan

High-concept thriller with a supernatural edge from world-famous director, whose films include Pan’s Labyrinth and Hellboy.

The Strain: Part 2, Sections 7 to 9 inclusive

by Guillermo del Toro Chuck Hogan

High-concept thriller with a supernatural edge from world-famous director, whose films include Pan’s Labyrinth and Hellboy.

The Strain: Part 3, Sections 10 to 13 inclusive

by Guillermo del Toro Chuck Hogan

High-concept thriller with a supernatural edge from world-famous director, whose films include Pan’s Labyrinth and Hellboy.

The Strain: Part 4, Sections 14 to 17 inclusive

by Guillermo del Toro Chuck Hogan

High-concept thriller with a supernatural edge from world-famous director, whose films include Pan’s Labyrinth and Hellboy.

Pan's Labyrinth: The Labyrinth of the Faun

by Guillermo del Toro Cornelia Funke

This enthralling novel, inspired by the 2006 film, illustrates that fantasy is the sharpest tool to explore the terrors and miracles of the human heartYou shouldn't come in here. You could get lost. It has happened before. I'll tell you the story one day, if you want to hear it. In fairy tales, there are men and there are wolves, there are beasts and dead parents, there are girls and forests. Ofelia knows all this, like any young woman with a head full of stories. And she sees right away what the Capitán is, in his immaculate uniform, boots and gloves, smiling: a wolf.But nothing can prepare her for the fevered reality of the Capitán's eerie house, in the midst of a dense forest which conceals many things: half-remembered stories of lost babies; renegade resistance fighters hiding from the army; a labyrinth; beasts and fairies.There is no one to keep Ofelia safe as the labyrinth beckons her into her own story, where the monstrous and the human are inextricable, where myths pulse with living blood ...

The Complete Strain Trilogy: The Strain, The Fall, The Night Eternal (The\strain Trilogy Ser. #1)

by Guillermo del Toro

High-concept thrillers with a supernatural edge from world-famous director, whose films include Pan’s Labyrinth and Hellboy. Now a popular Amazon TV Show.

World of Warcraft Gold Strategy Guide

by Eric Dekker

Rich with examples, detailed breakdowns, and step-by-step instructions, this book gets down to the nuts and bolts of gold making, to help you become a World of Warcraft gold tycoon.This book is for every World of Warcraft player who's tired of scrapping for gold or has ever wanted to be the one showing off expensive items in town.

Billion-Dollar Brain (Penguin Modern Classics)

by Len Deighton

'Dazzlingly intelligent and subtle' Sunday Times'Worth of Raymond Chandler ... intelligent, inventive, constantly entertaining' Sunday TelegraphTexan billionaire General Midwinter will stop at nothing to bring down the USSR - even if it puts the whole world at risk. The fourth and final novel featuring the cynical, insolent narrator of The IPCRESS File sees him sent from his shabby Soho office to bone-freezing Helsinki in order to penetrate Midwinter's vast anti-Communist network - and stop a deadly virus from wiping out the planet.

Spy Story: An Expensive Place To Die, Spy Story, Yesterday's Spy, Twinkle Twinkle Little Spy

by Len Deighton

Computer games run in a classified war studies centre in London. Nuclear submarines prowl beneath Arctic ice. And war games go into real time. Patrick Armstrong - possibly the same reluctant hero of The Ipcress File - is sent to investigate.

SS-GB (Penguin Modern Classics)

by Len Deighton

'Deighton's best book ... an absorbingly exciting spy story that is also a fascinating exercise in might-have-been speculation' The New York Times Book ReviewIt is 1941 and Germany has won the war. Britain is occupied, Churchill executed and the King imprisoned in the Tower of London. At Scotland Yard, Detective Inspector Archer tries to do his job and keep his head down. But when a body is found in a Mayfair flat, what at first appears to be a routine murder investigation sends him into a world of espionage, deceit and betrayal.'Len Deighton is the Flaubert of contemporary thriller writers ... this is much the way things would have turned out if the Germans had won' The Times Literary Supplement

The Unit

by Terry DeHart

Jerry Sharpe is an ex-marine and, for him, survival means protecting his family by any means necessary. Susan is learning just how far a mother will go for her children. But how far will she go for a man she doubted before the bombs fell? As Jerry's training and instincts take over, she is certain of one thing - her children need her. Melanie was going to go to college. Now, she is struggling to find a way to live in a world gone mad without losing sight of what she believes in. Scotty has a new mission - more than survival. He was saved, and he'll be damned if he won't fight for what's right. And Bill - Bill was locked up, but the power went out and the guards left. Now he and his fellow inmates have realised that everything is free for the taking . . . if you're strong enough to hold on to it.

Specials: The Complete Novels In One Volume

by Brian Degas Harry Robertson

This novel, based on the groundbreaking BBC TV drama series, shows how it takes both guts and a sense of humour to become a part-time policeman. It was adapted by the series’ creators from all twelve episodes, four of which are published here for the first time.

Jackals: Bronze Age Fantasy Roleplaying (Osprey Roleplaying)

by John-Matthew DeFoggi

The Zaharets, the land between the Vori Wastes and the Plains of Aeco, is well-known as the Land of Risings. Dominated by the rising city-states of Ameena Noani and Sentem, facing each other along the great War Road, the Zaharets has always been home to powerful civilizations. Beastmen ruins dot the landscape, a constant reminder of the Kingdom of Sin and the fragility of the Law of Men. Even older are the great ruins of the Hulathi, the legendary sea peoples, and the Hannic mansions sealed beneath the mountains, awaiting those who would seek out the Lost Folk. Scars abound from the wars between ruined Keta in the north and Gerwa in the south. And, far to the east, the legends of Muadah still beckon occultists and Jackals who seek to plunder its corrupted ruins. Inspired by the myths, cultures, and history of the Ancient Near East, and by such ancient texts as the Iliad, the Epic of Gilgamesh, and the Old Testament, Jackals is a Sword & Sorcery roleplaying game set in a Fantasy Bronze Age. With mechanics based on the popular OpenQuest system, the game places players in the role of Jackals – adventurers, explorers, sellswords, and scavengers – and sends them out into the peril-filled land of the Zaharets to make their fortune… or perhaps fulfill a greater destiny…

Jackals: Bronze Age Fantasy Roleplaying (Osprey Roleplaying)

by John-Matthew DeFoggi

The Zaharets, the land between the Vori Wastes and the Plains of Aeco, is well-known as the Land of Risings. Dominated by the rising city-states of Ameena Noani and Sentem, facing each other along the great War Road, the Zaharets has always been home to powerful civilizations. Beastmen ruins dot the landscape, a constant reminder of the Kingdom of Sin and the fragility of the Law of Men. Even older are the great ruins of the Hulathi, the legendary sea peoples, and the Hannic mansions sealed beneath the mountains, awaiting those who would seek out the Lost Folk. Scars abound from the wars between ruined Keta in the north and Gerwa in the south. And, far to the east, the legends of Muadah still beckon occultists and Jackals who seek to plunder its corrupted ruins. Inspired by the myths, cultures, and history of the Ancient Near East, and by such ancient texts as the Iliad, the Epic of Gilgamesh, and the Old Testament, Jackals is a Sword & Sorcery roleplaying game set in a Fantasy Bronze Age. With mechanics based on the popular OpenQuest system, the game places players in the role of Jackals – adventurers, explorers, sellswords, and scavengers – and sends them out into the peril-filled land of the Zaharets to make their fortune… or perhaps fulfill a greater destiny…

Jackals: A Grand Campaign for Jackals (Osprey Roleplaying)

by John-Matthew DeFoggi

You ask what the Jackals do in the Zaharets. I ask you, what happens if they do nothing?– Nawsi Namar of Orsem Honess, speaking to the Sar of Ameena NoaniThe Fall of the Children of Bronze is a grand campaign for Jackals, and includes 14 adventures spanning 9 years. Players will explore the ancient myths and legends of the War Road, from the bustling streets of Ameena Noani in the north and Sentem in the south, to abandoned temples in the wastes and mansions deep within the earth. They will encounter beings and powers from the past – ancient but far from dormant – and come face to face with the hidden hand that would the Law of Men torn down and chaos brought to the Zaharets.

Jackals: A Grand Campaign for Jackals (Osprey Roleplaying)

by John-Matthew DeFoggi

You ask what the Jackals do in the Zaharets. I ask you, what happens if they do nothing?– Nawsi Namar of Orsem Honess, speaking to the Sar of Ameena NoaniThe Fall of the Children of Bronze is a grand campaign for Jackals, and includes 14 adventures spanning 9 years. Players will explore the ancient myths and legends of the War Road, from the bustling streets of Ameena Noani in the north and Sentem in the south, to abandoned temples in the wastes and mansions deep within the earth. They will encounter beings and powers from the past – ancient but far from dormant – and come face to face with the hidden hand that would the Law of Men torn down and chaos brought to the Zaharets.

Jackals: Travellers on the War Road (Osprey Roleplaying)

by John-Matthew DeFoggi

A supplement for Jackals, introducing new rites, talents, and virtues for players as well as an exploration of the history and cultures of the Zaharets.Jackals: Travellers on the War Road is a supplement exploring the regions of the Zaharets and the cultures established in Jackals. It expands the lore for each of the four cultures introduced in the core book – Luathi, Gerwa, Melkoni, and Trauj – describing their various tribes, clans, and city-states, their beliefs, strongholds, and day-to-day lives, adding more nuance and depth to the world and giving players more ways to personalize their characters. New rites, virtues, and talents provide further customization options, while adventure hooks scattered throughout the book hint at new menaces to be battled, new challenges to be overcome... and new glories to be won!

Jackals: Travellers on the War Road (Osprey Roleplaying)

by John-Matthew DeFoggi

A supplement for Jackals, introducing new rites, talents, and virtues for players as well as an exploration of the history and cultures of the Zaharets.Jackals: Travellers on the War Road is a supplement exploring the regions of the Zaharets and the cultures established in Jackals. It expands the lore for each of the four cultures introduced in the core book – Luathi, Gerwa, Melkoni, and Trauj – describing their various tribes, clans, and city-states, their beliefs, strongholds, and day-to-day lives, adding more nuance and depth to the world and giving players more ways to personalize their characters. New rites, virtues, and talents provide further customization options, while adventure hooks scattered throughout the book hint at new menaces to be battled, new challenges to be overcome... and new glories to be won!

Urban Decay: Beat 'Em Up Roleplaying (Osprey Roleplaying)

by John-Matthew DeFoggi

A roleplaying game of fast-moving beat 'em up action – take to the streets, take on the gangs, take back your City!As night falls over the City, a storm is brewing in the streets below. The gangs have taken over. They rule with an iron fist, their will enforced by armies of thugs and brawlers. Gutters run red. The authorities have either sold out or are stretched too thin to make a difference. Might makes right. You will not tolerate this any longer. Uniting with a crew of like-minded individuals, you head out to reclaim your home, protecting neighborhoods, inspiring others to take a stand, and clashing with gang enforcers as you work your way through their ranks, seeking to cut the head from the snake coiled at the heart of the City.Urban Decay is a roleplaying game of beat 'em up action inspired by classic arcade video games, movies, and comic-books. Players take on the roles of warriors, martial artists, vigilantes, and ordinary citizens, taking to the streets to face the gangs that control the City and to save the people and places they love. Streamlined character and crew creation produces distinct, capable heroes with shared goals and bonds, while the versatile Clash system emphasizes the brutal, gritty street-fights in which these heroes will find themselves. The City itself is built collaboratively, with players working together to define the districts and neighborhoods for which their heroes will go to war.

Urban Decay: Beat 'Em Up Roleplaying (Osprey Roleplaying)

by John-Matthew DeFoggi

A roleplaying game of fast-moving beat 'em up action – take to the streets, take on the gangs, take back your City!As night falls over the City, a storm is brewing in the streets below. The gangs have taken over. They rule with an iron fist, their will enforced by armies of thugs and brawlers. Gutters run red. The authorities have either sold out or are stretched too thin to make a difference. Might makes right. You will not tolerate this any longer. Uniting with a crew of like-minded individuals, you head out to reclaim your home, protecting neighborhoods, inspiring others to take a stand, and clashing with gang enforcers as you work your way through their ranks, seeking to cut the head from the snake coiled at the heart of the City.Urban Decay is a roleplaying game of beat 'em up action inspired by classic arcade video games, movies, and comic-books. Players take on the roles of warriors, martial artists, vigilantes, and ordinary citizens, taking to the streets to face the gangs that control the City and to save the people and places they love. Streamlined character and crew creation produces distinct, capable heroes with shared goals and bonds, while the versatile Clash system emphasizes the brutal, gritty street-fights in which these heroes will find themselves. The City itself is built collaboratively, with players working together to define the districts and neighborhoods for which their heroes will go to war.

Elite Dangerous: Docking is Difficult (Elite: Dangerous)

by Gideon Defoe

Set in the world of bestselling computer game ELITE, and launched to tie in with the latest version, ELITE: DANGEROUS - a game almost 20 years in the making. One of three very distinct - but subtly linked - novels written by major authors who are fans of the game, this novel will be a must-buy not only the 25,000+ people who funded the new game on kickstarter, but also for all of those fans of the original game.On what might be the worst planet in the universe, a young man dreams of the stars. Adventure! Lasers! Women! And the ultimate goal - to become Elite!Unfortunately, Misha has to do his chores first. And learn how to talk to Phoebe, the beautiful customs officer. And leave the planet.But the death of a famous author unexpectedly drags Misha and Phoebe into a system-wide conspiracy, complete with smuggling, international art thieves, multi-system corporations, canapés and exploding pigs. This is Misha's chance to prove he has what it takes!After all, surely anyone can be Elite if they dream...

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Showing 15,001 through 15,025 of 20,247 results