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3ds Max Basics for Modeling Video Game Assets: Volume 2: Model, Rig and Animate Characters for Export to Unity or Other Game Engines

by William Culbertson

As a textbook for learning the fundamentals of modeling, rigging and animating 3D-modeled characters for use in video games, this step-by-step lesson book builds on the reader's modeling skills acquired from reading Volume I. The reader will model characters for the Castle Environment created in Volume I, which will be rigged using the Character Animation Toolkit (CAT) in 3ds Max and animated with game moves. The Skin Modifier is used for associating the meshes to the rigs and the characters are then exported to the Unity game engine and integrated into the Castle Scene with a Third Person Character camera. As the text introduces new modeling skills, it additionally calls on the reader to perform repetitive tasks, reinforcing skills learned in the process. The content is presented as if the reader is in a working video game studio, being responsible for researching asset design and providing the team with placeholder assets and final model assets that are unwrapped and custom textured using both box mapping and the 3ds Max Quick Peel tool. Although the text uses Autodesk 3ds Max for the modeling program, the principles are transferable to other major modeling programs. Key Features: The goal of this book is to teach the fundamentals of 3D modeling video game characters in a simplified, logical progression optimized for learning at a beginner level. Rigging principles (Linking, Inverse Kinematics [IK], Forward Kinematics [FK], Skin Deformation, Weighting Vertices and more) are introduced in a gradual progression to allow maximum comprehension and retention. This series of modeling exercises is the result of having successfully taught over 1000 video game students the fundamentals of 3D modeling. This complete, clearly written and concise text is written for self-paced learning, helping those instructors who might not be fully trained in 3D modeling and those interested in self-teaching. Includes instructions and project files for exporting the finished project environment into the 3D game engine, Unity. A companion site (www.3dsMaxBasics.com) includes working 3ds Max project files for chapters, notes and corrections, a 3ds Max user interface, 3ds Max shortcut keys and more.

3ds Max Basics for Modeling Video Game Assets: Volume 2: Model, Rig and Animate Characters for Export to Unity or Other Game Engines

by William Culbertson

As a textbook for learning the fundamentals of modeling, rigging and animating 3D-modeled characters for use in video games, this step-by-step lesson book builds on the reader's modeling skills acquired from reading Volume I. The reader will model characters for the Castle Environment created in Volume I, which will be rigged using the Character Animation Toolkit (CAT) in 3ds Max and animated with game moves. The Skin Modifier is used for associating the meshes to the rigs and the characters are then exported to the Unity game engine and integrated into the Castle Scene with a Third Person Character camera. As the text introduces new modeling skills, it additionally calls on the reader to perform repetitive tasks, reinforcing skills learned in the process. The content is presented as if the reader is in a working video game studio, being responsible for researching asset design and providing the team with placeholder assets and final model assets that are unwrapped and custom textured using both box mapping and the 3ds Max Quick Peel tool. Although the text uses Autodesk 3ds Max for the modeling program, the principles are transferable to other major modeling programs. Key Features: The goal of this book is to teach the fundamentals of 3D modeling video game characters in a simplified, logical progression optimized for learning at a beginner level. Rigging principles (Linking, Inverse Kinematics [IK], Forward Kinematics [FK], Skin Deformation, Weighting Vertices and more) are introduced in a gradual progression to allow maximum comprehension and retention. This series of modeling exercises is the result of having successfully taught over 1000 video game students the fundamentals of 3D modeling. This complete, clearly written and concise text is written for self-paced learning, helping those instructors who might not be fully trained in 3D modeling and those interested in self-teaching. Includes instructions and project files for exporting the finished project environment into the 3D game engine, Unity. A companion site (www.3dsMaxBasics.com) includes working 3ds Max project files for chapters, notes and corrections, a 3ds Max user interface, 3ds Max shortcut keys and more.

3ds Max Design Architectural Visualization: For Intermediate Users

by Brian L. Smith

Learn time-saving techniques and tested production-ready tips for maximum speed and efficiency in creating professional-level architectural visualizations in 3ds Max. Move from intermediate to an advanced level with specific and comprehensive instruction with this collaboration from nine different authors from around the world. Get their experience and skills in this full-color book, which not only teaches more advanced features, but also demonstrates the practical applications of those features to get readers ready for a real production environment. Fully updated for the most recent version of 3ds Max.

3ds Max Design Architectural Visualization: For Intermediate Users

by Brian L. Smith

Learn time-saving techniques and tested production-ready tips for maximum speed and efficiency in creating professional-level architectural visualizations in 3ds Max. Move from intermediate to an advanced level with specific and comprehensive instruction with this collaboration from nine different authors from around the world. Get their experience and skills in this full-color book, which not only teaches more advanced features, but also demonstrates the practical applications of those features to get readers ready for a real production environment. Fully updated for the most recent version of 3ds Max.

3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling (2nd Edition)

by Andrew Gahan

With 18 years under his belt in the game industry, a key contributor to the MotorStorm series, and the creator of the 3ds Max in Minutes video series (at FocalPress.com), Andrew Gahan delivers the expert techniques in 3ds Max Modeling for Games, 2nd edition. This updated edition is packed with new tutorials that will enhance your modeling skills and pump up your portfolio with high-quality work in no time. Along with Anthony O'Donnell and a team of experts, Gahan covers all of the fundamental game modeling techniques, including character and environment modeling, mapping, and texturing. Finally, a bonus section in 3ds Max Modeling for Games offers readers insights and tips on how to get their careers started in the game industry. New, expanded tutorials take readers of all abilities through full character and environment modeling from beginning to end Companion website (3d-for-games.com) offers a robust, supportive forum where readers can get commentary on new work, develop skills and portfolio art, as well as network with other game artists on a variety of projects. Also features project files for all tutorials in the book and enough support images and photos to keep the budding artist busy for months Completely updated gallery allows the reader to build on various models

3ds Max Speed Modeling for 3D Artists

by Thomas Mooney

3rd EAI International Conference on IoT in Urban Space (EAI/Springer Innovations in Communication and Computing)

by Rui José Kristof Van Laerhoven Helena Rodrigues

This proceedings presents the papers from Urb-IoT 2018 - 3rd EAI International Conference on IoT in Urban Space, which took place in Guimarães, Portugal on 21-22 November 2018. The conference aims to explore the emerging dynamics within the scope of the Internet of Things (IoT) and the new science of cities.The papers discuss fusion of heterogeneous urban sources, understanding urban data using machine learning and mining techniques, urban analytics, urban IoT infrastructures, crowd sourcing techniques, incentification and gamification, urban mobility and intelligent transportation systems, real time urban information systems, and more. The proceedings discuss innovative technologies that navigate industry and connectivity sectors in transportation, utility, public safety, healthcare, and education. The authors also discuss the increasing deployments of IoT technologies and the rise of the so-called 'Sensored Cities'‚ which are opening up new avenues of research opportunities towards that future.

4 and The Night Tella (Modern Plays)

by Sarah Milton

You definitely want to f*ck her but you don't want to know her. You certainly don't want to stay for breakfast… Sarah Milton's new one-woman play tells the story of one woman's immediate response to a sexual assault, fueled by a toxic friendship and crisis of identity.Two best friends are heading out for the night. Our protagonist, known as 'She', is hoping to win over her crush – Isaac the bartender, at their favourite joint. That night, her best friend Trixie decides to invite a group of men home that she fancies, promoting She as her sexy, obtainable friend, to help seal the deal. But when She wakes up the next day, confused, sore, laid next to a man she doesn't recognise, She is forced to re-evaluate everything she thinks she knows about her friendships, identity and sexuality.This edition was published to coincide with the premiere at London's Vault Festival 2022.

4 and The Night Tella (Modern Plays)

by Sarah Milton

You definitely want to f*ck her but you don't want to know her. You certainly don't want to stay for breakfast… Sarah Milton's new one-woman play tells the story of one woman's immediate response to a sexual assault, fueled by a toxic friendship and crisis of identity.Two best friends are heading out for the night. Our protagonist, known as 'She', is hoping to win over her crush – Isaac the bartender, at their favourite joint. That night, her best friend Trixie decides to invite a group of men home that she fancies, promoting She as her sexy, obtainable friend, to help seal the deal. But when She wakes up the next day, confused, sore, laid next to a man she doesn't recognise, She is forced to re-evaluate everything she thinks she knows about her friendships, identity and sexuality.This edition was published to coincide with the premiere at London's Vault Festival 2022.

4 Farben - ein Bild: Grundwissen für die Farbbildbearbeitung mit DTP (Edition PAGE)

by Mattias Nyman

Die Fortschritte im Bereich der Grafik- und Computer-Technologie erlauben es heutzutage, Bilder in den Computer einzuscannen, sie dort zu bearbeiten und für den Druckvorgang vorzubereiten. Das Interesse an dieser neuen Reproduktionsmethode nimmt rasch zu, und der Bedarf an Know-how ist noch weitaus größer. 4 Farben - ein Bild beschreibt diesen Prozeß - von Originalvorlagen zu fertigen, separierten Druckfilmen - klar und deutlich, mit zahlreichen instruktiven Farbabbildungen und verständlichen Erläuterungen. Das Buch stellt grundlegendes Wissen über 4-Farb-Reproduktionen mit DTP zur Verfügung, und es verhilft darüber hinaus zu einem vertieften Einblick in die Arbeitsweise mit Adobe Photoshop, Cachet, und QuarkXPress. 4 Farben - ein Bild wurde ursprünglich in Schweden publiziert. Der Autor, Mattias Nyman, arbeitet seit Ende der 80er Jahre im Bereich Reprographie mit DTP. Er hat seitdem intensive Erfahrungen und Kenntnisse gesammelt. Diese erweiterte und aktualisierte Ausgabe ist sowohl für den Neuling als auch für den erfahrenen Repro-Fachmannn ein unentbehrliches, zusammenfassendes Handbuch.

40 Knots and How to Tie Them

by null Lucy Davidson

A beautifully presented, practical gift guide to the age-old art of tying knots. The next title in Pavilion’s exciting new series for adventurers, this book follows on from the success of 50 Things to Do with a Penknife. The book features step-by-step instructions on how to tie 40 fundamental knots, and then shows you how your new skills can be transformed into a selection of practical and decorative projects. The book is divided in four sections: Classic Knots – featuring the Reef Bow and the True Lover’s Knot. Knots in this chapter can be used to create a wall hanging. Camping Knots – featuring the Tent Pole Hitch and the Rope Ladder. Knots in this chapter can be used to create an outdoor mat and a beaded bracelet. Climbing Knots – featuring the Alpine Butterfly and the Spanish Bowline. Knots in this chapter can be used to make a coaster and a bag. Maritime Knots – featuring the Anchor Bend and the Dry Fly. Knots in this chapter can be used to make a plant hanger and a hammock. The detailed instructions are complemented by smart step-by-step illustrations, which highlight the tactile quality of the material in hand. The book also includes an introduction with advice on putting together the knot lover’s ultimate toolbox, alongside explanations of key terms and techniques. Featuring the ultimate crossover of cool craftsmanship and nifty projects, this book is the perfect gift for creative adventurers.

40 Ways to Fold a Napkin: Stylish folds for every occasion

by OH Editions

In 40 Ways to Fold a Napkin you will discover 40 ways to turn your meal into a tablescaped event, worthy of an Instagram post. From simple folds that can hold cutlery to elegant knots, quirky envelopes and more, your event will instantly become more refined and classy. There are even some special folds for Christmas, Thanksgiving, Easter and more.From birthdays to DIY weddings, dinner parties or just a Friday night at home for two, this stylish guide is for anyone who loves to entertain. Make every meal an event by folding your napkins.

40 Ways to Fold a Napkin: Stylish folds for every occasion

by OH Editions

In 40 Ways to Fold a Napkin you will discover 40 ways to turn your meal into a tablescaped event, worthy of an Instagram post. From simple folds that can hold cutlery to elegant knots, quirky envelopes and more, your event will instantly become more refined and classy. There are even some special folds for Christmas, Thanksgiving, Easter and more.From birthdays to DIY weddings, dinner parties or just a Friday night at home for two, this stylish guide is for anyone who loves to entertain. Make every meal an event by folding your napkins.

4000 Miles: Two Plays (Oberon Modern Plays)

by Amy Herzog

It's the middle of the night when 21-year-old Leo arrives on the doorstep of the West Village apartment where his feisty 91-year-old grandmother Vera lives. She's an old Communist who lives alone, he's a latter-day hippie, recently returned from a cross-country bike trip which ended traumatically. Over the course of a single month, these unlikely roommates infuriate, bewilder, and ultimately connect. When Leo's old girlfriend shows up and he begins to reveal the mysterious events of his journey, Leo and Vera discover the narrow line between growing up and growing old.Peopled with nuanced, beautifully-drawn characters, Amy Herzog's award-winning play has established her as a remarkable new talent. 4000 Miles had its 2011 world première at New York's Lincoln Center Theater.

4D Hyperlocal: A Cultural Toolkit for the Open-Source City (Architectural Design)

by Lucy Bullivant

4D Hyperlocal: A Cultural Tool Kit for the Open-source City The evolution of digital tools is revolutionising urban design, planning and community engagement. This is enabling a new ‘hyperlocal’ mode of design made possible by geolocation technologies and GPS-enabled mobile devices that support connectivity through open-source applications. Real-time analysis of environments and individuals’ input and feedback bring a new immediacy and responsiveness. Established linear design methods are being replaced by adaptable mapping processes, real-time data streams and experiential means, fostering more dynamic spatial analysis and public feedback. This shifts the emphasis in urban design from the creation of objects and spaces to collaboration with users, and from centralised to distributed participatory systems. Hyperlocal tools foster dynamic relational spatial analysis, making their deployment in urban and rural contexts challenged by transformation particularly significant. How can hyperlocal methods, solutions – including enterprise-driven uses of technology for bioclimatic design – and contexts influence each other and support the evolution of participatory architectural design? What issues, for example, arise from using real-time data to test scenarios and shape environments through 3D digital visualisation and simulation methods? What are the advantages of using GIS – with its integrative and visualising capacities and relational, flexible definition of scale – with GPS for multi-scalar mapping? Contributors: Saskia Beer, Moritz Behrens, John Bingham-Hall, Mark Burry, Will Gowland and Samantha Lee, Adam Greenfield, Usman Haque, Bess Krietemeyer, Laura Kurgan, Lev Manovich and Agustin Indaco, Claudia Pasquero and Marco Poletto, Raffaele Pe, José Luis de Vicente, Martijn de Waal, Michiel de Lange and Matthijs Bouw, Katharine Willis, and Alejandro Zaera-Polo. Featured architects and designers: AZPML, ecoLogicStudio, Foster + Partners, Interactive Design and Visualization Lab/Syracuse University Center of Excellence for Environmental Energy Systems, Software Studies Initiative/City University of New York (CUNY), Spatial Information Design Lab/Columbia University, Umbrellium, and Universal Assembly Unit.

4th International Conference "Coordinating Engineering for Sustainability and Resilience" & Midterm Conference of CircularB “Implementation of Circular Economy in the Built Environment” (Lecture Notes in Civil Engineering #489)

by Viorel Ungureanu Luís Bragança Charalambos Baniotopoulos Khairedin M. Abdalla

This open access book gathers the proceedings of the 4th International Conference “Coordinating Engineering for Sustainability and Resilience” (CESARE) & Midterm Conference of CircularB “Implementation of Circular Economy in the Built Environment”, held in Timișoara, Romania, on May 29-31, 2024, as part of the COST Action CA21103. The volume represents the state of the art of sustainability and resilience in modern and future built environment, constructions, and infrastructure, and includes topics such as structural materials and robustness, fire engineering, risk assessment, impact of climate change on the built environment, sustainable resilience of systems in the built environment, smart cities, circular economy, design strategies for product design, integration of renewable energy at building and small urban area scales, restoration & rehabilitation of historical buildings, sustainable infrastructures, wind energy structures, façade engineering, green buildings, and waste management.

5-Minute Hair: 50 super-quick hairstyles to wear and go

by Jenny Strebe

Whether you're heading to work, a party or out with friends, 5-Minute Hair has fifty looks that are perfect for busy women everywhere.Hairstylist Jenny Strebe compiles the best classic and modern styles - from a retro bouffant ponytail to a hip stacked side plait - all simple enough to do in under five minutes. With plenty of options for all hair types and lengths, it has never been so easy to try something special, even when you're in a hurry.Packed full of easy-to-follow instructions, gorgeous step-by-step photographs and handy timesaving tips and tricks from the professionals, 5-Minute Hair is the perfect book to help you achieve maximum style with minimum fuss.

50 Architecture Ideas You Really Need to Know (50 Ideas You Really Need to Know series)

by Philip Wilkinson

From the Pyramids of Giza to the Guggenheim, this lively guide explains the key concepts and inventions in architecture clearly and concisely. Exploring the myriad ways in which the built environment is shaped and created, readers will gain a new and informed appreciation for architecture, from the classical orders of Vitruvius - Doric, Ionic and Corinthian - to the to the most recent contemporary trends. Philip Wilkinson offers expert introductions to the most important architectural movements and styles throughout history, as well as describing some of the greatest architects' most important and representative works. So, if you've ever wondered when a building is just a building or art, or want to know more about Gothic vaults, trusses and arches, this is the perfect introduction. Contents: The Orders, Prefabrication, Machine aesthetics, Roman engineering, Beaux Arts, Dymaxion, Romanesque, Arts and Crafts, Alternative architecture, Gothic, Conservation, Functionalism, Renaissance, Skyscraper, Plug-in city, Baroque, City Beautiful, Minimalism, Rococo, Art Nouveau, Brutalism, Palladianism, Secession, Townscape, Neo-Classicism, Art Deco, Postmodernism, Character, Garden city, Contextual design, Taste, Futurism, Hi Tech, The Picturesque, Constructivism, Deconstructivism, The Sublime, Bauhaus, Historicism, Landscape garden, De Stijl, Community architecture, Revivalism, International Style, Green architecture, Restoration, Expressionism, Urbanism, Industrial, Organic architecture, Eclecticism.

50 Architecture Ideas You Really Need to Know (50 Ideas You Really Need to Know series)

by Philip Wilkinson

In a series of 50 accessible essays, Philip Wilkinson introduces architectural movements and styles throughout history, as well as describing some of the greatest architects' most important and representative works.From the Pyramids of Giza to the Guggenheim, the classical orders of Vitruvius to the most recent contemporary trends today, 50 Architecture Ideas You Really Need to Know is a complete introduction to the most important architectural concepts in history.

50 Art Ideas: You Really Need to Know (50 Ideas You Really Need to Know series)

by Susie Hodge

A visit to an art gallery can be a baffling experience - a bewildering parade of paintings, sculptures, artists and movements with little perspective on how they all fit together. 50 Art Ideas you Really Need to Know is here to help. For all those who don't know their Degas from Dali or their Monet from their Mondrian, this informative and insightful guide discusses 50 of the most important and influential concepts in art from the Ancient Greeks to the present. Taking in the defining artistic moments in history, including the Baroque, the Renaissance and the Modern, this book also explores influential movements such as Romanticism, Cubism and Minimalism. Susie Hodge's concise and insightful text is accompanied by a glossary explaining key terms, as well as brief mini-essays and informative biographies on major artists of the period. Featuring an informative array of images to illustrate key concepts and comprehensive timelines to place each movement in its context, this book provides a broad-ranging survey of the most significant developments in the world of art and design. It will delight anyone who has ever been mystified by artistic jargon and wants to gain a deeper, more thorough enjoyment of art.

50 Art Ideas You Really Need to Know (50 Ideas You Really Need to Know series)

by Susie Hodge

From Romanesque to Realism; Pop Art to Pluralism, in this series, Susie Hodge introduces the most important art ideas and concepts that form the foundations of Western art.

50 DIY Gifts: Fifty handmade gifts for creative giving

by Ame Verso

This collection of 50 DIY gifts provides a rich source of inspiration and step-by-step projects. With handmade gifts ranging from easy jewellery projects to simple sewing patterns to quick ideas with paper, yarn and clay, this book will be your go-to manual for DIY gifts forever! With the minimum of skills, you can create fabulous handmade gifts that will be treasured by their recipient. Even if you have never crafted before, you'll find a wealth of projects in this stylish collection that you can confidently tackle. Whether you're looking for DIY gifts for friends or family members, there's the perfect gift here just waiting for you to have a go!

50 Drawing Projects: A Creative Step-by-Step Workbook

by Barrington Barber

In this imaginative new book, Barrington Barber presents an array of interesting subjects, including people, pets and everyday objects in and around the home. Each project is broken down into easy-to-follow steps which culminate in a finished drawing. The reader is then invited to make his or her own version of the subject. Combining guidance for beginners with challenging subjects for more experienced artists, 50 Drawing Projects is a relaxing way to discover and develop one of life's most rewarding creative skills.Subjects include:• Still lifes• Animals• Flowers• People

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