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Unions, Strikes, Shaw: "The Capitalism of the Proletariat" (Bernard Shaw and His Contemporaries)

by Bernard F. Dukore

Unions, Strikes, Shaw: ‘The Capitalism of the Proletariat’ is the first book to treat Bernard Shaw—socialist, dramatist, public speaker and union member—in relation to unions and strikes. For over half a century he urged workers to join unions, which he called, paradoxically, “the Capitalism of the Proletariat,” because as capitalists try to get as much labor as possible from workers while paying them as little as possible, unions try to gain as high wages as possible from employers while working as little as possible. He opposed general strikes as destined to fail, since owners can hold out longer than workers, whose unions have less money to support them during strikes. This book offers background on major strikes in and before Shaw’s time —including the Colorado Coalfield War and the Dublin Lockout, both in 1913—before analyzing the causes, day-by-day events and consequences of Britain’s 1926 General Strike. It begins and ends with examinations of their and Shaw’s relevance to actions on unions and strikes in our own time.

The United States and the Iranian Nuclear Programme: A Critical History

by Steven Hurst

Steven Hurst traces the development of the US - Iranian nuclear weapon crisis from the conception of Iran's nuclear programme in 1957 to the signing of the Joint Comprehensive Plan of Action in 2015. Hurst adopts a broader perspective on the Iranian nuclear programme and explains the continued failure of the USA to halt it.

The United States and the Iranian Nuclear Programme: A Critical History

by Steven Hurst

The first urban study of the Iranian city of Maibud over its 6000-year history

Uniting a Divided City: Governance and Social Exclusion in Johannesburg

by Jo Beall Owen Crankshaw Susan Parnell

For many, Johannesburg resembles the imagined spectre of the urban future. Global anxieties about catastrophic urban explosion, social fracture, environmental degradation, escalating crime and violence, and rampant consumerism alongside grinding poverty, are projected onto this city as a microcosm of things to come. Decision-makers in cities worldwide have attempted to balance harsh fiscal and administrative realities with growing demands for political, economic and social justice. This book investigates pragmatic approaches to urban economic development, service delivery, spatial restructuring, environmental sustainability and institutional reform in Johannesburg. It explores the conditions and processes that are determining the city's transformation into a cosmopolitan metropole and magnet for the continent.

Uniting a Divided City: Governance and Social Exclusion in Johannesburg

by Jo Beall Owen Crankshaw Susan Parnell

For many, Johannesburg resembles the imagined spectre of the urban future. Global anxieties about catastrophic urban explosion, social fracture, environmental degradation, escalating crime and violence, and rampant consumerism alongside grinding poverty, are projected onto this city as a microcosm of things to come. Decision-makers in cities worldwide have attempted to balance harsh fiscal and administrative realities with growing demands for political, economic and social justice. This book investigates pragmatic approaches to urban economic development, service delivery, spatial restructuring, environmental sustainability and institutional reform in Johannesburg. It explores the conditions and processes that are determining the city's transformation into a cosmopolitan metropole and magnet for the continent.

Unity

by Michael Arditti

The story of a lost film about the relationship between Adolf Hitler and the English aristocrat Unity Mitford'A wonderful novel, written with exceptional knowledge and understanding of past and present Germany' Gitta Sereny'The most intriguing and thought-provoking novel I have read this year' Daily Express 'A remarkable, unsettling book' The Times'A gripping read packed with intrigue, sex, politics and death. What more could you possibly want?' AttitudeUnity tells the story of a lost film about the relationship between the English aristocrat, Unity Mitford, and Hitler, set against the background of the Red Army Faction terror campaign in 1970s Germany. Shooting has to be abandoned when the leading actress, Felicity Benthall, joins in the campaign, following her affair with a charismatic Palestinian. The author himself features in the narrative when, almost thirty years later, he attempts to uncover the truth about Felicity and another university friend, Luke Dent, who wrote the film-script. He consults Luke's letters from the set and the diaries of the former Hollywood child star and revolutionary socialist, Geraldine Mortimer, who played Diana Mosley; interviews two of the German actors and the film's producer, Thomas Bücher, an Auschwitz survivor turned high-powered pornographer; reads a revealing memoir by the director's widow; and corresponds with Carole Medhurst, a British actress turned Hollywood mogul. Their testimonies set up an intricate chain of associations from 1930s Britain to post-war Germany, painting a disturbing picture of corruption and fanaticism, and casting light on the nature of evil.

Unity 2018 Cookbook: Over 160 recipes to take your 2D and 3D game development to the next level

by Matt Smith

Develop quality game components and solve common gameplay problems with various game design patterns Key Features Become proficient at traditional 2D and 3D game development Build amazing interactive interfaces with Unity's UI system Develop professional games with realistic animation and graphics, materials and cameras, and AI with Unity 2018 Book Description With the help of the Unity 2018 Cookbook, you'll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you've got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018's newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018. What you will learn Get creative with Unity's shaders and learn to build your own shaders with the new Shader Graph tool Create a text and image character dialog with the free Fungus Unity plugin Explore new features integrated into Unity 2018, including TextMesh Pro and ProBuilder Master Unity audio, including ducking, reverbing, and matching pitch to animation speeds Work with the new Cinemachine and timeline to intelligently control camera movements Improve ambiance through the use of lights and effects, including reflection and light probes Create stylish user interfaces with the UI system, including power bars and clock displays Who this book is for Unity 2018 Cookbook is for you if you want to explore a wide range of Unity scripting and multimedia features and find ready-to-use solutions for many game features. This book also helps programmers explore multimedia features. It is assumed that you already know basics of Unity and have some programming knowledge of C#.

Unity 2018 Cookbook: Over 160 recipes to take your 2D and 3D game development to the next level

by Matt Smith

Develop quality game components and solve common gameplay problems with various game design patterns Key Features Become proficient at traditional 2D and 3D game development Build amazing interactive interfaces with Unity's UI system Develop professional games with realistic animation and graphics, materials and cameras, and AI with Unity 2018 Book Description With the help of the Unity 2018 Cookbook, you'll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you've got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018's newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018. What you will learn Get creative with Unity's shaders and learn to build your own shaders with the new Shader Graph tool Create a text and image character dialog with the free Fungus Unity plugin Explore new features integrated into Unity 2018, including TextMesh Pro and ProBuilder Master Unity audio, including ducking, reverbing, and matching pitch to animation speeds Work with the new Cinemachine and timeline to intelligently control camera movements Improve ambiance through the use of lights and effects, including reflection and light probes Create stylish user interfaces with the UI system, including power bars and clock displays Who this book is for Unity 2018 Cookbook is for you if you want to explore a wide range of Unity scripting and multimedia features and find ready-to-use solutions for many game features. This book also helps programmers explore multimedia features. It is assumed that you already know basics of Unity and have some programming knowledge of C#.

Unity 2018 Cookbook: Over 160 Recipes To Take Your 2d And 3d Game Development To The Next Level, 3rd Edition

by Matt Smith

Unity 2018 is the new edition of the intuitive, multiplatform game engine that has become the industry defacto standard. In this significantly updated book, you will not only learn to craft your own 2D and 3D computer games by working through core concepts such as animation, shaders, and UI, but also work with the EditorVR tool to create VR apps.

Unity 2020 By Example: A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch

by Robert Wells

Learn Unity game development with C# through a series of practical projects ranging from building a simple 2D game to adding AR/VR experiences and machine learning capabilities in a simple yet effective way Key Features Gain a high-level overview of the Unity game engine while building your own games portfolio Discover best practices for implementing game animation, game physics, shaders, and effects Create fully featured apps, including Space shooter and a 2D adventure game, and develop AR/VR experiences and Game AI agents Book Description The Unity game engine, used by millions of developers around the world, is popular thanks to its features that enable you to create games and 3D apps for desktop and mobile platforms in no time. With Unity 2020, this state-of-the-art game engine introduces enhancements in Unity tooling, editor, and workflow, among many other additions. The third edition of this Unity book is updated to the new features in Unity 2020 and modern game development practices. Once you've quickly got to grips with the fundamentals of Unity game development, you'll create a collection, a twin-stick shooter, and a 2D adventure game. You'll then explore advanced topics such as machine learning, virtual reality, and augmented reality by building complete projects using the latest game tool kit. As you implement concepts in practice, this book will ensure that you come away with a clear understanding of Unity game development. By the end of the book, you'll have a firm foundation in Unity development using C#, which can be applied to other engines and programming languages. You'll also be able to create several real-world projects to add to your professional game development portfolio. What you will learn Learn the fundamentals of game development, including GameObjects, components, and scenes Develop a variety of games in C# and explore the brand new sprite shaping tool for Unity 3D and 2D games Handle player controls and input functionality for your Unity games Implement AI techniques such as pathfinding, finite state machines, and machine learning using Unity ML-Agents Create virtual and augmented reality games using UnityVR and AR Foundation Explore the cutting-edge features of Unity 2020 and how they can be used to improve your games Who this book is for If you are a game developer or programmer new to Unity and want to get up and running with the game engine in a hands-on way, this book is for you. Unity developers looking to work on practical projects to explore new features in Unity 2020 will find this book useful. A basic understanding of C# programming is required.

Unity 2022 by Example: A project-based guide to building 2D and 3D games, enhanced for AR, VR, and MR experiences

by Scott H. Cameron

Start building commercial and playable games such as 2D collection and adventure games, 3D FPS game in Unity with C#, and add AR/VR/MR experiences to them with this illustrated guideKey FeaturesCreate game apps, including a 2D adventure game, a 3D first-person shooter, and moreGet up to speed with Unity Gaming Services available for creating commercially viable gamesFollow steps for publishing, marketing, and maintaining your games effectivelyPurchase of the print or Kindle book includes a free PDF eBookBook DescriptionUnity 2022 by Example is a complete introduction to building games in Unity following a project-based approach. You’ll be introduced to the Unity game engine and the tools available for building and customizing a game exactly the way you want it, while maintaining a good code foundation to build upon. Once you get to grips with the fundamentals of Unity game development, you'll start creating a 2D collection game and an adventure game, followed by a 3D first person shooter game. Next, you’ll explore advanced topics, such as using machine learning to create AI-based enemy behavior, virtual reality for extending the first-person game, and augmented reality for developing a farming simulation game in a real-world setting. The book will help you gain hands-on knowledge of these topics as you build projects using the latest game tool kits. You'll also learn how to commercialize your game by publishing it to a distribution platform and maintain and support it throughout its lifespan. As you progress, you’ll gain real-world knowledge and experience by taking your games from conceptual design to completion. By the end of this Unity book, you’ll have strong foundational knowledge of how to structure a Unity project that is both maintainable and extensible for commercially released games.What you will learnBuild game environments and design levels, and implement game mechanics using Unity's featuresExplore 3D game creation, focusing on gameplay mechanics and player animationDevelop customizable game systems using object-oriented architectureBuild an MR experience using the XR Interaction Toolkit while learning how to merge virtual and real-world elementsGet up to speed with advanced AI interactions using sensors and Unity's machine learning toolkit, ML-AgentsImplement dynamic content in games using Unity LiveOps services like Remote ConfigWho this book is forIf you find yourself struggling with completing game projects in Unity and want to follow best practices while maintaining a good coding structure, then this book is for you. This book is also for aspiring game developers and hobbyists with some experience in developing games, who want to design basic playable and commercial games in Unity with a core loop, player verbs, simple mechanics, and win/lose conditions. Experience with the Unity Editor interface and implementing functionality by creating C# scripts is required to get the most out of this book.

Unity 2D Game Development

by Dave Calabrese

A fun, easy-to-follow experience that takes you from an empty project in Unity 4.3+ all the way to a finished, functional 2D platformer, while giving you challenges and ideas to take what you learn in this book and expand upon it. This book is ideal for anyone who wants to learn how to build 2D video games or who just wants to expand their knowledge of the Unity game engine. It would be helpful to know how to navigate your way around Unity and some basic C# before getting started with this book; however, if you don't, no worries – we will point you in the right direction!

Unity 3.x Game Development by Example Beginner's Guide

by Creighton Henson

The book takes a clear, step-by-step approach to building small, simple game projects. It focuses on short, attainable goals so that the reader can finish something, instead of trying to create a complex RPG or open-world game that never sees the light of day. This book encourages readers hungry for knowledge. It does not go into gory detail about how every little knob and dial functions – that's what the software manual is for! Rather, this book is the fastest path from zero to finished game using the Unity game engine. If you've ever wanted to develop games, but have never felt "smart" enough to deal with complex programming, this book is for you. It's also a great kick-start for developers coming from other tools like Flash, Unreal Engine, and Game Maker Pro.

Unity 4 Fundamentals: Get Started at Making Games with Unity

by Alan Thorn

Get ahead of the game with Unity 4. The Unity engine is the tool of choice for many indie and AAA game developers. Unity 4 Fundamentals gives readers a head start on the road to game development by offering beginners a comprehensive, step by step introduction to the latest Unity 4 engine. The author takes a theory-to-practice approach to demonstrate what Unity 4 has to offer which includes: Asset management tools Real-time lighting and lightmapping Particle systems Navigation and pathfinding

Unity 4 Fundamentals: Get Started at Making Games with Unity

by Alan Thorn

Get ahead of the game with Unity 4. The Unity engine is the tool of choice for many indie and AAA game developers. Unity 4 Fundamentals gives readers a head start on the road to game development by offering beginners a comprehensive, step by step introduction to the latest Unity 4 engine. The author takes a theory-to-practice approach to demonstrate what Unity 4 has to offer which includes: Asset management tools Real-time lighting and lightmapping Particle systems Navigation and pathfinding

Unity 4.x Game Development by Example Beginner's Guide

by Ryan Henson Creighton

In DetailUnity is one of the biggest game engines in the world, providing the user with a range of important tools that they need to bring their ideas into reality. Beginner game developers are optimistic, passionate, and ambitious, but that ambition can be dangerous! Too often, budding indie developers and hobbyists bite off more than they can chew. Games like Angry Birds, Cut the Rope, and Fruit Ninja are fun, simple games that have delighted players and delivered big profits to their creators. This is the perfect climate for new game developers to succeed by creating simple games with Unity, starting today.This book teaches you the ins and outs of the unique Unity game engine interface. Clear and concise code examples written in both Unity Javascript and C# take you through the step-by-step process of building five small, functional games. With this understanding you can start making your own mark on the game industry!With absolutely no programming or game development experience, you will learn how to build five simple games in Unity by following step-by-step instructions, peppered with amusing analogies and anecdotes from an experienced indie developer. Following a primer on simplifying your game ideas to that single "something" that keeps players coming back for more, dive into the Unity game engine by creating a simple bat-and-ball game. From there, you'll build a complete memory game using only the Unity GUI system. After building a 2.5D mouse avoider game, you'll learn how to re-skin the project to completely change the game's theme. Incorporating everything you've learned, you'll return to complete the bat-and-ball game by adding scoring, replay flow, sound effects, and animations. Finally, in the new bonus chapter, you'll program some simple AI (Artificial Intelligence) for a tic tac toe game."Unity 4.x Game Development by Example" is a fun and light-hearted exploration of one of the most powerful game engines on the market today. Find out what all the fuss is about by getting up to speed using this book!ApproachThis is a practical and light-hearted guide to get to grips with creating your first games, with easy-to-follow, step-by-step tutorials using the award winning Unity engine.Who this book is forIf you’ve ever wanted to enter the world of independent game development but have no prior knowledge of programming or game development, then this is the book for you. Game developers transitioning from other tools like GameMaker and Flash will find this a useful tool to get them up to speed on the Unity engine, as will anyone who has never handled the Unity engine before.

Unity 5.x Cookbook

by Matt Smith Chico Queiroz

Over 100 recipes exploring the new and exciting features of Unity 5 to spice up your Unity skillset About This Book • Built on the solid foundation of the popular Unity 4.x Cookbook, the recipes in this edition have been completely updated for Unity 5 • Features recipes for both 2D and 3D games • Provides you with techniques for the new features of Unity 5, including the new UI system, 2D game development, new Standard Shaders, and the new Audio Mixer Who This Book Is For From beginners to advanced users, from artists to coders, this book is for you and everyone in your team! Programmers can explore multimedia features, and multimedia developers can try their hand at scripting. Basic knowledge and understanding of the Unity platform, game design principles, and programming knowledge in C# is essential. What You Will Learn • Immerse players with great audio, utilizing Unity 5's audio features including the new Audio Mixer, ambient sound with Reverb Zones, dynamic soundtracks with Snapshots, and balanced audio via Ducking • Create better materials with Unity's new, physically-based, Standard Shader • Measure and control time, including pausing the game, displaying clocks and countdown timers, and even implementing “bullet time” effects • Improve ambiance through the use of lights and effects such as reflection and light probes • Create stylish user interfaces with the new UI system, including power-bars, clock displays, and an extensible inventory system • Save and load text and media assets from local or remote sources, publish your game via Unity Cloud, and communicate with websites and their databases to create online scoreboards • Discover advanced techniques, including the publisher-subscriber and state patterns, performance bottleneck identification, and methods to maximize game performance and frame rates • Control 2D and 3D character movement, and use NavMeshAgents to write NPC and enemy behaviors such as seek, flee, flock, and waypoint path following In Detail Unity 5 is a flexible and intuitive multiplatform game engine that is becoming the industry's de facto standard. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and scripting to create your own games with Unity 5. Completely re-written to cover the new features of Unity 5, this book is a great resource for all Unity game developers, from those who have recently started using Unity right up to Unity professionals. The first half of the book focuses on core concepts of 2D game design while the second half focuses on developing 3D game development skills. In the first half, you will discover the new GUI system, the new Audio Mixer, external files, and animating 2D characters in 2D game development. As you progress further, you will familiarize yourself with the new Standard Shaders, the Mecanim system, Cameras, and the new Lighting features to hone your skills towards building 3D games to perfection. Finally, you will learn non-player character control and explore Unity 5's extra features to enhance your 3D game development skills. Style and approach Each chapter first introduces the topic area and explains how the techniques covered can enhance your games. Every recipe provides step-by-step instructions, followed by an explanation of how it all works, and useful additional refinements or alternative approaches. Every required resource and C# script (fully commented) is available to download, enabling you to follow each recipe yourself.

Unity 5.x Shaders and Effects Cookbook

by Alan Zucconi Kenneth Lammers

Unity, Ambiguity, and Flexibility in Theme Music for Game Shows: A Winning Combination

by Christopher Gage

With flashing lights, bright colors, and big money, game shows have been an integral part of American culture since the days of radio. While the music that accompanies game shows is charming and catchy, it presents two unique, opposing challenges: first, it must exhibit unity in its construction so that, at any point and for any length of time, it is a tuneful, recognizable signifier of the show to which it belongs; at the same time, it must also possess the ability to be started and stopped according to the needs of gameplay without seeming truncated. This book argues that game show music, in particular from 1960 to 1990, deploys a variety of shared techniques in order to manage these two goals, including theme-derived vamps; saturation of motivic material; and harmonic, rhythmic, and formal ambiguity. Together, these techniques make game show themes exciting, memorable, and perfectly suited to their role.

Unity Artificial Programming , Fourth Edition: Add Powerful, Believable, And Fun Ai Entities In Your Game With The Power Of Unity 2018!, 4th Edition

by Davide Aversa

Unity 2018 provides game and app developers with a variety of tools to implement Artificial Intelligence. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters. This fourth edition with Unity will help you break down Artificial Intelligence into simple concepts to give you a fundamental understanding of the topic to build upon.

Unity Cookbook: Over 160 recipes to craft your own masterpiece in Unity 2023

by Matt Smith Shaun Ferns Sinéad Murphy

Are you ready to take your Unity game development skills to the next level? Look no further! The "Unity Cookbook 2023, 5th Edition" is your essential guide to mastering the latest features of Unity 2023, packed with over 140 recipes to empower your game development journey. Purchase of the print or Kindle book includes a free eBook in the PDF format.Key FeaturesExplore VR and AR development to create immersive experiences that redefine gamingCraft captivating mobile games with optimized performance and user-friendly controlsElevate gameplay with expertly composed music, dynamic sound effects, and seamless audio integrationBook DescriptionUnleash your game development potential with Unity Cookbook, 5th Edition, designed to equip you with the skills and knowledge needed to excel in Unity game development. With over 160 expertly crafted recipes empowering you to pioneer VR and AR experiences, excel in mobile game development, and become a master of audio techniques. In this latest edition, we've meticulously curated a collection of recipes that reflect the latest advancements in Unity 2023, ensuring you stay at the forefront of game development. You'll discover dedicated recipes for First/Third Person (Core) templates, create engaging mobile games, delve into Virtual and Augmented Reality, and go further with audio by exploring advanced techniques. Additionally, the book has been fully updated to incorporate the new input system and TextMeshPro, essential elements for modern game development. From exploring C# scripting to crafting stylish UIs, creating stunning visual effects, and understanding shader development through Shader Graph, every chapter is designed to take you closer to your goal of becoming a proficient Unity developer. So, whether you're aiming to develop the next hit game, enhance your portfolio, or simply have fun building games, this book will be your trusted companion on your journey to Unity proficiency.What you will learnCraft stylish user interfaces, from power bars to radars, and implement button-driven scene changes effortlesslyEnhance your games with AI controlled characters, harnessing Unity's navigation meshes, surfaces, and agentsDiscover the power of Cinemachine in Unity for intelligent camera movementsElevate games with immersive audio, including background music and dynamic sound effectsBring your games to life with captivating visual effects, from smoke and explosions to customizable particle systemsBuild your own shaders using Unity's Shader Graph toolWho this book is forIf you’re a Unity developer looking for better ways to resolve common recurring problems, then this book is for you. Programmers dipping their toes into multimedia features for the first time will also find this book useful. Before you get started with this book, you’ll need a solid understanding of Unity’s functionality and experience with programming in C#.

Unity Shaders and Effects Cookbook

by Kenneth Andrew Lammers

Unity Effects and Shader Cookbook is written in a Cookbook style, teaching you to create stunning Shaders and effects through step-by-step, illustrated examples. Unity Effects and Shader Cookbook is written for developers wanting to create your first Shaders in Unity3D, or who wish to take their game to a whole new level with effects. No previous Shader writing experience is necessary to use this book, though a solid understanding of Unity is required.

Unity Virtual Reality Projects, Second Edition: Learn Virtual Reality By Developing More Than 10 Engaging Projects With Unity 2018, 2nd Edition

by Jonathan Linowes

If you are interested in Virtual Reality, want to learn how it works, and want to create your own VR experiences, this book is for you. We walk you through a series of tutorials and in-depth discussions using the Unity game engine.

Universal Access and Assistive Technology: Proceedings of the Cambridge Workshop on UA and AT ’02

by Simeon Keates Ma

The first Cambridge Workshop on Universal Access and Assistive Technology (CWUAAT) was held at Trinity Hall, Cambridge, in March 2002. It was inspired by the earlier, highly successful Cambridge Workshops on Rehabilitation Robotics organised by the late Robin Jackson. Robin was the founder of Rehabilitation Research at Cambridge which now continues in the Engineering Design Centre within the Department of Engineering, led by John Clarkson and Simeon Keates, and in the Rainbow Group within the Computer Laboratory led by Peter Robinson. CWUAAT represents the first in a new series of workshops that we are aiming to hold every two years which, reflecting the spirit of recent moves to extend the rights for universal accessibility, will encourage discussion of a broad range of interests. There will be a general focus on product/solution development. Hence it is intended that the principal requirements for the successful design of assistive technology shall be addressed, where these range from the identification and capture of the needs of the users, through to the development and evaluation of truly usable and accessible systems for users with special needs. The best submissions received for the first CWUAAT are contained in this book, where the contributors are all leading researchers in the fields of Universal Access and Assistive Technology and represent a large part of the international research community. They include, though not exclusively, computer scientists, designers, engineers, industrial representatives, ergonomists and sociologists.

Universal Access in Ambient Intelligence Environments: 9th ERCIM Workshop on User Interfaces for All, Königswinter, Germany, September 27-28, 2006, Revised Papers (Lecture Notes in Computer Science #4397)

by Constantine Stephanidis Michael Pieper

This book constitutes the refereed proceedings of the 9th ERCIM Workshop on User Interfaces for All, focusing on Universal Access in Ambient Intelligence Environments, held in Königswinter, Germany in September 2006. It covers interaction platforms and techniques for ambient intelligence, user and context awareness, inclusive design and evaluation, as well as access to information, education and entertainment.

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