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Showing 32,176 through 32,200 of 84,957 results

Fixed-Point Algorithms for Inverse Problems in Science and Engineering (Springer Optimization and Its Applications #49)

by Heinz H. Bauschke Regina S. Burachik Patrick L. Combettes Veit Elser D. Russell Luke Henry Wolkowicz

"Fixed-Point Algorithms for Inverse Problems in Science and Engineering" presents some of the most recent work from top-notch researchers studying projection and other first-order fixed-point algorithms in several areas of mathematics and the applied sciences. The material presented provides a survey of the state-of-the-art theory and practice in fixed-point algorithms, identifying emerging problems driven by applications, and discussing new approaches for solving these problems. This book incorporates diverse perspectives from broad-ranging areas of research including, variational analysis, numerical linear algebra, biotechnology, materials science, computational solid-state physics, and chemistry. Topics presented include: Theory of Fixed-point algorithms: convex analysis, convex optimization, subdifferential calculus, nonsmooth analysis, proximal point methods, projection methods, resolvent and related fixed-point theoretic methods, and monotone operator theory. Numerical analysis of fixed-point algorithms: choice of step lengths, of weights, of blocks for block-iterative and parallel methods, and of relaxation parameters; regularization of ill-posed problems; numerical comparison of various methods. Areas of Applications: engineering (image and signal reconstruction and decompression problems), computer tomography and radiation treatment planning (convex feasibility problems), astronomy (adaptive optics), crystallography (molecular structure reconstruction), computational chemistry (molecular structure simulation) and other areas. Because of the variety of applications presented, this book can easily serve as a basis for new and innovated research and collaboration.

Fixing American Politics: Solutions for the Media Age (Media and Power)

by Roderick P. Hart

Fixing American Politics: Solutions for the Media Age brings together original chapters from 34 noted scholars from two disciplines – political science and communication – asked to identify the most pressing problems facing the American people and how they can be solved. Authors address the questions succinctly and directly, with their favored solutions featured in chapter titles that exhort and inspire. The book gives the reader much to think about and debate. Should news outlets be funded with public money rather than by private enterprise? Are the new social media a boon or a bane to political elections? Is the American past dead, or is it living once again? Do churchgoers and environmentalists have anything to discuss? Is the FCC doing its job? Can political ads be made less toxic? Should Fox News be "cancelled?" Should cancel cultures be cancelled? Can we become more civil to one another and, if so, how? Fixing American Politics poses all the best questions … and offers some concrete answers as well. This book is perfect for students, citizens, the media, and anyone concerned with contemporary challenges to civic life and discourse today.

Fixing American Politics: Solutions for the Media Age (Media and Power)

by Roderick P. Hart

Fixing American Politics: Solutions for the Media Age brings together original chapters from 34 noted scholars from two disciplines – political science and communication – asked to identify the most pressing problems facing the American people and how they can be solved. Authors address the questions succinctly and directly, with their favored solutions featured in chapter titles that exhort and inspire. The book gives the reader much to think about and debate. Should news outlets be funded with public money rather than by private enterprise? Are the new social media a boon or a bane to political elections? Is the American past dead, or is it living once again? Do churchgoers and environmentalists have anything to discuss? Is the FCC doing its job? Can political ads be made less toxic? Should Fox News be "cancelled?" Should cancel cultures be cancelled? Can we become more civil to one another and, if so, how? Fixing American Politics poses all the best questions … and offers some concrete answers as well. This book is perfect for students, citizens, the media, and anyone concerned with contemporary challenges to civic life and discourse today.

Fixing Bad UX Designs: Master Proven Approaches, Tools, And Techniques To Make Your User Experience Great Again

by Lisandra Maioli

Have your web applications been experiencing more hits and less conversions? Are bad designs consuming your time and money? This book is the answer to these problems. With intuitive case studies, you’ will learn to simplify, fix, and enhance some common, real-world application designs. You will look at common issues of simplicity, navigation, appearance, maintenance, and many more.

FL Studio Cookbook

by Shaun Friedman

This book is built on recipes written in an easy-to-follow manner accompanied by diagrams and crucial insights and knowledge on what they mean in the real world. This book is ideal for musicians and producers who want to take their music creation skills to the next level, learn tips and tricks, and understand the key elements and nuances in building inspirational music. It's good to have some knowledge about music production, but if you have creativity and a good pair of ears, you are already ahead of the curve and well on your way.

FL Studio Cookbook: The lofi, retrowave, and horror music chef's guide to FL Studio music production

by Chris Rena

Elevate your music production skills with expert help and confidently create unique melodies, soundscapes, and fully mastered tracksKey FeaturesExplore FL Studio's essential features and plugins with expert guidance and a practical, recipe-based approachCreate captivating melodies for your tracks, then mix and master them like a professionalDelve deep into sound design techniques, automation, and FX creation for crafting dynamic music compositionsPurchase of the print or Kindle book includes a free PDF eBookBook DescriptionWhether it's overcoming creative blocks, troubleshooting technical issues, or refining your workflow, every budding producer faces challenges. The FL Studio Cookbook is here to provide practical solutions to common problems, empowering you to navigate any obstacle with ease by exploring one of the most renowned, industry-standard DAWs. The recipe-based approach of this book means that you’ll unlock the secrets of crafting captivating melodies and learn the art of composition with practical, step-by-step instructions, discovering how to construct melodies that evoke emotion and leave a lasting impression. From chord progressions to counterpoint, you’ll get actionable insights to help you compose music that resonates with your audience. You’ll also master the intricacies of mixing and mastering, by familiarizing yourself with the entire process from balancing levels and sculpting sounds to applying effects. You’ll also explore the endless possibilities of sculpting sound from scratch, whether you're crafting custom synths, designing unique textures, or layering effects to create otherworldly sounds. By the end of this book, you'll have acquired the skills to confidently craft professional-quality lofi, retrowave, and horror music tracks, gaining the expertise to express your musical vision and take your music production to new heights.What you will learnNavigate the FL Studio interface and utilize essential features effectivelyCraft captivating melodies, harmonies, and chord progressions for your musicManipulate samples to add depth and texture to your tracksMaster the art of mixing, including balancing levels, applying EQ, and using effectsHarness the potential of FL Studio's extensive plugin collectionCreate dynamic tracks using automation techniquesEmploy sound design techniques to craft unique sounds and FXOptimize your workflow and productivity with timesaving strategiesWho this book is forThe book is for audio professionals, especially music producers and sound designers who want to get a more thorough understanding of FL Studio and how to use its features to create catchy melodies for their productions. The book assumes a basic understanding of Digital Audio Workstations (DAWs), prior experience with the mix workflow (import, edit, mix, FX).

Flame Game Development: Your Guide to Creating Cross-Platform Games in 2D Using Flame Engine in Flutter 3

by Andrés Cruz Yoris

Reimagine your development process and create, test, and deploy your mobile, web, desktop, and embedded apps from a single codebase. This book shows you how to leverage Flame, the modular Flutter game engine, to build cross-platform 2D games. With Flutter, you can create all kinds of apps by making subtle changes to projects at the code level. Guided by a practical project-based approach, you'll begin by downloading and installing the game engine. You'll then move on to creating widgets in Flutter and components within our game, such as player, enemy, background, consumables, etc. The book also shows you how to add sprites, render images, setup animation, and much more. Flame Game Development is perfect for the novice eager to gain hands-on knowledge of this exciting game engine's library to create a simple 2D game. What You'll LearnApply Flutter coding skills to game developmentDevelop games that can be played on all platformsCreate your first 2D game using FlameWho This Book Is ForBeginners who want to learn how to develop games on Flame and create their first 2D game with Flutter.

Flash 3D Cheats Most Wanted

by Gerald YardFace Aral Balkan James Dean Palmer Jared Tarbell Brian Monnone Anthony Eden Josh Dura

Those who are quite comfortable with Flash MX and know a little ActionScript, will enjoy this book. It provides detailed step-by-step tutorials, and boasts complete technical support from the friends of ED website.

Flash 8 Essentials

by Gerald YardFace Matt Voerman Paul Barnes-Hoggett Craig Swann Fay Rhodes Stephen Downs

* Potentially huge market – Flash has a huge user base worldwide, and the new version is going to be one of the most exciting yet. * Allows users of previous Flash versions to get up to date asap with the new features of Flash X. * Written by some of the most popular community figures in the Flash community.

Flash Application Design Solutions: The Flash Usability Handbook

by Nick Cheung Craig Bryant

*Over one million Flash developers worldwide. The book supports the new version of Flash, due later on this year *The only up-to-date book that focuses on usable Flash design *Mimics Dan Cederholm’s best-selling Web Standards Solutions—broadening the Solutions series

Flash Builder and Flash Catalyst: The New Workflow

by Steven Peeters

The Flash Platform is changing. Flash Builder and Flash Catalyst have brought a new separation of design and coding to web development that enables a much more efficient and streamlined workflow. For designers and developers used to the close confines of Flash, this is a hugely liberating, but at first alien concept. This book teaches the new workflow for the Flash platform. It gives an overview of the technologies involved and provides you with real-world project examples and best-practice guidelines to get from design to implementation with the tools at hand. Includes many examples Focuses on real-world situations Covers designer and developer workflow

Flash Cartoon Animation: Learn from the Pros

by Glenn Kirkpatrick Kevin Peaty

You want to make an animated film. You've got the idea. You've got Macromedia Flash. But where do you start? What's the best way to script your cartoon, how do you start animating with Flash, what do you really need to know in order to get your ideas out there to make you famous? Who better to ask than two seasoned professionals, who've not only worked for Disney, but also run the hugely successful cult website, funnyazhell.com. Kevin Peaty and Glenn Kirkpatrick draw on their rich studio experience and their knowledge of Flash to show you the best way to create great Flash cartoons that look as good as traditional animated films. This book follows the professional process, taking a creative idea from storyboard stage, through layout to publishing, via a detailed look at animation techniques, that will give you the kind of insight normally only gained from years spent in the industry. In depth and detailed, the book follows the production of a cartoon from inception to final output—looking at all the decisions and skills that have contributed to its appeal. The book covers Flash versions 4 and 5 as well as MX. Whether you're completely new to Flash, or are making your first steps into the world of Flash cartooning, this book will let you work alongside the professionals to make your own animated masterpiece. With this book on your desktop, all you need is an idea! Watch and listen to 'The Boy Who Cried Wolf' as created throughout the book by Glenn and Kevin. And then think how you'd have done it in your own style... All you need is Flash Cartoon Animation! If you need even further inspiration, check out the funnyazhell.com website, where there a many fantastic movies by Kevin, Glenn and others.

Flash CS3 For Dummies

by Ellen Finkelstein Gurdy Leete

Pack pizzazz into your Web sites with Flash! Start with simple animation, or create whole pages in Flash The newest version of Flash offers all sorts of cool options for designing Web sites that stand out from the crowd, and this handy guide makes it easy. Enhance your site with animated graphics, boxes, or buttons; morph shapes; create text with exotically changing colors; add sound or video; and watch visitors flock to your site!

Flash Development for Android Cookbook

by Joseph Labrecque

Written in cookbook style, this book offers solutions to all common Flash Android development problems through recipes. Each recipe contains step-by-step instructions followed by analysis of what was done in each task and other useful information. The book is designed so that you can read it chapter by chapter, or you can look at the list of recipes and refer to them in no particular order. This book contains recipes covering a variety of topics from the very simple to those that are more advanced. If you are a seasoned Flash developer, this book will get you quickly up to speed with what is possible with Android. For those who are new to Flash, welcome to the world of visually rich, rapid application development for mobile Android devices! If you have any interest in Flash development for Android, this book is for you.

Flash Facebook Cookbook

by James Ford

Written in a cookbook style, this book offers solutions using a recipe-based approach. Each recipe contains step-by-step instructions followed by an analysis of what was done in each task and other useful information. This Cookbook is targeted towards those with at least a basic understanding of the Flash Builder IDE and the Flex framework. No prior knowledge of the Facebook APIs is assumed or required. If you want to start building Flash Facebook apps quickly and effectively this is the book for you.

Flash Floods in Vietnam: Causes, Impacts, and Solutions

by Le Huy Ba Thai Van Nam Le Hung

This book discusses the threats and impacts of flash floods in Vietnam on environmental, human, and socio-economic resources, and covers monitoring, forecasting, warning, urgent action plans, and prevention solutions. While the work focuses on cases in Vietnam, it is applicable to many regions in the world that experience flash flooding as a common occurrence. Through data collection, field surveys, and investigational statistics from a specialized group of authors, the book provides comprehensive background knowledge on flash floods, and a flash flood hazard map using remote sensing and GIS techniques that can be used to assess the likelihood and potential impacts of flash floods before vulnerable areas and populations can be threatened. The intended audience of this manuscript is people interested in the fields of weather, environment, and natural disasters. It will serve as a reference for environmental managers, administrators of disaster planning, and extreme weather scientists.

Flash iOS Apps Cookbook

by Christopher Caleb

The book is written in a cookbook style, presenting examples in the style of recipes, allowing you to go directly to your topic of interest, or follow topics throughout a chapter to gain in-depth knowledge. Flash developers or enthusiasts looking to build iOS apps using their existing Flash and ActionScript 3.0 skills.

Flash Math Creativity

by Jared Tarbell Mary Ann Tan Fay Rhodes Keith Peters Kip Parker Connor McDonald Ty Lettau Brandon Williams Paul Prudence Ken Jokol Pavel Kaluzhny JD Hooge David Hirmes Gabriel Mulzer

It all revolves around Flash and math. It's what you do in your spare time: just take little ideas and mess around with them. This is a book of inspiration, beautiful enough to leave on the coffee table, but addictive enough to keep by your computer and sneak out while no-one's looking so you can go back to that movie that you were tinkering with 'til three o'clock this morning. It's a fun book. It's a book of iterative experiments, generative design. Each author does four experiments. Each experiment takes up four pages. We give you the code and explain the essence, then you take away your inspiration and run with it. The purpose of the book is to learn through experimentation because you are inspired to do so, not because someone is telling you to do so. Follow the fmc site link for more information.

Flash Memories

by Paulo Cappelletti Carla Golla Piero Olivo Enrico Zanoni

A Flash memory is a Non Volatile Memory (NVM) whose "unit cells" are fabricated in CMOS technology and programmed and erased electrically. In 1971, Frohman-Bentchkowsky developed a folating polysilicon gate tran­ sistor [1, 2], in which hot electrons were injected in the floating gate and removed by either Ultra-Violet (UV) internal photoemission or by Fowler­ Nordheim tunneling. This is the "unit cell" of EPROM (Electrically Pro­ grammable Read Only Memory), which, consisting of a single transistor, can be very densely integrated. EPROM memories are electrically programmed and erased by UV exposure for 20-30 mins. In the late 1970s, there have been many efforts to develop an electrically erasable EPROM, which resulted in EEPROMs (Electrically Erasable Programmable ROMs). EEPROMs use hot electron tunneling for program and Fowler-Nordheim tunneling for erase. The EEPROM cell consists of two transistors and a tunnel oxide, thus it is two or three times the size of an EPROM. Successively, the combination of hot carrier programming and tunnel erase was rediscovered to achieve a single transistor EEPROM, called Flash EEPROM. The first cell based on this concept has been presented in 1979 [3]; the first commercial product, a 256K memory chip, has been presented by Toshiba in 1984 [4]. The market did not take off until this technology was proven to be reliable and manufacturable [5].

Flash Memory Integration: Performance and Energy Issues

by Jalil Boukhobza Pierre Olivier

4 zettabytes (4 billion terabytes) of data generated in 2013, 44 zettabytes predicted for 2020 and 185 zettabytes for 2025. These figures are staggering and perfectly illustrate this new era of data deluge. Data has become a major economic and social challenge. The speed of processing of these data is the weakest link in a computer system: the storage system. It is therefore crucial to optimize this operation. During the last decade, storage systems have experienced a major revolution: the advent of flash memory. Flash Memory Integration: Performance and Energy Issues contributes to a better understanding of these revolutions. The authors offer us an insight into the integration of flash memory in computer systems, their behavior in performance and in power consumption compared to traditional storage systems. The book also presents, in their entirety, various methods for measuring the performance and energy consumption of storage systems for embedded as well as desktop/server computer systems. We are invited on a journey to the memories of the future. Ideal for computer scientists, featuring low level details to concentrate on system issuesTackles flash memory aspects while spanning domains such as embedded systems and HPCContains an exhaustive set of experimental results conducted in the Lab-STICC laboratoryProvides details on methodologies to perform performance and energy measurements on flash storage systems

Flash Multiplayer Virtual Worlds: Build Immersive, Full-featured Interactive Worlds For Games, Online Communities, And More

by Makzan

This is a step-by-step, hands-on guide that is filled with examples and screenshots of building a multiplayer virtual world. The virtual world is built gradually; each chapter in the book sequentially develops the virtual world. The author explains the fundamentals with examples from existing virtual worlds such as Club Penguin, Mole, Dofus, and World of Warcraft. If you are a Flash or an ActionScript developer who wants to build powerful and immersive multiplayer games, this book is for you. This book assumes that you have some experience with ActionScript 3.0.

Flash MX Application And Interface Design: Data delivery, navigation, and fun in Flash MX, XML, and PHP

by Connor McDonald Paul Prudence Gerald YardFace Peter Aylward Fay Rhodes Robbie Shepherd Ken Jokol

The days of Flash as a creative luxury are long gone. After months of downsizing, Flash creativity has been on a huge rationalization program. It is no longer enough to present animation in millions of colors and a hundred transparencies. It is no longer sufficient to provide interactivity and dynamism for their own sake. The purpose of this collection is to show how designers have taken Flash and made it work for its supper. What we discover is a series of creations that place Flash at the hub of cutting edge web content. The end result is a snapshot of Flash as the ideal medium. In these amazing examples, we see the software pushed to its limits to create unbeatable applications—a collapsible family tree, an interactive video learning system, and a drawing tool, capable of running online! Beyond this, we dip into the back-end capabilities to look at how to improve Flash still further. Some staple XML and PHP routines are brought in to add a bit of spice, while Flash's mysterious sharedObject command is hunted down and tamed to create a hybrid Tamagotchi houseplant—perfectly suited to lure surfers back to your website!

Flash MX Designer's ActionScript Reference

by Tim Parker Fay Rhodes Jennifer Dehaan Sham Bhangal John Davey Scott Mebberson

If you're serious about Flash design, and if you want to push your ideas to the very limits of possibility in Flash MX, then this book and CD are your indispensable companions. This package combines two vital elements: the most comprehensive and in-depth reference resource for Flash MX ActionScript Rich, and practical tutorials on using ActionScript effectively in your Flash movie design. We've packed in 20 chapters of tutorials, hundreds of detailed reference entries, and hundreds of example FLAs and SWFs. The CD reproduces and expands the complete ActionScript dictionary, providing you with a comprehensive and portable reference tool. To gain an idea of the CD's content, view our online demonstration. You can view all the dictionary's entries, but only the first 30 or so are functional. Our aim has been to make this book the best Flash MX ActionScript resource, bar none—the book that you'll keep on your desk and never exhaust.

Flash MX Most Wanted

by David Doull Chad Corbin Adam Phillips Maria Stone Keith Peters Sham Bhangal Gerald YardFace

The authors give you all you need to know to create the most commonly requested and popular Flash visual effects and movies on the web with fast and fun examples.

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