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Learning-based VANET Communication and Security Techniques (Wireless Networks)

by Liang Xiao Weihua Zhuang Sheng Zhou Cailian Chen

This timely book provides broad coverage of vehicular ad-hoc network (VANET) issues, such as security, and network selection. Machine learning based methods are applied to solve these issues. This book also includes four rigorously refereed chapters from prominent international researchers working in this subject area. The material serves as a useful reference for researchers, graduate students, and practitioners seeking solutions to VANET communication and security related issues. This book will also help readers understand how to use machine learning to address the security and communication challenges in VANETs. Vehicular ad-hoc networks (VANETs) support vehicle-to-vehicle communications and vehicle-to-infrastructure communications to improve the transmission security, help build unmanned-driving, and support booming applications of onboard units (OBUs). The high mobility of OBUs and the large-scale dynamic network with fixed roadside units (RSUs) make the VANET vulnerable to jamming. The anti-jamming communication of VANETs can be significantly improved by using unmanned aerial vehicles (UAVs) to relay the OBU message. UAVs help relay the OBU message to improve the signal-to-interference-plus-noise-ratio of the OBU signals, and thus reduce the bit-error-rate of the OBU message, especially if the serving RSUs are blocked by jammers and/or interference, which is also demonstrated in this book.This book serves as a useful reference for researchers, graduate students, and practitioners seeking solutions to VANET communication and security related issues.

Learning Basic Genetics with Interactive Computer Programs

by Charles C. Tseng Xiaoli Yang

Traditionally, genetics laboratory exercises at the university level focus on mono- and dihybrid crosses and phenotypic analysis—exercises under traditional time, materials, and process constraints. Lately, molecular techniques such as gene cloning, polymerase chain reactions (PCR), and bioinformatics are being included in many teaching laboratories—where affordable. Human chromosome analysis, when present at all, has often been restricted to simple identification of chromosomes by number, through the usual “cut-and-paste” method. Although several online karyotyping (chromosome identification) programs have become available, they are not meaningful for studying the dynamics of the chromosome system, nor do they help students understand genetics as a discipline. The software that accompanies this book has been shown to be an ideal tool for learning about genetics, which requires a combination of understanding, conceptualization, and practical experience.

Learning Bayesian Models with R

by Dr Hari M. Koduvely

Become an expert in Bayesian Machine Learning methods using R and apply them to solve real-world big data problems About This Book • Understand the principles of Bayesian Inference with less mathematical equations • Learn state-of-the art Machine Learning methods • Familiarize yourself with the recent advances in Deep Learning and Big Data frameworks with this step-by-step guide Who This Book Is For This book is for statisticians, analysts, and data scientists who want to build a Bayes-based system with R and implement it in their day-to-day models and projects. It is mainly intended for Data Scientists and Software Engineers who are involved in the development of Advanced Analytics applications. To understand this book, it would be useful if you have basic knowledge of probability theory and analytics and some familiarity with the programming language R. What You Will Learn • Set up the R environment • Create a classification model to predict and explore discrete variables • Get acquainted with Probability Theory to analyze random events • Build Linear Regression models • Use Bayesian networks to infer the probability distribution of decision variables in a problem • Model a problem using Bayesian Linear Regression approach with the R package BLR • Use Bayesian Logistic Regression model to classify numerical data • Perform Bayesian Inference on massively large data sets using the MapReduce programs in R and Cloud computing In Detail Bayesian Inference provides a unified framework to deal with all sorts of uncertainties when learning patterns form data using machine learning models and use it for predicting future observations. However, learning and implementing Bayesian models is not easy for data science practitioners due to the level of mathematical treatment involved. Also, applying Bayesian methods to real-world problems requires high computational resources. With the recent advances in computation and several open sources packages available in R, Bayesian modeling has become more feasible to use for practical applications today. Therefore, it would be advantageous for all data scientists and engineers to understand Bayesian methods and apply them in their projects to achieve better results. Learning Bayesian Models with R starts by giving you a comprehensive coverage of the Bayesian Machine Learning models and the R packages that implement them. It begins with an introduction to the fundamentals of probability theory and R programming for those who are new to the subject. Then the book covers some of the important machine learning methods, both supervised and unsupervised learning, implemented using Bayesian Inference and R. Every chapter begins with a theoretical description of the method explained in a very simple manner. Then, relevant R packages are discussed and some illustrations using data sets from the UCI Machine Learning repository are given. Each chapter ends with some simple exercises for you to get hands-on experience of the concepts and R packages discussed in the chapter. The last chapters are devoted to the latest development in the field, specifically Deep Learning, which uses a class of Neural Network models that are currently at the frontier of Artificial Intelligence. The book concludes with the application of Bayesian methods on Big Data using the Hadoop and Spark frameworks. Style and approach The book first gives you a theoretical description of the Bayesian models in simple language, followed by details of its implementation in the R package. Each chapter has illustrations for the use of Bayesian model and the corresponding R package, using data sets from the UCI Machine Learning repository. Each chapter also contains sufficient exercises for you to get more hands-on practice.

Learning BeagleBone

by Hunyue Yau

This book is for new BeagleBone owners who are looking to quickly get their microboard up and running. It would be helpful to have an understanding of embedded concepts or Linux but neither is essential.

Learning BeagleBone Python Programming

by Alexander Hiam

If you have experience with the Python language and are interested in getting started with electronics, then BeagleBone Black is the perfect platform for you and this book will provide you with the information you need.

Learning Behavior-driven Development with JavaScript

by Enrique Amodeo

This book is ideal for any JavaScript developer who is interested in producing well-tested code. If you have no prior experience with testing, Node.js, or any other tool, do not worry, as they will be explained from scratch.

Learning Big Data with Amazon Elastic MapReduce

by Amarkant Singh Vijay Rayapati

This book is aimed at developers and system administrators who want to learn about Big Data analysis using Amazon Elastic MapReduce. Basic Java programming knowledge is required. You should be comfortable with using command-line tools. Prior knowledge of AWS, API, and CLI tools is not assumed. Also, no exposure to Hadoop and MapReduce is expected.

Learning Bing Maps API

by Artan Sinani

This is a practical, hands-on guide with illustrative examples, which will help you explore the vast universe of Bing maps.If you are a developer who wants to learn how to exploit the numerous features of Bing Maps then this book is ideal for you. It can also be useful for more experienced developers who wish to explore other areas of the APIs. It is assumed that you have some knowledge of JavaScript, HTML, and CSS. For some chapters a working knowledge of .Net and Visual Studio is also needed.

Learning Bitcoin

by Richard Caetano

Embrace the new world of fiance by leveraging the power of crypto-currencies using Bitcoin and the Blockchain About This Book • Set up your own wallet, buy and sell Bitcoin, and execute custom transactions on the Blockchain • Leverage the power of Bitcoin to reduce transaction costs and eliminate fraud • A practical step-by-step guide to break down the Bitcoin technology to ensure safe transactions Who This Book Is For If you are familiar with online banking and want to expand your finances into a resilient and transparent currency, this book is ideal for you. A basic understanding of online wallets and financial systems will be highly beneficial to unravel the mysteries of Bitcoin. What You Will Learn • Set up your wallet and buy a Bitcoin in a flash while understanding the basics of addresses and transactions • Acquire the knack of buying, selling, and trading Bitcoins with online marketplaces • Secure and protect your Bitcoins from online theft using Brainwallets and cold storage • Understand how Bitcoin's underlying technology, the Blockchain, works with simple illustrations and explanations • Configure your own Bitcoin node and execute common operations on the network • Discover various aspects of mining Bitcoin and how to set up your own mining rig • Dive deeper into Bitcoin and write scripts and multi-signature transactions on the network • Explore the various alt-coins and get to know how to compare them and their value In Detail The financial crisis of 2008 raised attention to the need for transparency and accountability in the financial world. As banks and governments were scrambling to stay solvent while seeking a sustainable plan, a powerfully new and resilient technology emerged. Bitcoin, built on a fundamentally new technology called “The Blockchain,” offered the promise of a new financial system where transactions are sent directly between two parties without the need for central control. Bitcoin exists as an open and transparent financial system without banks, governments, or corporate support. Simply put, Bitcoin is “programmable money” that has the potential to change the world on the same scale as the Internet itself. This book arms you with immense knowledge of Bitcoin and helps you implement the technology in your money matters, enabling secure transactions. We first walk through the fundamentals of Bitcoin, illustrate how the technology works, and exemplify how to interact with this powerful and new financial technology. You will learn how to set up your online Bitcoin wallet, indulge in buying and selling of bitcoins, and manage their storage. We then get to grips with the most powerful algorithm of all times: the Blockchain, and learn how crypto-currencies can reduce the risk of fraud for e-commerce merchants and consumers. With a solid base of Blockchain, you will write and execute your own custom transactions. Most importantly, you will be able to protect and secure your Bitcoin with the help of effective solutions provided in the book. Packed with plenty of screenshots, Learning Bitcoin is a simple and painless guide to working with Bitcoin. Style and approach This is an easy-to-follow guide to working with Bitcoin and the Blockchain technology. This book is ideal for anyone who wants to learn the basics of Bitcoin and explore how to set up their own transactions.

Learning Boost C++ Libraries

by Arindam Mukherjee

If you are a C++ programmer who has never used Boost libraries before, this book will get you up-to-speed with using them. Whether you are developing new C++ software or maintaining existing code written using Boost libraries, this hands-on introduction will help you decide on the right library and techniques to solve your practical programming problems.

Learning Bootstrap

by Aravind Shenoy Ulrich Sossou

If you want to learn to build enterprise-level websites efficiently with Bootstrap, this book is for you. You must have a basic and fundamental understanding of HTML, CSS, and JavaScript; however, there is no need to have prior Bootstrap experience.

Learning Bootstrap 4 by Building Projects: Develop 5 Real-world Bootstrap 4. X Projects From Scratch

by Eduonix Learning Solutions

Bootstrap is the world’s most popular frontend framework to build web applications. You will be using a template that will help you in building different kinds of real world websites such as a social media website, a company landing page, a media hosting website, and a profile page with ease.

Learning Bootstrap 4 - Second Edition

by Matt Lambert

Unearth the potential of Bootstrap 4 to create highly responsive and beautiful websites using modern web techniquesAbout This BookThis book shows how to take advantage of the all new features introduced in BootstrapLearn responsive web design and discover how to build mobile-ready websites with easeFind out how to extend the capabilities of Bootstrap with a huge range of tools and plugins, including jQuery,Do more with JavaScript and learn how to create an enhanced user experienceWho This Book Is ForIf you want to learn to build enterprise-level websites efficiently with Bootstrap, this book is for you. You must have a basic and fundamental understanding of HTML, CSS, and JavaScript; however, there is no need to have prior Bootstrap experience.What You Will LearnFire up Bootstrap and set up the required build tools to get startedSee how and when to use Flexbox with the Bootstrap layoutsFind out how to make your websites responsive, keeping in mind Mobile First designWork with content such as tables and figuresPlay around with the huge variety of components that Bootstrap offersExtend your build using plugins developed from JavaScriptUse Sass to customize your existing themesIn DetailBootstrap, the most popular front-end framework built to design elegant, powerful, and responsive interfaces for professional-level web pages has undergone a major overhaul. Bootstrap 4 introduces a wide range of new features that make front-end web design even simpler and exciting.In this gentle and comprehensive book, we'll teach you everything that you need to know to start building websites with Bootstrap 4 in a practical way. You'll learn about build tools such as Node, Grunt, and many others. You'll also discover the principles of mobile-first design in order to ensure your pages can fit any screen size and meet the responsive requirements. Learn to play with Bootstrap's grid system and base CSS to ensure your designs are robust and that your development process is speedy and efficient. Then, you'll find out how you can extend your current build with some cool JavaScript Plugins, and throw in some Sass to spice things up and customize your themes. This book will make sure you're geared up and ready to build amazingly beautiful and responsive websites in a jiffy.Style and approachWith the help of several real-world examples and code, this book will teach you to build a full-featured responsive website in Bootstrap, which is mobile-ready.

Learning Bulma: Understand How to Develop Responsive, Mobile-first Websites Using This Impressive, Modern Framework

by Aravind Shenoy

Learn to use Bulma in your HTML file by applying easy-to-understand practical examples to create responsive and mobile-first websites.Featuring a step-by-step approach, this book encourages you to modify its code examples and review the changes produced in the output, to thereby reveal the subtle nuances of this awesome utility. Bulma is an impressive, modern framework utility that allows the easy construction of web pages thanks to the highly flexible Flex-box grid styles and simple syntax. You'll see how to use Bulma’s intuitive CSS capabilities to create interactive websites that support responsive design by dynamically adjusting the layout resulting in an optimal viewing experience. You'll then delve into typical modifiers, columns, Flex-box grid styles, forms, elements, utilities, CSS components, and more. By the end of this book, you will be familiar with the inner workings of Bulma at an intermediate level and be equipped to aptly leverage Bulma’s utilities to streamline your web designing experience. What You'll LearnGet started quickly with Bulma Use the grid system, layout, content, and modifiersLeverage Bulma’s built-in CSS utilitiesStreamline the web design experience with Bulma’s flexible attributesEffectively take a mobile-first approachWho This Book Is ForBeginners who have a basic understanding of HTML, CSS and JavaScript.

Learning by Playing. Game-based Education System Design and Development: 4th International Conference on E-learning, Edutainment 2009, Banff, Canada, August 9-11, 2009, Proceedings (Lecture Notes in Computer Science #5670)

by Gwo-Dong Chen Michitaka Hirose Maiga Chang Rita Kuo Kinshuk

With the widespread interest in digital entertainment and the advances in the technologies of computer graphics, multimedia and virtual reality technologies, the new area of “Edutainment” has been accepted as a union of education and computer entertainment. Edutainment is recognized as an effective way of learning through a medium, such as a computer, software, games or AR/VR applications, that both educates and entertains. The Edutainment conference series was established and followed as a special event for the new interests in e-learning and digital entertainment. The main purpose of Edutainment conferences is the discussion, presentation, and information exchange of scientific and technological developments in the new community. The Edutainment conference series is a very interesting opportunity for researchers, engineers, and graduate students who wish to communicate at these international annual events. The conference series includes plenary invited talks, workshops, tutorials, paper presen- tion tracks, and panel discussions. The Edutainment conference series was initiated in Hangzhou, China in 2006. Following the success of the first (Edutainment 2006 in Hangzhou, China), the second (Edutainment 2007 in Hong Kong, China), and the third events (Edutainment 2008 in Nanjing, China), Edutainment 2009 was held August 9–11, 2009 in Banff, Canada. This year, we received 116 submissions from 25 different countries and regions - cluding Austria, Canada, China, Denmark, Finland, France, Germany, Greece, Hong Kong, Italy, Japan, Korea, Malaysia, Mexico, The Netherlands, Norway, Portugal, Singapore, Spain, Sweden, Switzerland, Taiwan, Trinidad and Tobago, UK, and USA.

Learning C++ by Creating Games with UE4

by William Sherif

If you are really passionate about games and have always wanted to write your own, this book is perfect for you. It will help you get started with programming in C++ and explore the immense functionalities of UE4.

Learning C# by Developing Games with Unity 2020: An enjoyable and intuitive approach to getting started with C# programming and Unity

by Harrison Ferrone

Get to grips with coding in C# and build simple 3D games with Unity from the ground up with this updated fifth edition of the bestselling guide Key Features Understand C# programming basics, terminology, and coding best practices Put your knowledge of C# concepts into practice by building a fun and playable game Come away with a clear direction for taking your C# programming and Unity game development skills to the next level Book Description Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you'll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you've got to grips with C# programming, you'll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you'll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you'll be able to leverage the C# language to build your own real-world Unity game development projects. What you will learn Discover easy-to-follow steps and examples for learning C# programming fundamentals Get to grips with creating and implementing scripts in Unity Create basic game mechanics such as player controllers and shooting projectiles using C# Understand the concepts of interfaces and abstract classes Leverage the power of the latest C# features to solve complex programming problems Become familiar with stacks, queues, exceptions, error handling, and other core C# concepts Explore the basics of artificial intelligence (AI) for games and implement them to control enemy behavior Who this book is for If you're a developer, programmer, hobbyist, or anyone who wants to get started with C# programming in a fun and engaging manner, this book is for you. Prior experience in programming or Unity is not required.

Learning C# by Developing Games with Unity 3D Beginner's Guide

by Terry Norton

This book uses the learning-by-example approach. It takes simple examples from games to introduce all the main concepts of programming in an easy-to-digest and immediately recognizable way.This book is for the total beginner to any type of programming, focusing on the writing of C# code and scripts only. There are many parts that make up the Unity game engine. It is assumed that the reader already knows their way around Unity's user interface. The code editor used in this book is the MonoDevelop editor supplied by Unity.

Learning C# by Developing Games with Unity 5.x: Develop your first interactive 2D platformer game by learning the fundamentals of C#

by Greg Lukosek

Develop your first interactive 2D platformer game by learning the fundamentals of C#Key Features[*] Get to grips with the fundamentals of scripting in C# with Unity[*] Create an awesome, 2D platformer game from scratch using the principles of object-oriented programming and coding in C#[*] This is a step-by-step guide to learn the fundamentals of C# scripting to develop GameObjects and master the basics of the new UI system in UnityBook DescriptionUnity is a cross-platform game engine that is used to develop 2D and 3D video games. Unity 5 is the latest version, released in March 2015, and adds a real-time global illumination to the games, and its powerful new features help to improve a game’s efficiency. This book will get you started with programming behaviors in C# so you can create 2D games in Unity. You will begin by installing Unity and learning about its features, followed by creating a C# script. We will then deal with topics such as unity scripting for you to understand how codes work so you can create and use C# variables and methods. Moving forward, you will find out how to create, store, and retrieve data from collection of objects. You will also develop an understanding of loops and their use, and you’ll perform object-oriented programming. This will help you to turn your idea into a ready-to-code project and set up a Unity project for production. Finally, you will discover how to create the GameManager class to manage the game play loop, generate game levels, and develop a simple UI for the game. By the end of this book, you will have mastered the art of applying C# in Unity. What you will learn[*] Understand the fundamentals of variables, methods, and code syntax in C#[*] Get to know about techniques to turn your game idea into working project[*] Use loops and collections efficiently in Unity to reduce the amount of code[*] Develop a game using the object-oriented programming principles[*] Generate infinite levels for your game[*] Create and code a good-looking functional UI system for your game[*] Publish and share your game with usersWho this book is forThe book is targeted at beginner level Unity developers with no programming experience. If you are a Unity developer and you wish to learn how to write C# scripts and code by creating games, then this book is for you.

Learning C# by Programming Games

by Arjan Egges Jeroen D. Fokker Mark H. Overmars

Developing computer games is a perfect way to learn how to program in modern programming languages. This book teaches how to program in C# through the creation of computer games – and without requiring any previous programming experience.Contrary to most programming books, Egges, Fokker and Overmars do not organize the presentation according to programming language constructs, but instead use the structure and elements of computer games as a framework. For instance, there are chapters on dealing with player input, game objects, game worlds, game states, levels, animation, physics, and intelligence. The reader will be guided through the development of four games showing the various aspects of game development. Starting with a simple shooting game, the authors move on to puzzle games consisting of multiple levels, and conclude the book by developing a full-fledged platform game with animation, game physics, and intelligent enemies. They show a number of commonly used techniques in games, such as drawing layers of sprites, rotating, scaling and animating sprites, showing a heads-up display, dealing with physics, handling interaction between game objects, and creating pleasing visual effects such as snow or glitter. At the same time, they provide a thorough introduction to C# and object-oriented programming, introducing step by step important aspects of programming in general, including many programming constructs and idioms, syntax diagrams, collections, and exception handling.The book is also designed to be used as a basis for a game-oriented programming course. For each part, there are concluding exercises and challenges, which are generally more complex programming endeavors. Lots of supplementary materials for organizing such a course are available on the accompanying web site http://www.csharpprogramminggames.com, including installation instructions, solutions to the exercises, software installation instructions, game sprites and sounds.

Learning C# by Programming Games

by Wouter van Toll Arjan Egges Jeroen D. Fokker

Developing computer games is a perfect way to learn how to program in modern programming languages. This book teaches how to program in C# through the creation of computer games – and without requiring any previous programming experience.Contrary to most programming books, van Toll, Egges, and Fokker do not organize the presentation according to programming language constructs, but instead use the structure and elements of computer games as a framework. For instance, there are chapters on dealing with player input, game objects, game worlds, game states, levels, animation, physics, and intelligence. The reader will be guided through the development of four games showing the various aspects of game development. Starting with a simple shooting game, the authors move on to puzzle games consisting of multiple levels, and conclude the book by developing a full-fledged platform game with animation, game physics, and intelligent enemies. They show a number of commonly used techniques in games, such as drawing layers of sprites, rotating, scaling and animating sprites, dealing with physics, handling interaction between game objects, and creating pleasing visual effects. At the same time, they provide a thorough introduction to C# and object-oriented programming, introducing step by step important programming concepts such as loops, methods, classes, collections, and exception handling.This second edition includes a few notable updates. First of all, the book and all example programs are now based on the library MonoGame 3.6, instead of the obsolete XNA Game Studio. Second, instead of explaining how the example programs work, the text now invites readers to write these programs themselves, with clearly marked reference points throughout the text. Third, the book now makes a clearer distinction between general (C#) programming concepts and concepts that are specific to game development. Fourth, the most important programming concepts are now summarized in convenient “Quick Reference” boxes, which replace the syntax diagrams of the first edition. Finally, the updated exercises are now grouped per chapter and can be found at the end of each chapter, allowing readers to test their knowledge more directly.The book is also designed to be used as a basis for a game-oriented programming course. Supplementary materials for organizing such a course are available on an accompanying web site, which also includes all example programs, game sprites, sounds, and the solutions to all exercises.

Learning C for Arduino

by Syed Omar Towaha

Ultimate guide for programming Arduino with C About This Book • Get hands-on experience with the Ardruino board and learn to control it with your programming skills • Learn the essential concepts of C such as variables, data structures, functions, loops, and pointers • Work with electronic devices such as LEDs, switches, and motors and connect them to Arduino using C Who This Book Is For This book is for hobbyists who have no knowledge about programming and microcontrollers, but are keen to learn C programming using a very affordable hardware device. What You Will Learn • Play with mathematical operations using C • Use logical operations and loops to play with LEDs and the Arduino board • Create custom functions using C and connect an SD card to the Arduino • Use Object-oriented Programming to connect a GSM module to the Arduino board • Play with an LCD board and Servo using standard Arduino libraries • Build projects using Arduino such as a LED cube, a smart weather system, and home security • Identify and fix common errors on an Arduino board In Detail This book will start with the fundamentals of C programming and programming topics, such data types, functions, decision making, program loops, pointers, and structures, with the help of an Arduino board. Then you will get acquainted with Arduino interactions with sensors, LEDs, and autonomous systems and setting up the Arduino environment. Moving on you will also learn how to work on the digital and analog I/O, establish serial communications with autonomous systems, and integrate with electronic devices. By the end of the book, you will be able to make basic projects such as LED cube and smart weather system that leverages C. Style and approach This comprehensive step-by-step guide starts with the basic concepts of C for your Arduino board. It will teach you how to leverage C to explore the capabilities of Arduino.

Learning C++ Functional Programming

by Wisnu Anggoro

Apply Functional Programming techniques to C++ to build highly modular, testable, and reusable code About This Book • Modularize your applications and make them highly reusable and testable • Get familiar with complex concepts such as metaprogramming, concurrency, and immutability • A highly practical guide to building functional code in C++ filled with lots of examples and real-world use cases Who This Book Is For This book is for C++ developers comfortable with OOP who are interested in learning how to apply the functional paradigm to create robust and testable apps. What You Will Learn • Get to know the difference between imperative and functional approaches • See the use of first-class functions and pure functions in a functional style • Discover various techniques to apply immutable state to avoid side effects • Design a recursive algorithm effectively • Create faster programs using lazy evaluation • Structure code using design patterns to make the design process easier • Use concurrency techniques to develop responsive software • Learn how to use the C++ Standard Template Library and metaprogramming in a functional way to improve code optimization In Detail Functional programming allows developers to divide programs into smaller, reusable components that ease the creation, testing, and maintenance of software as a whole. Combined with the power of C++, you can develop robust and scalable applications that fulfill modern day software requirements. This book will help you discover all the C++ 17 features that can be applied to build software in a functional way. The book is divided into three modules—the first introduces the fundamentals of functional programming and how it is supported by modern C++. The second module explains how to efficiently implement C++ features such as pure functions and immutable states to build robust applications. The last module describes how to achieve concurrency and apply design patterns to enhance your application's performance. Here, you will also learn to optimize code using metaprogramming in a functional way. By the end of the book, you will be familiar with the functional approach of programming and will be able to use these techniques on a daily basis. Style and approach This book uses a module-based approach, where each module will cover important aspects of functional programming in C++ and will help you develop efficient and robust applications through gaining a practical understanding.

Learning C# Programming With Unity 3D (PDF)

by Ryo Alexander Okita

Designed to give you enough familiarity in a programming language to be immediately productive, Learning C# Programming with Unity 3D provides the basics of programming and brings you quickly up to speed. Organized into easy-to-follow lessons, the book covers how C# is used to make a game in Unity3D. After reading this book, you will be armed with the knowledge required to feel confident in learning more. You’ll have what it takes to at least look at code without your head spinning. Writing a massive multiplayer online role-playing game is quite hard, of course, but learning how to write a simple behavior isn’t. Like drawing, you start off with the basics such as spheres and cubes. After plenty of practice, you’ll be able to create a real work of art. This applies to writing code―you start off with basic calculations, then move on to the logic that drives a complex game. By the end of this book, you will have the skills to be a capable programmer, or at least know what is involved with how to read and write code. Although you could go online and find videos and tutorials, there is a distinct advantage when it comes to learning things in order and in one place. Most online tutorials for C# are scattered, disordered, and incohesive. It’s difficult to find a good starting point, and even more difficult to find a continuous list of tutorials to bring you to any clear understanding of the C# programming language. This book not only gives you a strong foundation, but puts you on the path to game development.

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