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Learning iOS 8 Game Development Using Swift

by Siddharth Shekar

This book is for novices as well as proficient game developers who want to learn more about game development using Swift. If you are from a 2D game development background and would like to learn the basics of 3D game development, this book is for you. Additionally, if you want to learn the basics of graphics programming and shaders, this book will be a good starting point.

Learning iOS Penetration Testing

by Swaroop Yermalkar

Learning iOS Security

by Allister Banks Charles S. Edge

This book is intended for mobile security professionals who want to learn how to secure iOS operating systems and its applications. Any knowledge of iOS architecture would be an added advantage.

Learning iOS UI Development

by Yari D'Areglia

Implement complex iOS user interfaces with ease using Swift About This Book • Build compelling user interfaces that users will enjoy using the iOS UIKit framework • Make your iOS apps easily recognizable and familiar with the UIKit framework • Use this comprehensive, step-by-step guide to create a complete custom layout Who This Book Is For This easy-to-follow guide is perfect for beginner-level iOS developers who want to become proficient in user interface development. It would also be useful for experienced iOS developers who need a complete overview of this broad topic all in one place, without having to consult various sources. What You Will Learn • Understand the basic requirements to work with iOS user interfaces • Get to know about the UI tools, frameworks, and built-in components • Plot dynamic layout structures using Auto Layout • Shape and implement adaptive user interfaces for different screen sizes • Draw and animate your user interfaces using the CALayer and UIKit animations • Intercept and handle user touches to create user interface interactivity • Create and depict totally custom controls • Design with iOS through Core Graphics In Detail Through this comprehensive one-stop guide, you'll get to grips with the entire UIKit framework and in a flash, you'll be creating modern user interfaces for your iOS devices using Swift. Starting with an overview of the iOS drawing system and the available tools, you will then learn how to use these technologies to create adaptable layouts and custom elements for your applications. Next, you'll be introduced to other topics such as animation and code-drawing with Core Graphics, which will give you all the knowledge you need to create astonishing user interfaces. By the end of this book, you will have a solid foundation in iOS user interface development and will have gained valuable insights on the process of building firm and complex UIs. Style and approach This concise yet information-packed guide is full of step-by-step instructions and screenshots of real-life examples, delivered in a direct manner, to get you creating modern user interfaces for your iOS devices using SWIFT in no time.

Learning iPhone Game Development with Cocos2D 3.0

by Kirill Muzykov

This book is an easy-to-follow, step-by-step beginner's guide covering the full process of creating a game. It is packed with examples and illustrations, with comprehensive coverage of each topic. If you want to learn how to make games using the Cocos2D framework, this book is for you. If you would like to build a good foundation for a career in game development as an independent game developer or at a game studio, or if you just want to make games as a hobby, then you'll love this book. You should have some basic programming experience with Objective-C and Xcode. To run the code in this book, you will also need an Intel-based Macintosh running OS X Mountain Lion (or later).

Learning IPython for Interactive Computing and Data Visualization - Second Edition

by Cyrille Rossant

Get started with Python for data analysis and numerical computing in the Jupyter notebook About This Book • Learn the basics of Python in the Jupyter Notebook • Analyze and visualize data with pandas, NumPy, matplotlib, and seaborn • Perform highly-efficient numerical computations with Numba, Cython, and ipyparallel Who This Book Is For This book targets students, teachers, researchers, engineers, analysts, journalists, hobbyists, and all data enthusiasts who are interested in analyzing and visualizing real-world datasets. If you are new to programming and data analysis, this book is exactly for you. If you're already familiar with another language or analysis software, you will also appreciate this introduction to the Python data analysis platform. Finally, there are more technical topics for advanced readers. No prior experience is required; this book contains everything you need to know. What You Will Learn • Install Anaconda and code in Python in the Jupyter Notebook • Load and explore datasets interactively • Perform complex data manipulations effectively with pandas • Create engaging data visualizations with matplotlib and seaborn • Simulate mathematical models with NumPy • Visualize and process images interactively in the Jupyter Notebook with scikit-image • Accelerate your code with Numba, Cython, and IPython.parallel • Extend the Notebook interface with HTML, JavaScript, and D3 In Detail Python is a user-friendly and powerful programming language. IPython offers a convenient interface to the language and its analysis libraries, while the Jupyter Notebook is a rich environment well-adapted to data science and visualization. Together, these open source tools are widely used by beginners and experts around the world, and in a huge variety of fields and endeavors. This book is a beginner-friendly guide to the Python data analysis platform. After an introduction to the Python language, IPython, and the Jupyter Notebook, you will learn how to analyze and visualize data on real-world examples, how to create graphical user interfaces for image processing in the Notebook, and how to perform fast numerical computations for scientific simulations with NumPy, Numba, Cython, and ipyparallel. By the end of this book, you will be able to perform in-depth analyses of all sorts of data. Style and approach This is a hands-on beginner-friendly guide to analyze and visualize data on real-world examples with Python and the Jupyter Notebook.

Learning Issues for Intelligent Tutoring Systems (Cognitive Science)

by Heinz Mandl Alan Lesgold

Learning Issues for Intelligent Tutoring Systems arrays the most current and exciting research in this dynamic and growing area of cognitive science. The various contributions address the design and use of instructional systems as well as the important theoretical and practical questions involved in implementing knowledge-based systems. This book offers complete and up-to-date reviews of the major research programs in computer-aided instruction and intelligent tutoring systems. Learning Issues for Intelligent Tutoring Systems is an important and useful introduction to this rapidly changing field.

Learning Java: A Test-Driven Approach

by Joshua Crotts

This introductory textbook on Java programming is different from others by its emphasis on test-driven development. Writing tests before designing the implementation is incredibly important for debugging purposes and understanding the desired outcome. While testing is often an afterthought in other Java textbooks (being placed at the very end or not at all, which is in some ways cruel to withhold such capabilities from the student), this text takes a different, perhaps "functional“ approach to learning Java: it introduces testing and methods from the start, followed by conditionals, recursion, and loops (on purpose in this very order). It then dives deep into data structures and the Java Collections API, including streams and generics. After this, it pivots to object-oriented programming, exceptions and I/O, searching and sorting, algorithm analysis, and eventually advanced Java/programming topics. This ordering of topics is well adjusted to prepare students to subsequent upper-level courses in data structure or algorithm design and implementation. The approach is illuminated by numerous code snippets and the students’ understanding is consolidated by about 250 exercises covering all topics covered in the book. With this book, readers will not only learn how to program Java, but also acquire a necessary precondition for successfully writing and testing commercial software.

Learning Java by Building Android Games

by John Horton

If you are completely new to either Java, Android, or game programming and are aiming to publish Android games, then this book is for you. This book also acts as a refresher for those who already have experience in Java on another platforms or other object-oriented languages.

Learning Java by Building Android Games: Learn Java and Android from scratch by building six exciting games

by John Horton

Get ready for a fun-filled experience of learning Java by developing games for the Android platform Key Features Learn Java, Android, and object-oriented programming from scratch Build games including Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and a 2D Scrolling Shooter Create and design your own games, such as an open-world platform game Book Description Android is one of the most popular mobile operating systems presently. It uses the most popular programming language, Java, as the primary language for building apps of all types. However, this book is unlike other Android books in that it doesn't assume that you already have Java proficiency. This new and expanded second edition of Learning Java by Building Android Games shows you how to start building Android games from scratch. The difficulty level will grow steadily as you explore key Java topics, such as variables, loops, methods, object oriented programming, and design patterns, including code and examples that are written for Java 9 and Android P. At each stage, you will put what you've learned into practice by developing a game. You will build games such as Minesweeper, Retro Pong, Bullet Hell, and Classic Snake and Scrolling Shooter games. In the later chapters, you will create a time-trial, open-world platform game. By the end of the book, you will not only have grasped Java and Android but will also have developed six cool games for the Android platform. What you will learn Set up a game development environment in Android Studio Implement screen locking, screen rotation, pixel graphics, and play sound effects Respond to a player's touch, and program intelligent enemies who challenge the player in different ways Learn game development concepts, such as collision detection, animating sprite sheets, simple tracking and following, AI, parallax backgrounds, and particle explosions Animate objects at 60 frames per second (FPS) and manage multiple independent objects using Object-Oriented Programming (OOP) Understand the essentials of game programming, such as design patterns, object-oriented programming, Singleton, strategy, and entity-component patterns Learn how to use the Android API, including Activity lifecycle, detecting version number, SoundPool API, Paint, Canvas, and Bitmap classes Build a side-scrolling shooter and an open world 2D platformer using advanced OOP concepts and programming patterns Who this book is for Learning Java by Building Android Games is for you if you are completely new to Java, Android, or game programming and want to make Android games. This book also acts as a refresher for those who already have experience of using Java on Android or any other platform without game development experience.

Learning Java by Building Android Games: Learn Java and Android from scratch by building six exciting games

by John Horton

Get ready for a fun-filled experience of learning Java by developing games for the Android platform Key Features Learn Java, Android, and object-oriented programming from scratch Build games including Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and a 2D Scrolling Shooter Create and design your own games, such as an open-world platform game Book Description Android is one of the most popular mobile operating systems presently. It uses the most popular programming language, Java, as the primary language for building apps of all types. However, this book is unlike other Android books in that it doesn't assume that you already have Java proficiency. This new and expanded second edition of Learning Java by Building Android Games shows you how to start building Android games from scratch. The difficulty level will grow steadily as you explore key Java topics, such as variables, loops, methods, object oriented programming, and design patterns, including code and examples that are written for Java 9 and Android P. At each stage, you will put what you've learned into practice by developing a game. You will build games such as Minesweeper, Retro Pong, Bullet Hell, and Classic Snake and Scrolling Shooter games. In the later chapters, you will create a time-trial, open-world platform game. By the end of the book, you will not only have grasped Java and Android but will also have developed six cool games for the Android platform. What you will learn Set up a game development environment in Android Studio Implement screen locking, screen rotation, pixel graphics, and play sound effects Respond to a player's touch, and program intelligent enemies who challenge the player in different ways Learn game development concepts, such as collision detection, animating sprite sheets, simple tracking and following, AI, parallax backgrounds, and particle explosions Animate objects at 60 frames per second (FPS) and manage multiple independent objects using Object-Oriented Programming (OOP) Understand the essentials of game programming, such as design patterns, object-oriented programming, Singleton, strategy, and entity-component patterns Learn how to use the Android API, including Activity lifecycle, detecting version number, SoundPool API, Paint, Canvas, and Bitmap classes Build a side-scrolling shooter and an open world 2D platformer using advanced OOP concepts and programming patterns Who this book is for Learning Java by Building Android Games is for you if you are completely new to Java, Android, or game programming and want to make Android games. This book also acts as a refresher for those who already have experience of using Java on Android or any other platform without game development experience.

Learning Java Functional Programming

by Richard M Reese

Create robust and maintainable Java applications using the functional style of programming About This Book • Explore how you can blend object-oriented and functional programming styles in Java • Use lambda expressions to write flexible and succinct code • A tutorial that strengthens your fundamentals in functional programming techniques to enhance your applications Who This Book Is For If you are a Java developer with object-oriented experience and want to use a functional programming approach in your applications, then this book is for you. All you need to get started is familiarity with basic Java object-oriented programming concepts. What you will learn • Use lambda expressions to simplyfy code • Use function composition to achieve code fluency • Apply streams to simply implementations and achieve parallelism • Incorporate recursion to support an application's functionality • Provide more robust implementations using Optionals • Implement design patterns with less code • Refactor object-oriented code to create a functional solution • Use debugging and testing techniques specific to functional programs In Detail Functional programming is an increasingly popular technology that allows you to simplify many tasks that are often cumbersome and awkward using an object-oriented approach. It is important to understand this approach and know how and when to apply it. Functional programming requires a different mindset, but once mastered it can be very rewarding. This book simplifies the learning process as a problem is described followed by its implementation using an object-oriented approach and then a solution is provided using appropriate functional programming techniques. Writing succinct and maintainable code is facilitated by many functional programming techniques including lambda expressions and streams. In this book, you will see numerous examples of how these techniques can be applied starting with an introduction to lambda expressions. Next, you will see how they can replace older approaches and be combined to achieve surprisingly elegant solutions to problems. This is followed by the investigation of related concepts such as the Optional class and monads, which offer an additional approach to handle problems. Design patterns have been instrumental in solving common problems. You will learn how these are enhanced with functional techniques. To transition from an object-oriented approach to a functional one, it is useful to have IDE support. IDE tools to refactor, debug, and test functional programs are demonstrated through the chapters. The end of the book brings together many of these functional programming techniques to create a more comprehensive application. You will find this book a very useful resource to learn and apply functional programming techniques in Java. Style and approach In this tutorial, each chapter starts with an introduction to the terms and concepts covered in that chapter. It quickly progresses to contrast an object-oriented approach with a functional approach using numerous code examples.

Learning Java Lambdas

by Toby Weston

Understand and utilize Java Lambdas About This Book • Take a deep dive into one of the single most important additions to modern Java • Master Java lambdas, and fully understand functions, classes, and scope. • Improve your programming skills, which will enable you to write cleaner and more dynamic code Who This Book Is For Learning Java Lambdas is for developers looking to upgrade their Java skills and familiarize themselves with one of the most important new features of Java. This book is not for absolute beginners and will be more suited to professionals who are already comfortable with Java coding. You should have a basic knowledge of Java before reading this book. What You Will Learn • What a lambda is and how it differs from other Java features • How to use lambdas effectively in your own projects • The use of method references and advanced scoping • The difference between lambdas and closures • The differences in bytecode produced when using lambdas In Detail In this short book, we take an in-depth look at lambdas in Java, and their supporting features. The book covers essential topics, such as functional interfaces and type inference, and the key differences between lambdas and closures. You will learn about the background to functional programming and lambdas, before moving on to understanding the basic syntax of lambdas and what differentiates these anonymous functions from standard anonymous classes. Lastly, you'll learn how to invoke lambdas and look at the bytecode generated. After reading this book, you'll understand lambdas in depth, their background, syntax, implementation details, and how and when to use them. You'll also have a clear knowledge of the difference between functions and classes, and why that's relevant to lambdas. This knowledge will enable you to appreciate the improvements to type inference that drive a lot of the new features in modern Java, and will increase your understanding of method references and scoping. Style and approach This book is a deep dive into one of the core new features of the Java language – Lambdas. It covers them in great details, making sure that you fully understand how lambdas work, and how they can be put to use in your own programs.

Learning Java Programming in Clara‘s World

by Anton Bogdanovych Tomas Trescak

This book introduces the key concepts of Java programming through the eyes of a small ladybug called Clara. Clara is a fun and extremely obedient insect, whose journey starts with limited skills. Readers learn programming by making Clara move around and manipulate objects in her world. As the book progresses, Clara becomes more intelligent and acquires new skills and (together with readers) learns by tackling some of the world’s greatest challenges. The book explains programming concepts through real-world problems such as launching rockets into space, automatically patching potholes, developing a vacuum cleaner robot, simulating projectile motion, dynamically avoiding obstacles, delivering mail, etc. Every chapter of the book starts by presenting a challenge and then continues to explain new programming concepts with the focus on tackling this challenge. Focusing the new material explanation on these challenges helps to remind the readers of how this material is connected with the problems that they may encounter in the real world and makes it easier to relate to. You can explore all programming challenges presented in this book on the Clara’s World website. Every programming problem covered in the book has a corresponding link to a problem template (for those readers willing to attempt the problem themselves), the link to the solution of this problem and a video recording of us solving this problem step-by-step. In addition, at the end of each chapter there is a link to fun exercises that readers are recommended to complete.

Learning Java Through Games

by Lubomir Stanchev

Learning Java Through Games teaches students how to use the different features of the Java language as well as how to program. Suitable for self-study or as part of a two-course introduction to programming, the book covers as much material as possible from the latest Java standard while requiring no previous programming experience. Taking an applic

Learning Java with Games

by Chong-Wei Xu

This innovative approach to teaching Java language and programming uses game design development as the method to applying concepts.Instead of teaching game design using Java, projects are designed to teach Java in a problem-solving approach that is both a fun and effective. Learning Java with Games introduces the concepts of Java and coding; then uses a project to emphasize those ideas. It does not treat the object-oriented and procedure and loop parts of Java as two separate entities to be covered separately, but interweaves the two concepts so the students get a better picture of what Java is. After studying a rich set of projects, the book turns to build up a “Three-layer Structure for Games” as an architecture template and a guiding line for designing and developing video games. The proposed three-layer architecture not only merges essential Java object-oriented features but also addresses loosely coupled software architecture.

Learning JavaScript Data Structures and Algorithms

by Loiane Groner

If you are a JavaScript developer or someone who has basic knowledge of JavaScript, and want to explore its optimum ability, this fast-paced book is definitely for you. Programming logic is the only thing you need to know to start having fun with algorithms.

Learning JavaScript Data Structures and Algorithms: Write complex and powerful JavaScript code using the latest ECMAScript

by Loiane Groner

Create classic data structures and algorithms such as depth-first search and breadth-first search, learn recursion, as well as create and use a heap data structure using JavaScriptAbout This BookImplement common data structures and the associated algorithms along with the context in which they are usedMaster existing JavaScript data structures such as arrays, sets, and maps, and learn how to implement new ones such as stacks, linked lists, trees, and graphs in ES 8Develop abstract data types to make JavaScript a more flexible and powerful programming languageWho This Book Is ForIf you're a JavaScript developer who wants to dive deep into JavaScript and write complex programs using JavaScript data structures and algorithms, this book is for you.What You Will LearnDeclare, initialize, add, and remove items from arrays, stacks, and queuesCreate and use linked lists, doubly linked lists, and circular linked listsStore unique elements with hash tables, dictionaries, and setsExplore the use of binary trees and binary search treesSort data structures using algorithms such as bubble sort, selection sort, insertion sort, merge sort, and quick sortSearch elements in data structures using sequential sort and binary searchIn DetailA data structure is a particular way of organizing data in a computer to utilize resources efficiently. Data structures and algorithms are the base of every solution to any programming problem. With this book, you will learn to write complex and powerful code using the latest ES 2017 features.Learning JavaScript Data Structures and Algorithms begins by covering the basics of JavaScript and introduces you to ECMAScript 2017, before gradually moving on to the most important data structures such as arrays, queues, stacks, and linked lists. You will gain in-depth knowledge of how hash tables and set data structures function as well as how trees and hash maps can be used to search files in an HD or represent a database. This book serves as a route to take you deeper into JavaScript. You'll also get a greater understanding of why and how graphs, one of the most complex data structures, are largely used in GPS navigation systems in social networks.Toward the end of the book, you'll discover how all the theories presented in this book can be applied to solve real-world problems while working on your own computer networks and Facebook searches.Style and approachEasy to follow guide which will cover the most used data structures and sorting/searching algorithms known in the computer science world along with examples to help the readers understand each chapter thoroughly.

Learning JavaScript Data Structures and Algorithms: Write complex and powerful JavaScript code using the latest ECMAScript

by Loiane Groner

Create classic data structures and algorithms such as depth-first search and breadth-first search, learn recursion, as well as create and use a heap data structure using JavaScriptAbout This BookImplement common data structures and the associated algorithms along with the context in which they are usedMaster existing JavaScript data structures such as arrays, sets, and maps, and learn how to implement new ones such as stacks, linked lists, trees, and graphs in ES 8Develop abstract data types to make JavaScript a more flexible and powerful programming languageWho This Book Is ForIf you're a JavaScript developer who wants to dive deep into JavaScript and write complex programs using JavaScript data structures and algorithms, this book is for you.What You Will LearnDeclare, initialize, add, and remove items from arrays, stacks, and queuesCreate and use linked lists, doubly linked lists, and circular linked listsStore unique elements with hash tables, dictionaries, and setsExplore the use of binary trees and binary search treesSort data structures using algorithms such as bubble sort, selection sort, insertion sort, merge sort, and quick sortSearch elements in data structures using sequential sort and binary searchIn DetailA data structure is a particular way of organizing data in a computer to utilize resources efficiently. Data structures and algorithms are the base of every solution to any programming problem. With this book, you will learn to write complex and powerful code using the latest ES 2017 features.Learning JavaScript Data Structures and Algorithms begins by covering the basics of JavaScript and introduces you to ECMAScript 2017, before gradually moving on to the most important data structures such as arrays, queues, stacks, and linked lists. You will gain in-depth knowledge of how hash tables and set data structures function as well as how trees and hash maps can be used to search files in an HD or represent a database. This book serves as a route to take you deeper into JavaScript. You'll also get a greater understanding of why and how graphs, one of the most complex data structures, are largely used in GPS navigation systems in social networks.Toward the end of the book, you'll discover how all the theories presented in this book can be applied to solve real-world problems while working on your own computer networks and Facebook searches.Style and approachEasy to follow guide which will cover the most used data structures and sorting/searching algorithms known in the computer science world along with examples to help the readers understand each chapter thoroughly.

Learning JavaScript Data Structures and Algorithms: Write Complex And Powerful Javascript Code Using The Latest Ecmascript, 3rd Edition

by Loiane Groner

A data structure is a particular way of organizing data in a computer to utilize resources efficiently. Data structures and algorithms are the base of every solution to any programming problem. With this book, you will learn to write complex and powerful code using the latest ES 8 features.

Learning JavaScript Data Structures and Algorithms - Second Edition

by Loiane Groner

Hone your skills by learning classic data structures and algorithms in JavaScriptAbout This BookUnderstand common data structures and the associated algorithms, as well as the context in which they are used.Master existing JavaScript data structures such as array, set and map and learn how to implement new ones such as stacks, linked lists, trees and graphs.All concepts are explained in an easy way, followed by examples.Who This Book Is ForIf you are a student of Computer Science or are at the start of your technology career and want to explore JavaScript's optimum ability, this book is for you. You need a basic knowledge of JavaScript and programming logic to start having fun with algorithms.What You Will LearnDeclare, initialize, add, and remove items from arrays, stacks, and queuesGet the knack of using algorithms such as DFS (Depth-first Search) and BFS (Breadth-First Search) for the most complex data structuresHarness the power of creating linked lists, doubly linked lists, and circular linked listsStore unique elements with hash tables, dictionaries, and setsUse binary trees and binary search treesSort data structures using a range of algorithms such as bubble sort, insertion sort, and quick sortIn DetailThis book begins by covering basics of the JavaScript language and introducing ECMAScript 7, before gradually moving on to the current implementations of ECMAScript 6. You will gain an in-depth knowledge of how hash tables and set data structure functions, as well as how trees and hash maps can be used to search files in a HD or represent a database. This book is an accessible route deeper into JavaScript. Graphs being one of the most complex data structures you'll encounter, we'll also give you a better understanding of why and how graphs are largely used in GPS navigation systems in social networks.Toward the end of the book, you'll discover how all the theories presented by this book can be applied in real-world solutions while working on your own computer networks and Facebook searches.Style and approachThis book gets straight to the point, providing you with examples of how a data structure or algorithm can be used and giving you real-world applications of the algorithm in JavaScript. With real-world use cases associated with each data structure, the book explains which data structure should be used to achieve the desired results in the real world.

Learning JavaScript Robotics

by Kassandra Perch

Design, build, and program your own remarkable robots with JavaScript and open source hardware About This Book • Learn how to leverage Johnny-Five's Read, Eval, Print Loop, and Event API to write robot code with JavaScript • Unlock a world of exciting possibilities by hooking your JavaScript-programmed robots up to the internet and using external data and APIs • Move your project code from the Arduino Uno to a multitude of other robotics platforms Who This Book Is For If you've worked with Arduino before or are new to electronics and would like to try writing sketches in JavaScript, then this book is for you! Basic knowledge of JavaScript and Node.js will help you get the most out of this book. What You Will Learn • Familiarise yourself with Johnny-Five Read, Eval, and Print Loop (REPL) to modify and debug robotics code in real time • Build robots with basic output devices to create projects that light up, make noise, and more • Create projects with complex output devices, and employ the Johnny-Five API to simplify the use of components that require complex interfaces, such as I2C • Make use of sensors and input devices to allow your robotics projects to survey the world around them and accept input from users • Use the Sensor and Motor objects to make it much easier to move your robotics projects • Learn about the Animation API that will allow you to program complex movements using timing and key frames • Bring in other devices to your Johnny-Five projects, such as USB devices and remotes • Connect your Johnny-Five projects to external APIs and create your own Internet of Things! In Detail There has been a rapid rise in the use of JavaScript in recent times in a variety of applications, and JavaScript robotics has seen a rise in popularity too. Johnny-Five is a framework that gives NodeBots a consistent API and platform across several hardware systems. This book walks you through basic robotics projects including the physical hardware builds and the JavaScript code for them. You'll delve into the concepts of Johnny-Five and JS robotics. You'll learn about various components such as Digital GPIO pins, PWM output pins, Sensors, servos, and motors to be used with Johnny-Five along with some advanced components such as I2C, and SPI. You will learn to connect your Johnny-Five robots to internet services and other NodeBots to form networks. By the end of this book, you will have explored the benefits of the Johnny-Five framework and the many devices it unlocks. Style and approach This step-by-step guide to the Johnny-Five ecosystem is explained in a conversational style, packed with examples and tips. Each chapter also explores the Johnny-Five documentation to enable you to start exploring the API on your own.

Learning Joomla! 3 Extension Development

by Tim Plummer

In DetailJoomla 3 is the first of the major open source content management systems that was meant to be mobile friendly by default. Joomla uses object-oriented principles, is database agnostic, and has the best mix of functionality, extensibility, and user friendliness. Add to that the fact that Joomla is completely community driven, and you have a winning combination that is available to everyone, and is the perfect platform to build your own custom applications."Learning Joomla! 3 Extension Development" is an integrated series of practical, hands-on tutorials that guide you through building and extending Joomla plugins, modules, and components. With Joomla having been downloaded well over 35 million times, there is a huge market for Joomla extensions, so you could potentially earn some extra cash in your spare time using your newly acquired Joomla extension development skills.We will start with developing simple plugins and modules, and then progress to more complex backend and frontend component development. Then we will try our hand at ethical hacking, so you will learn about common security vulnerabilities and what you can do to avoid them. After that we will look at how you can prepare your extensions for distribution and updates, as well as how you can extend your components with various plugins and modules. Finally, you will end up with a fully functioning package of extensions that you can use on your own site or share with others.If you want to build your own custom applications in Joomla, then "Learning Joomla! 3 Extension Development" will teach you everything you need to know in a practical, hands-on manner.ApproachA practical guide with step-by-step examples that build on each other so you can learn by doing and get hands-on knowledge about creating your plugins, modules, and components in Joomla.Who this book is for"Learning Joomla! 3 Extension Development" is for developers who want to create their own Joomla extensions. It is assumed you will have some basic PHP, HTML, and CSS knowledge, but you don't need any prior Joomla programming experience. This book will also be useful to people who just want to make minor customizations to existing Joomla extensions and build on the work of others in the open source spirit.

Learning jqPlot

by Scott Gottreu

If you are a developer with a good understanding of JavaScript and jQuery and have been burdened with the task of analyzing and presenting some data, this book will provide you with the start you need to create some very attractive data visualizations.

Learning jQuery

by Jonathan Chaffer Karl Swedberg

In DetailTo build interesting, interactive sites, developers are turning to JavaScript libraries such as jQuery to automate common tasks and simplify complicated ones. Because many web developers have more experience with HTML and CSS than with JavaScript, the library's design lends itself to a quick start for designers with little programming experience. Experienced programmers will also be aided by its conceptual consistency.Learning jQuery Third Edition is revised and updated for version 1.6 of jQuery. You will learn the basics of jQuery for adding interactions and animations to your pages. Even if previous attempts at writing JavaScript have left you baffled, this book will guide you past the pitfalls associated with AJAX, events, effects, and advanced JavaScript language features.Starting with an introduction to jQuery, you will first be shown how to write a functioning jQuery program in just three lines of code. Learn how to add impact to your actions through a set of simple visual effects and to create, copy, reassemble, and embellish content using jQuery's DOM modification methods. The book will step you through many detailed, real-world examples, and even equip you to extend the jQuery library itself with your own plug-ins.ApproachStep through each of the core concepts of the jQuery library, building an overall picture of its capabilities. Once you have thoroughly covered the basics, the book returns to each concept to cover more advanced examples and techniques.Who this book is forThis book is for web designers who want to create interactive elements for their designs, and for developers who want to create the best user interface for their web applications. Basic JavaScript programming and knowledge of HTML and CSS is required. No knowledge of jQuery is assumed, nor is experience with any other JavaScript libraries.

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