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Let's Play!: Was wir aus Computerspielen über das Leben lernen können (Über/Strom: Wegweiser durchs digitale Zeitalter)

by Mario Donick

Computer- und Videospiele sind mittlerweile so vielfältig, dass sich aus ihnen viel lernen lässt: über unsere eigene Wahrnehmung, über unseren Umgang mit Erwartungen und Enttäuschungen, über Geduld und Ungeduld, über Vorurteile und Weltbilder, über menschliche Kommunikation und Kooperation und vieles mehr.Das Buch ist ein Reiseführer durch die Welt der Spiele und richtet sich nicht nur an alle, die mit Computerspielen aufgewachsen sind, sondern auch an jene, die Spielen nach wie vor skeptisch gegenüberstehen.Auf unseren Touren wird deutlich, wie vielfältig und anregend Computerspiele heute sind – dass sie nicht nur bloße Konsumprodukte einer viele Millionen Euro schweren Unterhaltungsindustrie sind, sondern buntes Zeugnis menschlicher Kreativität. Das Buch zeigt Ihnen, wie Spiele uns allen Möglichkeiten zur kreativen Entfaltung bieten – oft in einem viel weiteren Sinne, als Spiele-Entwicklerinnen und -Entwickler selbst vorhersehen können.

Let's Play Murder

by Kesia Lupo

Squid Game meets Agatha Christie in this locked-room virtual reality murder mystery, where the only option is to win – or die trying…_______________Video games have never been more murderous. Veronica wakes up trapped with four strangers in a sprawling manor house in a snow storm with a dead body, a mystery right out of an Agatha Christie novel. It feels so real – but it isn't. This is VR and this is THE Game; a rumoured Easter Egg hidden in other VR games that draws you into a competition for a prize beyond your wildest dreams. And there's no escaping the VR world until the Game is won.But while Veronica and her fellow players are trying to figure out the puzzle, something is not right in the VR world. Blackouts, glitches, NPCs acting strange, and a mysterious figure haunting their footsteps. Then when a player dies, and also dies in real life, all hell breaks loose. Without warning, the game Veronica thought she was playing gets overshadowed by a much darker, and much more real, mystery: who is killing us?'It may not be a game Veronica wanted to play, but it's one that she has to win – or die trying.

Let's Play Murder

by Kesia Lupo

Squid Game meets Agatha Christie in this locked-room virtual reality murder mystery, where the only option is to win – or die trying…_______________Video games have never been more murderous. Veronica wakes up trapped with four strangers in a sprawling manor house in a snow storm with a dead body, a mystery right out of an Agatha Christie novel. It feels so real – but it isn't. This is VR and this is THE Game; a rumoured Easter Egg hidden in other VR games that draws you into a competition for a prize beyond your wildest dreams. And there's no escaping the VR world until the Game is won.But while Veronica and her fellow players are trying to figure out the puzzle, something is not right in the VR world. Blackouts, glitches, NPCs acting strange, and a mysterious figure haunting their footsteps. Then when a player dies, and also dies in real life, all hell breaks loose. Without warning, the game Veronica thought she was playing gets overshadowed by a much darker, and much more real, mystery: who is killing us?'It may not be a game Veronica wanted to play, but it's one that she has to win – or die trying.

Let's Read and Talk About... Internet Safety (Let's Read and Talk About... #5)

by Anne Rooney

The Internet offers great ways to learn new things and keep in touch with people you know, but children need to be careful. In this book children can find out why why they need to be careful online, how to be safe when using social networking sites, how to keep their passwords safe, how to avoid cyberbullying and much more.Internet Safety is part of the Let's read and talk about series. Each book has a range of questions to help children with speaking and listening skills, and 'take action' panels which give ideas for activities. Free downloadable activity sheets are also available to accompany the books at: www.franklinwatts.co.uk/downloads.

Let's Stop Teaching and Start Designing Learning: A Practical Guide

by Jason Kennedy

How can you shift from a focus on content to the creation of active learning experiences? In this practical resource, author Jason Kennedy provides a blueprint to help you stop "teaching" and start designing learning, so you can improve students’ critical thinking, decision making, problem solving, and collaboration with others, preparing them for their futures beyond school doors. The framework for learning design covers components of planning (learning targets), of instruction (the opening, learning task, skills, tools, and success criteria), and of the work session (choices, pathways, feedback, and assessment). Appropriate for teachers of any subject area, the book also offers wide variety of tools to help you implement the ideas in your own setting.

Let's Stop Teaching and Start Designing Learning: A Practical Guide

by Jason Kennedy

How can you shift from a focus on content to the creation of active learning experiences? In this practical resource, author Jason Kennedy provides a blueprint to help you stop "teaching" and start designing learning, so you can improve students’ critical thinking, decision making, problem solving, and collaboration with others, preparing them for their futures beyond school doors. The framework for learning design covers components of planning (learning targets), of instruction (the opening, learning task, skills, tools, and success criteria), and of the work session (choices, pathways, feedback, and assessment). Appropriate for teachers of any subject area, the book also offers wide variety of tools to help you implement the ideas in your own setting.

Letters from Lexington: Reflections on Propaganda (Chomsky from Routledge)

by Noam Chomsky

Upon its original publication in 1993, Letters from Lexington reaffirmed Noam Chomsky's status as one of the most incisive critics of the American media. Reissued with a new foreword by Chomsky’s long-term collaborator, radio broadcaster David Barsamian, this prescient book remains startlingly relevant in our current age of disinformation and “fake news.”Throughout the book, Chomsky critiques the media’s complicity in US domestic and foreign policy. In particular, Chomsky's analyses of the politics of the Reagan and earlier Bush administrations offer illuminating perspectives on the events, key players, and policies that would continue to shape America's national agenda during the presidency of George W. Bush and the “War on Terrorism.”Letters from Lexington remains an indispensable guide to the American propaganda machine and the shibboleths of the mainstream media. As such, this book will appeal to students and scholars with an interest in the media and US domestic and foreign policy, as well as serve as a vital tool for activists and general readers seeking to question dubious narratives put forward by the mainstream media.

Letters from Lexington: Reflections on Propaganda (Chomsky from Routledge)

by Noam Chomsky

Upon its original publication in 1993, Letters from Lexington reaffirmed Noam Chomsky's status as one of the most incisive critics of the American media. Reissued with a new foreword by Chomsky’s long-term collaborator, radio broadcaster David Barsamian, this prescient book remains startlingly relevant in our current age of disinformation and “fake news.”Throughout the book, Chomsky critiques the media’s complicity in US domestic and foreign policy. In particular, Chomsky's analyses of the politics of the Reagan and earlier Bush administrations offer illuminating perspectives on the events, key players, and policies that would continue to shape America's national agenda during the presidency of George W. Bush and the “War on Terrorism.”Letters from Lexington remains an indispensable guide to the American propaganda machine and the shibboleths of the mainstream media. As such, this book will appeal to students and scholars with an interest in the media and US domestic and foreign policy, as well as serve as a vital tool for activists and general readers seeking to question dubious narratives put forward by the mainstream media.

Letters to a New Developer: What I Wish I Had Known When Starting My Development Career

by Dan Moore

Learn what you need to succeed as a developer beyond the code. The lessons in this book will supercharge your career by sharing lessons and mistakes from real developers. Wouldn’t it be nice to learn from others’ career mistakes? “Soft” skills are crucial to success, but are haphazardly picked up on the job or, worse, never learned. Understanding these competencies and how to improve them will make you a more effective team member and a more attractive hire.This book will teach you the key skills you need, including how to ask questions, how and when to use common tools, and how to interact with other team members. Each will be presented in context and from multiple perspectives so you’ll be able to integrate them and apply them to your own career quickly.What You'll LearnKnow when the best code is no codeUnderstand what to do in the first month of your jobSee the surprising number of developers who can’t programAvoid the pitfalls of working aloneWho This Book Is For Anyone who is curious about software development as a career choice. You have zero to five years of software development experience and want to learn non-technical skills that can help your career. It is also suitable for teachers and mentors who want to provide guidance to their students and/or mentees.

Letting Go of the Words: Writing Web Content that Works (Interactive Technologies)

by Janice (Ginny) Redish

Web site design and development continues to become more sophisticated. An important part of this maturity originates with well-laid-out and well-written content. Ginny Redish is a world-renowned expert on information design and how to produce clear writing in plain language for the web. All of the invaluable information that she shared in the first edition is included with numerous new examples. New information on content strategy for web sites, search engine optimization (SEO), and social media make this once again the only book you need to own to optimize your writing for the web.New material on content strategy, search engine optimization, and social mediaLots of new and updated examplesMore emphasis on new hardware like tablets, iPads, and iPhones

Letting Go of the Words: Writing Web Content that Works (Interactive Technologies)

by Janice (Ginny) Redish

"Redish has done her homework and created a thorough overview of the issues in writing for the Web. Ironically, I must recommend that you read her every word so that you can find out why your customers won't read very many words on your website -- and what to do about it."-- Jakob Nielsen, Principal, Nielsen Norman Group“There are at least twelve billion web pages out there. Twelve billion voices talking, but saying mostly nothing. If just 1% of those pages followed Ginny’s practical, clear advice, the world would be a better place. Fortunately, you can follow her advice for 100% of your own site’s pages, so pick up a copy of Letting Go of the Words and start communicating effectively today."--Lou Rosenfeld, co-author, Information Architecture for the World Wide WebOn the web, whether on the job or at home, we usually want to grab information and use it quickly. We go to the web to get answers to questions or to complete tasks – to gather information, reading only what we need. We are all too busy to read much on the web.This book helps you write successfully for web users. It offers strategy, process, and tactics for creating or revising content for the web. It helps you plan, organize, write, design, and test web content that will make web users come back again and again to your site. Learn how to create usable and useful content for the web from the master − Ginny Redish. Ginny has taught and mentored hundreds of writers, information designers, and content owners in the principles and secrets of creating web information that is easy to scan, easy to read, and easy to use. This practical, informative book will help anyone creating web content do it better.Features* Clearly-explained guidelines with full color illustrations and examples from actual web sites throughout the book. * Written in easy-to-read style with many "befores" and "afters."* Specific guidelines for web-based press releases, legal notices, and other documents.* Tips on making web content accessible for people with special needs.Janice (Ginny) Redish has been helping clients and colleagues communicate clearly for more than 20 years. For the past ten years, her focus has been helping people create usable and useful web sites. She is co-author of two classic books on usability: A Practical Guide to Usability Testing (with Joseph Dumas), and User and Task Analysis for Interface Design (with JoAnn Hackos), and is the recipient of many awards.* Clearly-explained guidelines with full color illustrations and examples from actual web sites throughout the book.* Written in easy-to-read style with many "befores" and "afters."* Specific guidelines for web-based press releases, legal notices, and other documents. * Tips on making web content accessible for people with special needs.

Level 1/Level 2 Cambridge National in Creative iMedia (J834)

by Kevin Wells Sarah McAtominey Judi Brown

Trust highly experienced teachers and authors Judi Brown, Sarah McAtominey and Kevin Wells to guide learners through the redeveloped Level 1/Level 2 Cambridge National in Creative iMedia (J834). This thorough, accessible and OCR-endorsed introduction to the Creative iMedia industry will develop your learners' understanding of the core examined content and boost the skills required to tackle the NEA with confidence.This OCR-endorsed textbook is: - Comprehensive. Gain in-depth knowledge of the examined unit with clear explanations of every concept and topic, and develop the skills and understanding for the practical non-examined units, each of which is covered in detail.- Accessible, reliable and trusted. Structured to match the specification and provide the information required to build knowledge, understanding and skills across accessible and easy-to-use chapters and learning features.- Designed to support you. Boost confidence when preparing for assessment with plenty of activities and practice questions.- Your go-to guide. Expert authors have carefully designed tasks and activities to build your skills and aid progression, and written questions to assess your understanding.

Level 1/Level 2 Cambridge National in Creative iMedia (J834)

by Kevin Wells Sarah McAtominey Judi Brown

Trust highly experienced teachers and authors Judi Brown, Sarah McAtominey and Kevin Wells to guide learners through the redeveloped Level 1/Level 2 Cambridge National in Creative iMedia (J834). This thorough, accessible and OCR-endorsed introduction to the Creative iMedia industry will develop your learners' understanding of the core examined content and boost the skills required to tackle the NEA with confidence.This OCR-endorsed textbook is: - Comprehensive. Gain in-depth knowledge of the examined unit with clear explanations of every concept and topic, and develop the skills and understanding for the practical non-examined units, each of which is covered in detail.- Accessible, reliable and trusted. Structured to match the specification and provide the information required to build knowledge, understanding and skills across accessible and easy-to-use chapters and learning features.- Designed to support you. Boost confidence when preparing for assessment with plenty of activities and practice questions.- Your go-to guide. Expert authors have carefully designed tasks and activities to build your skills and aid progression, and written questions to assess your understanding.

Level 1/Level 2 Cambridge National in Creative iMedia (J834) Exam Practice Workbook

by Kevin Wells

Develop the vital skills students need to achieve the best results possible in their Creative iMedia exams, with this expert-written Exam Practice Workbook.Written by an experienced author, this write-in Exam Practice Workbook:- Actively develops the ability to retrieve information with a range of recall activities for every topic area - Reinforces understanding and boosts confidence with both short-answer and extended-response exam-style practice questions and activities that help break down the question, plan and review the answer - Encourages independent learning and can be used in class or at home, throughout the course or for last-minute revision - Is accessible and engaging for learners at all levels of ability and confidence

Level 1/Level 2 Cambridge National in IT (J836) Exam Practice Workbook

by Richard Howe

Develop the vital skills students need to achieve the best results possible in their IT exams, with this expert-written Exam Practice Workbook.Written by an experienced author, this write-in Exam Practice Workbook:- Actively develops the ability to retrieve information with a range of recall activities for every topic area - Reinforces understanding and boosts confidence with both short-answer and extended-response exam-style practice questions and activities that help break down the question, plan and review the answer - Encourages independent learning and can be used in class or at home, throughout the course or for last-minute revision - Is accessible and engaging for learners at all levels of ability and confidence

Level 1/Level 2 Cambridge National in IT (J836): Second Edition

by Maureen Everett Sonia Stuart Richard Howe

Trust highly experienced teachers and authors Mo Everett, Richard Howe and Sonia Stuart to guide learners through the redeveloped Level 1/ Level 2 Cambridge National in IT (J836). This thorough and accessibleintroduction to the IT industry will develop your learners' understanding of the core examined content and boost the skills required to tackle the NEA with confidence. This revised and updated textbook is:- Comprehensive. Gain in-depth knowledge of the examined unit with clear explanations of every concept and topic, and develop the skills and understanding for the practical non-examined units, both of which are covered in detail.- Accessible, reliable and trusted. Structured to match the specification and provide the information required to build knowledge, understanding and skills across accessible and easy-to-use chapters and learning features.- Designed to support you. Boost confidence when preparing for assessment with plenty of activities and practice questions.- Your go-to guide. Expert authors have carefully designed tasks and activities to build your skills and aid progression, and written questions to assess your understanding.

Level Crossing Methods in Stochastic Models (International Series in Operations Research & Management Science #123)

by Percy H. Brill

From 1972 to 1974, I was working on a PhD thesis entitled Multiple Server Queues with Service Time Depending on Waiting Time.The method of analysis was the embedded Markov chain technique, described in the papers [82] and [77]. My analysis involved lengthy, tedious deri- tions of systems of integral equations for the probability density function (pdf) of the waiting time. After pondering for many months whether there might be a faster, easier way to derive the integral equations, I ?nally discovered the basic theorems for such a method in August, 1974. The theorems establish a connection between sample-path level-crossing rates of the virtual wait process and the pdf of the waiting time. This connection was not found anywhere else in the literature at the time. I immediately developed a comprehensive new methodology for deriving the integral equations based on these theorems, and called it system point theory. (Subsequently it was called system point method,or system point level crossing method: SPLC or simply LC.) I rewrote the entire PhD thesis from November 1974 to March 1975, using LC to reach solutions. The new thesis was called System Point Theory in Exponential Queues. On June 12, 1975 I presented an invited talk on the new methodology at the Fifth Conference on Stochastic Processes and their Applications at the University of Maryland. Many queueing theorists were present.

Level Design: Concept, Theory, and Practice

by Rudolf Kremers

Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers have a limited understanding of the tools and techniques they can use to achieve their goals, or even define them. This book is the first to use a conceptual and theoretical foundation to build

Level Design: Processes and Experiences

by Christopher W. Totten

In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique perspective representing multiple steps of the process for interacting with and creating game levels – experiencing levels, designing levels, constructing levels, and testing levels. These diverse perspectives offer readers a window into the thought processes that result in memorable open game worlds, chilling horror environments, computer-generated levels, evocative soundscapes, and many other types of gamespaces. This collection invites readers into the minds of professional designers as they work and provides evergreen topics on level design and game criticism to inspire both new and veteran designers. Key Features: Learn about the processes of experienced developers and level designers in their own words Discover best-practices for creating levels for persuasive play and designing collaboratively Offers analysis methods for better understanding game worlds and how they function in response to gameplay Find your own preferred method of level design by learning the processes of multiple industry veterans

Level Design: Processes and Experiences

by Christopher W. Totten

In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique perspective representing multiple steps of the process for interacting with and creating game levels – experiencing levels, designing levels, constructing levels, and testing levels. These diverse perspectives offer readers a window into the thought processes that result in memorable open game worlds, chilling horror environments, computer-generated levels, evocative soundscapes, and many other types of gamespaces. This collection invites readers into the minds of professional designers as they work and provides evergreen topics on level design and game criticism to inspire both new and veteran designers. Key Features: Learn about the processes of experienced developers and level designers in their own words Discover best-practices for creating levels for persuasive play and designing collaboratively Offers analysis methods for better understanding game worlds and how they function in response to gameplay Find your own preferred method of level design by learning the processes of multiple industry veterans

Level of Detail for 3D Graphics (The Morgan Kaufmann Series in Computer Graphics)

by David Luebke Martin Reddy Jonathan D. Cohen Amitabh Varshney Benjamin Watson Robert Huebner

Level of detail (LOD) techniques are increasingly used by professional real-time developers to strike the balance between breathtaking virtual worlds and smooth, flowing animation. Level of Detail for 3D Graphics brings together, for the first time, the mechanisms, principles, practices, and theory needed by every graphics developer seeking to apply LOD methods.Continuing advances in level of detail management have brought this powerful technology to the forefront of 3D graphics optimization research. This book, written by the very researchers and developers who have built LOD technology, is both a state-of-the-art chronicle of LOD advances and a practical sourcebook, which will enable graphics developers from all disciplines to apply these formidable techniques to their own work.* Is a complete, practical resource for programmers wishing to incorporate LOD technology into their own systems.* Is an important reference for professionals in game development, computer animation, information visualization, real-time graphics and simulation, data capture and preview, CAD display, and virtual worlds.* Is accessible to anyone familiar with the essentials of computer science and interactive computer graphics.* Covers the full range of LOD methods from mesh simplification to error metrics, as well as advanced issues of human perception, temporal detail, and visual fidelity measurement.* Includes an accompanying Web site rich in supplementary material including source code, tools, 3D models, public domain software, documentation, LOD updates, and more. Visit http://LODBook.com.

Level Set and PDE Based Reconstruction Methods in Imaging: Cetraro, Italy 2008, Editors: Martin Burger, Stanley Osher (Lecture Notes in Mathematics #2090)

by Martin Burger Andrea C.G. Mennucci Stanley Osher Martin Rumpf

This book takes readers on a tour through modern methods in image analysis and reconstruction based on level set and PDE techniques, the major focus being on morphological and geometric structures in images. The aspects covered include edge-sharpening image reconstruction and denoising, segmentation and shape analysis in images, and image matching. For each, the lecture notes provide insights into the basic analysis of modern variational and PDE-based techniques, as well as computational aspects and applications.

Level Set Methods and Dynamic Implicit Surfaces (Applied Mathematical Sciences #153)

by Stanley Osher Ronald Fedkiw

Very hot area with a wide range of applications; Gives complete numerical analysis and recipes, which will enable readers to quickly apply the techniques to real problems; Includes two new techniques pioneered by Osher and Fedkiw; Osher and Fedkiw are internationally well-known researchers in this area

Level Set Methods for Fluid-Structure Interaction (Applied Mathematical Sciences #210)

by Georges-Henri Cottet Emmanuel Maitre Thomas Milcent

This monograph is devoted to Eulerian models for fluid-structure interaction by applying the original point of view of level set methods.In the last 15 years, Eulerian models have become popular tools for studying fluid-structure interaction problems. One major advantage compared to more conventional methods such as ALE methods is that they allow the use of a single grid and a single discretization method for the different media. Level set methods in addition provide a general framework to follow the fluid-solid interfaces, to represent the elastic stresses of solids, and to model the contact forces between solids.This book offers a combination of mathematical modeling, aspects of numerical analysis, elementary codes and numerical illustrations, providing the reader with insights into ​​the applications and performance of these models.Assuming background at the level of a Master’s degree, Level Set Methods for Fluid-Structure Interaction provides researchers in the fields of numerical analysis of PDEs, theoretical and computational mechanics with a basic reference on the topic. Its pedagogical style and organization make it particularly suitable for graduate students and young researchers.

Level Up: Block and Roll (Level Up #2)

by Tom Nicoll

Videogame-obsessed Flo and her best friend, Max, get more than they bargained for when they find themselves INSIDE their favourite games! Having successfully battled spaceships, Max and Flo are excited to return home. But when they wake up, they’re in Max’s favourite game, Blocktopia. The friends are accepted into a city, where they are protected from the dangerous monsters that attack daily. Max is in his element – creating increasingly elaborate buildings – but Flo just wants to go home. Then she uncovers a secret. A secret which might just be the key to escaping the game… From the award-winning author of BOYBAND OF THE APOCALYPSE comes a laugh-out-loud adventure with a technological twist, perfect for fans of I SWAPPED MY BROTHER ON THE INTERNET, David Baddiel, Minecraft and Fortnite. Praise for LEVEL UP: 'The fast paced action and likeable characters ensure that LEVEL UP has the potential to be a 'hook book' for many young readers.’ – ReadingZone

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