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Software Design Methodology: From Principles to Architectural Styles
by Hong ZhuSoftware Design Methodology explores the theory of software architecture, with particular emphasis on general design principles rather than specific methods. This book provides in depth coverage of large scale software systems and the handling of their design problems. It will help students gain an understanding of the general theory of design methodology, and especially in analysing and evaluating software architectural designs, through the use of case studies and examples, whilst broadening their knowledge of large-scale software systems. This book shows how important factors, such as globalisation, modelling, coding, testing and maintenance, need to be addressed when creating a modern information system. Each chapter contains expected learning outcomes, a summary of key points and exercise questions to test knowledge and skills. Topics range from the basic concepts of design to software design quality; design strategies and processes; and software architectural styles. Theory and practice are reinforced with many worked examples and exercises, plus case studies on extraction of keyword vector from text; design space for user interface architecture; and document editor. Software Design Methodology is intended for IT industry professionals as well as software engineering and computer science undergraduates and graduates on Msc conversion courses. * In depth coverage of large scale software systems and the handling of their design problems* Many worked examples, exercises and case studies to reinforce theory and practice* Gain an understanding of the general theory of design methodology
Software Design Patterns: The Ultimate Guide
by Sufyan bin UzayrSoftware Design Patterns are reusable solutions to software development difficulties. However, a Software Design Pattern is not code; rather, it is a guide or paradigm that helps software engineers to construct products that follow best practices. A Design Pattern is more of a template to tackle the topic at hand than a library or framework, which can be added and utilized right away. Object-oriented programming (OOP) is supported by Design Patterns, which are based on the ideas of objects (instances of a class; data with unique attributes) and classes (user-defined types of data). Design Patterns are blueprints for resolving typical software engineering issues. They provide reproducible solutions to some of the most prevalent difficulties you’ll encounter. That said, Design Patterns aren’t a complete solution, nor are they code, classes, or libraries that you may use in your project. They are a type of problem-solving solution. Each job will be approached in a slightly different way. Why Should You Learn Software Design Patterns? As a programmer, you can use Software Design Patterns to help you build more reliable structures. Design Patterns give you the skills to create smart and interactive applications or software with simple and easy problem-solving methods; they also allow you to create the greatest user-friendly apps and change them easily to meet the latest requirements. Design Patterns are interesting to deal with since such knowledge enables flexible coding patterns and structural techniques, reusable codes, loosely written codes, classes, patterns, and so on. This Book Contains: • A step-by-step approach to problem solving and skill development • A quick run-through of the basic concepts, in the form of a "Crash Course" • Advanced, hands-on core concepts, with a focus on real-world problems • Industry level coding paradigm with practice-oriented explanations • Special emphasis on writing clean and optimized code, with additional chapters focused on coding methodology
Software Design Patterns: The Ultimate Guide
by Sufyan bin UzayrSoftware Design Patterns are reusable solutions to software development difficulties. However, a Software Design Pattern is not code; rather, it is a guide or paradigm that helps software engineers to construct products that follow best practices. A Design Pattern is more of a template to tackle the topic at hand than a library or framework, which can be added and utilized right away. Object-oriented programming (OOP) is supported by Design Patterns, which are based on the ideas of objects (instances of a class; data with unique attributes) and classes (user-defined types of data). Design Patterns are blueprints for resolving typical software engineering issues. They provide reproducible solutions to some of the most prevalent difficulties you’ll encounter. That said, Design Patterns aren’t a complete solution, nor are they code, classes, or libraries that you may use in your project. They are a type of problem-solving solution. Each job will be approached in a slightly different way. Why Should You Learn Software Design Patterns? As a programmer, you can use Software Design Patterns to help you build more reliable structures. Design Patterns give you the skills to create smart and interactive applications or software with simple and easy problem-solving methods; they also allow you to create the greatest user-friendly apps and change them easily to meet the latest requirements. Design Patterns are interesting to deal with since such knowledge enables flexible coding patterns and structural techniques, reusable codes, loosely written codes, classes, patterns, and so on. This Book Contains: • A step-by-step approach to problem solving and skill development • A quick run-through of the basic concepts, in the form of a "Crash Course" • Advanced, hands-on core concepts, with a focus on real-world problems • Industry level coding paradigm with practice-oriented explanations • Special emphasis on writing clean and optimized code, with additional chapters focused on coding methodology
Software Design Using Java 2
by Kevin Lano José Luiz Fiadeiro Luís Filipe De AndradeSoftware Design Using Java 2 is a Software Engineering text aimed at intermediate and advanced students on undergraduate programmes. The book offers a comprehensive treatment of the essential techniques needed to design software systems using object technology: design patterns, architectural, subsystem and module design, user interface design, web-based system design and database design. The extensive use of case studies from the domains of finance, internet systems and reactive systems allows the design process to be demonstrated in full.In addition, the authors describe an extension of object oriented concepts, called co-ordination contracts, which addresses the problem of increasing flexibility by separating the program logic from the software components this logic applies to. Key features:· Covers the use of Java Swing, JDBC, JavaScript, JSP and Servlets· Focuses on the essential aspects of the design process in a practical and directed manner, using UML and Java 2· Provides a guide to the management of student projects· Gives a complete case study of a student projectThis textbook is ideal for students and professionals in object-oriented software development, and in the object-oriented software engineering field.
Software Designers in Action: A Human-Centric Look at Design Work
by Marian PetreSoftware Designers in Action: A Human-Centric Look at Design Work examines how developers actually perform software design in their day-to-day work. The book offers a comprehensive look at early software design, exploring the work of professional designers from a range of different viewpoints. Divided into four sections, it discusses various theore
Software Developer (Bcs Guides To It Roles Ser.)
by Jill ClarkeThis career guide explains the software developer role in the context of the industry, including the relevant skills and competencies you will need to become a software developer. Discussion of popular programming languages is covered, as well as tools and techniques of the trade. Career progression tips and software developer case studies round off the book, providing you with the insider knowledge you need to kick start your software development journey.
Software Developer (Bcs Guides To It Roles Ser.)
by Jill ClarkeThis career guide explains the software developer role in the context of the industry, including the relevant skills and competencies you will need to become a software developer. Discussion of popular programming languages is covered, as well as tools and techniques of the trade. Career progression tips and software developer case studies round off the book, providing you with the insider knowledge you need to kick start your software development journey.
Software Developers as Users: Semiotic Investigations in Human-Centered Software Development
by Clarisse Sieckenius de Souza Renato Fontoura de Gusmão Cerqueira Luiz Marques Afonso Rafael Rossi de Mello Brandão Juliana Soares Jansen FerreiraThis book presents the SigniFYI Suite of conceptual and methodological tools, designed to uncover meanings inscribed in software, their origins, intent and consequences to identify and trace correlating patterns; from software design and development to software use and experience.Based on the study of Semiotic Engineering, the book advances the e study of Human-Centered Computing (HCC), inviting professionals, researchers, teachers and students to reflect upon how subjective and cultural values manifest themselves through software models, programs and user interfaces.The authors weave a mesh of technical, theoretical and philosophical considerations of what it means to build and use software, exploring what we (professionals and non-professionals) mean by the pieces of software we design and develop, as well as what pieces of software mean to end-users and others.Explicitly dedicated to software designers, developers and users, Software Developers as Users is a provocative view of socio-technical communication in the digital age.
The Software Developer's Guide to Linux: A practical, no-nonsense guide to using the Linux command line and utilities as a software developer
by David Cohen Christian SturmA must-read for software developers lacking command-line skills, focusing on Linux. It provides transferable command-line proficiency for use in Mac OS, Unix, and Windows with WSLKey FeaturesA practical, no-nonsense guide specifically written for developers (not sysadmins) who need to quickly learn command-line skillsExpand your practical skills and look like a wizard on the command lineBuild practical skills to work effectively with the most common CLI tools on Unix-like systemsBook DescriptionDevelopers are always looking to raise their game to the next level, yet most are completely lost when it comes to the Linux command line. This book is the bridge that will take you to the next level in your software development career. Most of the skills in the book can be immediately put to work to make you a more efficient developer. It’s written specifically for software engineers, not Linux system administrators, so each chapter will equip you with just enough theory to understand what you’re doing before diving into practical commands that you can use in your day-to-day work as a software developer. As you work through the book, you’ll quickly absorb the basics of how Linux works while you get comfortable moving around the command line. Once you’ve got the core skills, you’ll see how to apply them in different contexts that you’ll come across as a software developer: building and working with Docker images, automating boring build tasks with shell scripts, and troubleshooting issues in production environments. By the end of the book, you’ll be able to use Linux and the command line comfortably and apply your newfound skills in your day-to-day work to save time, troubleshoot issues, and be the command-line wizard that your team turns to.What you will learnLearn useful command-line tricks and tools that make software development, testing, and troubleshooting easyUnderstand how Linux and command line environments actually workCreate powerful, customized tools and save thousands of lines of code with developer-centric Linux utilitiesGain hands-on experience with Docker, SSH, and Shell scripting tasks that make you a more effective developerGet comfortable searching logs and troubleshooting problems on Linux serversHandle common command-line situations that stump other developersWho this book is forThis book is for software developers who want to build practical Command-Line (CLI) and Linux skills and who want to quickly fill the gap to advance their skills and their career. Basic knowledge of editing text, working with files and folders, having some idea of what “operating systems” are, installing software, and using a development environment is assumed.
Software Development: An Open Source Approach (Chapman And Hall/crc Innovations In Software Engineering And Software Development Ser.)
by Allen TuckerTo understand the principles and practice of software development, there is no better motivator than participating in a software project with real-world value and a life beyond the academic arena. Software Development: An Open Source Approach immerses students directly into an agile free and open source software (FOSS) development process. It focus
Software Development: An Open Source Approach (Chapman And Hall/crc Innovations In Software Engineering And Software Development Ser.)
by Allen TuckerTo understand the principles and practice of software development, there is no better motivator than participating in a software project with real-world value and a life beyond the academic arena. Software Development: An Open Source Approach immerses students directly into an agile free and open source software (FOSS) development process. It focus
Software Development: BCS Level 4 Certificate in IT study guide
by Tig Williams Dominic Myers Dave HartleyThis interactive study guide will support candidates in developing fundamental knowledge and understanding of the programming life cycle and processes, the various phases of software development, and different types of programming concepts. It explains key concepts within the Software Development module and helps candidates prepare for their exams, including explainer videos, interactive questions and skills challenges aligned to the syllabus and with industry practice.
Software Development Activity Cycles: Collaborative Development, Continuous Testing and User Acceptance
by Robert F. RoseThe principal benefit this book is to provide a holistic and comprehensible view of the entire software development process, including ongoing evolution and support. It treats development as a collaborative effort with triad communication between a tester, a programmer, and a representative from the user community or a Subject Matter Expert (SME). Progress is measured by user acceptance in each cycle before proceeding to the next step of an activity. There is no test stage in the DPAC model: continuous testing is represented in the backswing (Check Phase) of each activity cycle. This approach posits that there exists some “happy path” that represents the intent of the project as declared by the objectives of a Vision Statement, and that this path can be revealed by an iterative and incremental process of “freeing the statue from the stone.” As the image of this path unfolds, more waste is removed while retaining conceptual integrity. The example presented herein walks the reader through an application of the model. This book should be of great interest to Product and Project Managers new to the concept of a lean agile development effort, and all practitioners of an agile methodology or those considering or just beginning an agile journey.What You'll LearnSee how the various disciplines constituting the software development process come togetherUnderstand where in the development process management, you can exercise measurement of progress and controlReview how a quality engineering program will positively affect the quality of the development processExamine how the quality of the development process profoundly affects the quality of the software systemWho This Book Is ForManagers, from the C-Suite (CEO,CXO, CIO) to line managers including project managers, and practitioners including programmers, testers, and mid-level managers (Technical Project Managers, Software Quality Engineers, and Coaches). Also, Agile enthusiasts who are looking for a software development methodology on which to place their hat.
Software Development and Professional Practice
by John DooleySoftware Development and Professional Practice reveals how to design and code great software. What factors do you take into account? What makes a good design? What methods and processes are out there for designing software? Is designing small programs different than designing large ones? How can you tell a good design from a bad one? You'll learn the principles of good software design, and how to turn those principles back into great code. Software Development and Professional Practice is also about code construction—how to write great programs and make them work. What, you say? You've already written eight gazillion programs! Of course I know how to write code! Well, in this book you'll re-examine what you already do, and you'll investigate ways to improve. Using the Java language, you'll look deeply into coding standards, debugging, unit testing, modularity, and other characteristics of good programs. You'll also talk about reading code. How do you read code? What makes a program readable? Can good, readable code replace documentation? How much documentation do you really need? This book introduces you to software engineering—the application of engineering principles to the development of software. What are these engineering principles? First, all engineering efforts follow a defined process. So, you'll be spending a bit of time talking about how you run a software development project and the different phases of a project. Secondly, all engineering work has a basis in the application of science and mathematics to real-world problems. And so does software development! You'll therefore take the time to examine how to design and implement programs that solve specific problems. Finally, this book is also about human-computer interaction and user interface design issues. A poor user interface can ruin any desire to actually use a program; in this book, you'll figure out why and how to avoid those errors. Software Development and Professional Practice covers many of the topics described for the ACM Computing Curricula 2001 course C292c Software Development and Professional Practice. It is designed to be both a textbook and a manual for the working professional.
Software Development and Reality Construction
by C. Weiler-KühnThe present book is based on the conference Software Development and Reality Construction held at SchloB Eringerfeld in Germany, September 25 - 30, 1988. This was organized by the Technical University of Berlin (TUB) in cooperation with the German National Research Center for Computer Science (GMD), Sankt Augustin, and sponsored by the Volkswagen Foundation whose financial support we gratefully acknowledge. The conference was an interdisciplinary scientific and cultural event aimed at promoting discussion on the nature of computer science as a scientific discipline and on the theoretical foundations and systemic practice required for human-oriented system design. In keeping with the conversational style of the conference, the book comprises a series of individual contributions, arranged so as to form a coherent whole. Some authors reflect on their practice in computer science and system design. Others start from approaches developed in the humanities and the social sciences for understanding human learning and creativity, individual and cooperative work, and the interrelation between technology and organizations. Thus, each contribution makes its specific point and can be read on its own merit. But, at the same time, it takes its place as a chapter in the book, along with all the other contributions, to give what seemed to us a meaningful overall line of argumentation. This required careful editorial coordination, and we are grateful to all the authors for bearing with us throughout the slow genesis of the book and for complying with our requests for extensive revision of some of the manuscripts.
A Software Development Approach for Driving Competitiveness in Small Firms
by Delroy CheversThe COVID-19 Pandemic has forced many businesses to accelerate their digital transformation strategies to continue to meet the changing needs of their customers. This has resulted in significant growth in the global software market. However, for decades, managing software product quality has been a major challenge for many software development firms. This low success rate is due mainly to the development and delivery of low-quality software products. In addition to the direct costs associated with poor-quality software, software flaws can also raisesecurity concerns, as hackers can gain complete control of various devices and data, such as mobile phones, computers, or the operational transactions of businesses. These security and privacy breaches are currently occurring with great frequency. Although producers and consumers of software products spend vast amounts of money developing and purchasing these products, in many cases the promised benefits of user satisfaction, efficiency, productivity and profitability are not realized. In more severe circumstances, software development firms have failed and face the threat of going bankrupt, being acquired or suffering closure, because customers are demanding high-quality software products that they consistently fail to deliver. Small and medium enterprises (SMEs) operating within the software development industry have a more critical need to produce high-quality software since they are less able to absorb both the cost and the reputational impact of producing low-quality output. A Software Development Approach for Driving Competitiveness in Small Firms provides some cost-efficient options that can help SMEs increase the likelihood that their software will be of high quality. It tells the story of the entrepreneurial journey that small firms should take to deliver high-quality software products. By utilizing practical examples and providing several recommended solutions to decrease the likelihood of producing low-quality software, the book outlines how mobilizing people, processes and technology are integral to the software development process and emphasizes why process maturity is the most influential factor in software development in small and medium enterprises.
A Software Development Approach for Driving Competitiveness in Small Firms
by Delroy CheversThe COVID-19 Pandemic has forced many businesses to accelerate their digital transformation strategies to continue to meet the changing needs of their customers. This has resulted in significant growth in the global software market. However, for decades, managing software product quality has been a major challenge for many software development firms. This low success rate is due mainly to the development and delivery of low-quality software products. In addition to the direct costs associated with poor-quality software, software flaws can also raisesecurity concerns, as hackers can gain complete control of various devices and data, such as mobile phones, computers, or the operational transactions of businesses. These security and privacy breaches are currently occurring with great frequency. Although producers and consumers of software products spend vast amounts of money developing and purchasing these products, in many cases the promised benefits of user satisfaction, efficiency, productivity and profitability are not realized. In more severe circumstances, software development firms have failed and face the threat of going bankrupt, being acquired or suffering closure, because customers are demanding high-quality software products that they consistently fail to deliver. Small and medium enterprises (SMEs) operating within the software development industry have a more critical need to produce high-quality software since they are less able to absorb both the cost and the reputational impact of producing low-quality output. A Software Development Approach for Driving Competitiveness in Small Firms provides some cost-efficient options that can help SMEs increase the likelihood that their software will be of high quality. It tells the story of the entrepreneurial journey that small firms should take to deliver high-quality software products. By utilizing practical examples and providing several recommended solutions to decrease the likelihood of producing low-quality software, the book outlines how mobilizing people, processes and technology are integral to the software development process and emphasizes why process maturity is the most influential factor in software development in small and medium enterprises.
Software Development, Design and Coding: With Patterns, Debugging, Unit Testing, and Refactoring
by John F. DooleyLearn the principles of good software design, and how to turn those principles into great code. This book introduces you to software engineering — from the application of engineering principles to the development of software. You'll see how to run a software development project, examine the different phases of a project, and learn how to design and implement programs that solve specific problems. It's also about code construction — how to write great programs and make them work. Whether you're new to programming or have written hundreds of applications, in this book you'll re-examine what you already do, and you'll investigate ways to improve. Using the Java language, you'll look deeply into coding standards, debugging, unit testing, modularity, and other characteristics of good programs. With Software Development, Design and Coding, author and professor John Dooley distills his years of teaching and development experience to demonstrate practical techniques for great coding.What You'll LearnReview modern agile methodologies including Scrum and Lean programmingLeverage the capabilities of modern computer systems with parallel programmingWork with design patterns to exploit application development best practicesUse modern tools for development, collaboration, and source code controlsWho This Book Is ForEarly career software developers, or upper-level students in software engineering courses
Software Development, Design, and Coding: With Patterns, Debugging, Unit Testing, and Refactoring
by John F. Dooley Vera A. KazakovaLearn the principles of good software design and then turn those principles into great code. This book introduces you to software engineering — from the application of engineering principles to the development of software. You'll see how to run a software development project, examine the different phases of a project, and learn how to design and implement programs that solve specific problems. This book is also about code construction — how to write great programs and make them work. This new third edition is revamped to reflect significant changes in the software development landscape with updated design and coding examples and figures. Extreme programming takes a backseat, making way for expanded coverage of the most crucial agile methodologies today: Scrum, Lean Software Development, Kanban, and Dark Scrum. Agile principles are revised to explore further functionalities of requirement gathering. The authors venture beyond imperative and object-oriented languages, exploring the realm of scripting languages in an expanded chapter on Code Construction. The Project Management Essentials chapter has been revamped and expanded to incorporate "SoftAware Development” to discuss the crucial interpersonal nature of joint software creation. Whether you're new to programming or have written hundreds of applications, in this book you'll re-examine what you already do, and you'll investigate ways to improve. Using the Java language, you'll look deeply into coding standards, debugging, unit testing, modularity, and other characteristics of good programs. You Will Learn Modern agile methodologies How to work on and with development teams How to leverage the capabilities of modern computer systems with parallel programming How to work with design patterns to exploit application development best practices How to use modern tools for development, collaboration, and source code controls Who This Book Is For Early career software developers, or upper-level students in software engineering courses
Software Development for SAP R/3®: Data Dictionary, ABAP/4®, Interfaces
by Ulrich MendeThe ABAP/4 workbench presented here is built on the enterprise-wide data model of R/3 and contains all the tools needed for the effective development of large program systems in distributed teams. The book explains how to apply the development environment such that R/3 users and advisors can extend and adapt the system to their special needs. In particular, the text focuses on how to solve interface problems and the integration of desktop PCs into R/3. The source code for all examples is included on the accompanying diskette.
Software Development for the QUALCOMM BREW Platform
by Ray RischpaterThis new platform for wireless development is the solutions for delivering video and color games onto cell phones, and author Rischpater shows not just development tools, but the methodology required to bring an application to a carrier for distribution.
Software Development From A to Z: A Deep Dive into all the Roles Involved in the Creation of Software
by Olga Filipova Rui VilãoUnderstand the big picture of the software development process. We use software every day – operating systems, applications, document editing programs, home banking – but have you ever wondered who creates software and how it’s created? This book guides you through the entire process, from conception to the finished product with the aid of user-centric design theory and tools.Software Development: From A to Z provides an overview of backend development - from databases to communication protocols including practical programming skills in Java and of frontend development - from HTML and CSS to npm registry and Vue.js framework. You'll review quality assurance engineering, including the theory about different kind of tests and practicing end-to-end testing using Selenium. Dive into the devops world where authors discuss continuous integration and continuous delivery processes along with each topic's associated technologies. You'll then explore insightful product and project management coverage where authors talk about agile, scrum and other processes from their own experience.The topics that are covered do not require a deep knowledge of technology in general; anyone possessing basic computer and programming knowledge will be able to complete all the tasks and fully understand the concepts this book aims at delivering. You'll wear the hat of a project manager, product owner, designer, backend, frontend, QA and devops engineer, and find your favorite role. What You'll LearnUnderstand the processes and roles involved in the creation of softwareOrganize your ideas when building the concept of a new productExperience the work performed by stakeholders and other departments of expertise, their individual challenges, and how to overcome possible threatsImprove the ways stakeholders and departments can work with each otherGain ideas on how to improve communication and processes Who This Book Is For Anyone who is on a team that creates software and is curious to learn more about other stakeholders or departments involved. Those interested in a career change and want to learn about how software gets created. Those who want to build technical startups and wonder what roles might be involved in the process.
Software Development in Chemistry 4: Proceedings of the 4th Workshop “Computers in Chemistry” Hochfilzen, Tyrol, November 22–24, 1989
by Johann GasteigerBringing together scientists from the various disciplines of chemistry who are actively engaged in developing software and using computers to solve their problems was the main objective of the 4th workshop 'Computers in Chemistry' (November 22-24, 1989) held in Hochfilzen, Tyrol. Fields covered include molecular modelling, chemometrics, synthesis planning, computer science.
Software Development in Chemistry 5: Proceedings of the 5th Workshop “Computers in Chemistry Oldenburg, November 21–23, 1990
by Jürgen GmehlingOrganized by the working group
Software Development in Practice
by Mark Fishpool Bernie FishpoolSoftware development is becoming recognised more and more as an essential skill and profession in today's increasingly digital world. This book is a pragmatic guide to software development in practice. It explores the inner workings of software development in the context of the industry, covering good practice for software developers and providing you with tools and practical understanding you'll need to advance within the software development world.