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Software Engineering: A Hands-On Approach

by Roger Y. Lee

This textbook provides a progressive approach to the teaching of software engineering. First, readers are introduced to the core concepts of the object-oriented methodology, which is used throughout the book to act as the foundation for software engineering and programming practices, and partly for the software engineering process itself. Then, the processes involved in software engineering are explained in more detail, especially methods and their applications in design, implementation, testing, and measurement, as they relate to software engineering projects. At last, readers are given the chance to practice these concepts by applying commonly used skills and tasks to a hands-on project. The impact of such a format is the potential for quicker and deeper understanding. Readers will master concepts and skills at the most basic levels before continuing to expand on and apply these lessons in later chapters.

Software Engineering in C (Springer Books on Professional Computing)

by Peter A. Darnell Philip E. Margolis

The author starts with the premise that C is an excellent language for software engineering projects. The book con- centrates on programming style,particularly readability, maintainability, and portability. Documents the proposed ANSI Standard, which is expected to be ratified in 1987. This book is designed as a text for both beginner and inter- mediate-level programmers.

Software Engineering in Health Care: 4th International Symposium, FHIES 2014, and 6th International Workshop, SEHC 2014, Washington, DC, USA, July 17-18, 2014, Revised Selected Papers (Lecture Notes in Computer Science #9062)

by Michaela Huhn Laurie Williams

This book constitutes revised selected papers from the jointly held conferences FHIES 2014, 4th International Symposium on Foundations of Health Information Engineering and Systems, and SEHC 2014, 6th International Workshop on Software Engineering in Health Care. The meeting took place in Washington, DC, USA, in July 2014. The 16 papers presented in this volume were carefully reviewed and selected from 23 submissions. They deal with security aspects of health information systems; medical devices in cyberphysical systems; the process of providing healthcare and of monitoring patients; and patient safety and the assurance of medical systems.

Software Engineering in Intelligent Systems: Proceedings of the 4th Computer Science On-line Conference 2015 (CSOC2015), Vol 3: Software Engineering in Intelligent Systems (Advances in Intelligent Systems and Computing #349)

by Radek Silhavy Roman Senkerik Zuzana Kominkova Oplatkova Zdenka Prokopova Petr Silhavy

This volume is based on the research papers presented in the 4th Computer Science On-line Conference.The volume Software Engineering in Intelligent Systems presents new approaches and methods to real-world problems, and in particular, exploratory research that describes novel approaches in the field of Software Engineering. Particular emphasis is laid on modern trends in selected fields of interest. New algorithms or methods in a variety of fields are also presented.The Computer Science On-line Conference (CSOC 2015) is intended to provide an international forum for discussions on the latest high-quality research results in all areas related to Computer Science.The addressed topics are the theoretical aspects and applications of Computer Science, Artificial Intelligences, Cybernetics, Automation Control Theory and Software Engineering.

Software Engineering in IoT, Big Data, Cloud and Mobile Computing (Studies in Computational Intelligence #930)

by Haengkon Kim Roger Lee

This edited book presents scientific results of the International Semi-Virtual Workshop on Software Engineering in IoT, Big data, Cloud and Mobile Computing (SE-ICBM 2020) which was held on October 15, 2020, at Soongsil University, Seoul, Korea. The aim of this workshop was to bring together researchers and scientists, businessmen and entrepreneurs, teachers, engineers, computer users, and students to discuss the numerous fields of computer science and to share their experiences and exchange new ideas and information in a meaningful way. Research results about all aspects (theory, applications and tools) of computer and information science, and to discuss the practical challenges encountered along the way and the solutions adopted to solve them. The workshop organizers selected the best papers from those papers accepted for presentation at the workshop. The papers were chosen based on review scores submitted by members of the program committee and underwent further rigorous rounds of review. From this second round of review, 17 of the conference’s most promising papers are then published in this Springer (SCI) book and not the conference proceedings. We impatiently await the important contributions that we know these authors will bring to the field of computer and information science.

Software Engineering in Modula-2: An object-oriented approach (Computer Science Series)

by Jill A Hewitt Raymond J Frank

Modula-2 has now been introduced as a key programming language in many undergraduate courses (usually at the expense of Pascal, which it nevertheless resembles). With its emphasis on modules, Modula-2 is seen to help to develop a good approach to software engineering which is being encouraged in all syllabuses. An object-oriented approach to the design and programming of computer software is equally an important research and development area. Throughout the text there are progressive examples of Modula-2 programs, together with exercises at the end of each chapter.

Software Engineering in the Era of Cloud Computing (Computer Communications and Networks)

by Muthu Ramachandran Zaigham Mahmood

This book focuses on the development and implementation of cloud-based, complex software that allows parallelism, fast processing, and real-time connectivity. Software engineering (SE) is the design, development, testing, and implementation of software applications, and this discipline is as well developed as the practice is well established whereas the Cloud Software Engineering (CSE) is the design, development, testing, and continuous delivery of service-oriented software systems and applications (Software as a Service Paradigm). However, with the emergence of the highly attractive cloud computing (CC) paradigm, the tools and techniques for SE are changing. CC provides the latest software development environments and the necessary platforms relatively easily and inexpensively. It also allows the provision of software applications equally easily and on a pay-as-you-go basis. Business requirements for the use of software are also changing and there is a need for applications in big data analytics, parallel computing, AI, natural language processing, and biometrics, etc. These require huge amounts of computing power and sophisticated data management mechanisms, as well as device connectivity for Internet of Things (IoT) environments. In terms of hardware, software, communication, and storage, CC is highly attractive for developing complex software that is rapidly becoming essential for all sectors of life, including commerce, health, education, and transportation. The book fills a gap in the SE literature by providing scientific contributions from researchers and practitioners, focusing on frameworks, methodologies, applications, benefits and inherent challenges/barriers to engineering software using the CC paradigm.

Software Engineering Measurement

by Ph.D., John Munson

The product of many years of practical experience and research in the software measurement business, this technical reference helps you select what metrics to collect, how to convert measurement data to management information, and provides the statistics necessary to perform these conversions. The author explains how to manage software development

Software Engineering Measurement

by Ph.D., John Munson

The product of many years of practical experience and research in the software measurement business, this technical reference helps you select what metrics to collect, how to convert measurement data to management information, and provides the statistics necessary to perform these conversions. The author explains how to manage software development

Software Engineering Methods in Intelligent Algorithms: Proceedings of 8th Computer Science On-line Conference 2019, Vol. 1 (Advances in Intelligent Systems and Computing #984)

by Radek Silhavy

This book presents software engineering methods in the context of the intelligent systems. It discusses real-world problems and exploratory research describing novel approaches and applications of software engineering, software design and algorithms. The book constitutes the refereed proceedings of the Software Engineering Methods in Intelligent Algorithms Section of the 8th Computer Science On-line Conference 2019 (CSOC 2019), held on-line in April 2019.

Software Engineering Methods in Systems and Network Systems: Proceedings of 7th Computational Methods in Systems and Software 2023, Vol. 1 (Lecture Notes in Networks and Systems #909)

by Radek Silhavy Petr Silhavy

This book presents cutting-edge research and methodologies in software engineering, specifically focusing on systems and network systems. It showcases novel development approaches and network system optimizations, highlighting the field's dynamic evolution. The book is designed for experts, scholars, and professionals, offering insights and tools crucial for advancing the software engineering landscape. Its diverse content makes it an invaluable resource for seasoned professionals and those new to the field, inspiring and enriching readers' understanding of software engineering's future directions.

Software-Engineering mit der Unified Modeling Language

by Bernd Kahlbrandt

Die Unified Modeling Language (UML) ist die Standardnotation für objektorientierte Modelle. Unter durchgehender Verwendung der UML werden wesentliche Bestandteile der objektorientierten Software-Entwicklung dargestellt. Teil 1 führt in Objektorientierung und Grundprinzipien der Softwareentwicklung ein. In Teil 2 werden die Details der aktuellen Version der UML präsentiert. Teil 3 erläutert die Aktivitäten in der Software-Entwicklung entlang der Arbeitsschritte des Unified Process. Kapitel 16 erläutert den Einsatz objektorientierter Anwendungen mit relationalen Datenbanken. Alle benutzten Begriffe werden im Text erläutert. Im Glossar findet der Leser ggf. auch abweichende Verwendung von Begriffen.

Software Engineering on Sun Workstations®

by Bill Cureton

Software Engineering on Sun Workstations is the most comprehensive volume of technical information about software development available for the Sun Workstation. This book is of great interest to both large and small-scale software developers in all sectors of commercial, scientific and technical applications programming. This book presents an in-depth look at Computer Assisted Software Engineering (CASE) and CASE tools, an important element in building large-scale commercial computer applications and state-of-the-art programs. Topics explored in the book include: ToolTalk interapplication message service; SPAR-Compiler technology; SPARCWorks programming environment; integrating third party applications with SPARCWorks; using DEVGuide to build open windows user interfaces; and integrating X11 applications with the open windows desktop. All Sun Workstation users are potential buyers of this book. More specific users include software developers and computer programmers working on the Sun system, as well as Unix "derivative" developers. Also applicable to users considering switching to a Unix-based system, as the Sun Workstation is true state-of-the-art computing and is the most widely used workstation computing environment in the world.

Software Engineering Paralleler Systeme: Grundlagen, Algorithmen, Programmierung

by Michael Uelschen

Michael Uelsen beleuchtet die Softwareentwicklung aus verschiedenen Sichtweisen. In der Einführung seines Buches über das Software Engineering stellt er Anwendungsfälle dar und erläutert die Herausforderungen bei der Arbeit mit parallelen Systemen. Anschließend bringt er die Eigenschaften und Besonderheiten paralleler Systeme und Algorithmen zur Sprache. Es geht dabei vor allem um Präfixsummen, Sortier- und rekursive Suchverfahren. Daneben spielen aber auch CPU-Programmierung, GPU-Programmierung und moderne Programmiersprachen eine tragende Rolle in diesem Werk.

Software Engineering Perspectives and Application in Intelligent Systems: Proceedings of the 5th Computer Science On-line Conference 2016 (CSOC2016), Vol 2 (Advances in Intelligent Systems and Computing #465)

by Radek Silhavy Roman Senkerik Zuzana Kominkova Oplatkova Petr Silhavy Zdenka Prokopova

The volume Software Engineering Perspectives and Application in Intelligent Systems presents new approaches and methods to real-world problems, and in particular, exploratory research that describes novel approaches in the field of Software Engineering. Particular emphasis is laid on modern trends in selected fields of interest. New algorithms or methods in a variety of fields are also presented.The 5th Computer Science On-line Conference (CSOC 2016) is intended to provide an international forum for discussions on the latest research results in all areas related to Computer Science.The addressed topics are the theoretical aspects and applications of Computer Science, Artificial Intelligences, Cybernetics, Automation Control Theory and Software Engineering.

Software Engineering Perspectives in Computer Game Development

by Kendra M. L. Cooper

Featuring contributions from leading experts in software engineering, this edited book provides a comprehensive introduction to computer game software development. It is a complex, interdisciplinary field that relies on contributions from a wide variety of disciplines including arts and humanities, behavioural sciences, business, engineering, physical sciences, mathematics, etc. The book focuses on the emerging research at the intersection of game and software engineering communities. A brief history of game development is presented, which considers the shift from the development of rare games in isolated research environments in the 1950s to their ubiquitous presence in popular culture today. A summary is provided of the latest peer-reviewed research results in computer game development that have been reported at multiple levels of maturity (workshops, conferences, and journals). The core chapters of the book are devoted to sharing emerging research at the intersection of game development and software engineering. In addition, future research opportunities on new software engineering methods for games and serious educational games for software engineering education are highlighted. As an ideal reference for software engineers, developers, educators, and researchers, this book explores game development topics from software engineering and education perspectives. Key Features: Includes contributions from leading academic experts in the community Presents a current collection of emerging research at the intersection of games and software engineering Considers the interdisciplinary field from two broad perspectives: software engineering methods for game development and serious games for software engineering education Provides a snapshot of the recent literature (i.e., 2015-2020) on game development from software engineering perspectives

Software Engineering Perspectives in Computer Game Development

by Kendra M. L. Cooper

Featuring contributions from leading experts in software engineering, this edited book provides a comprehensive introduction to computer game software development. It is a complex, interdisciplinary field that relies on contributions from a wide variety of disciplines including arts and humanities, behavioural sciences, business, engineering, physical sciences, mathematics, etc. The book focuses on the emerging research at the intersection of game and software engineering communities. A brief history of game development is presented, which considers the shift from the development of rare games in isolated research environments in the 1950s to their ubiquitous presence in popular culture today. A summary is provided of the latest peer-reviewed research results in computer game development that have been reported at multiple levels of maturity (workshops, conferences, and journals). The core chapters of the book are devoted to sharing emerging research at the intersection of game development and software engineering. In addition, future research opportunities on new software engineering methods for games and serious educational games for software engineering education are highlighted. As an ideal reference for software engineers, developers, educators, and researchers, this book explores game development topics from software engineering and education perspectives. Key Features: Includes contributions from leading academic experts in the community Presents a current collection of emerging research at the intersection of games and software engineering Considers the interdisciplinary field from two broad perspectives: software engineering methods for game development and serious games for software engineering education Provides a snapshot of the recent literature (i.e., 2015-2020) on game development from software engineering perspectives

Software Engineering Perspectives in Intelligent Systems: Proceedings of 4th Computational Methods in Systems and Software 2020, Vol.2 (Advances in Intelligent Systems and Computing #1295)

by Radek Silhavy Petr Silhavy Zdenka Prokopova

This book constitutes the refereed proceedings of the 4th Computational Methods in Systems and Software 2020 (CoMeSySo 2020) proceedings. Software engineering, computer science and artificial intelligence are crucial topics for the research within an intelligent systems problem domain. The CoMeSySo 2020 conference is breaking the barriers, being held online. CoMeSySo 2020 intends to provide an international forum for the discussion of the latest high-quality research results.

Software Engineering Perspectives in Intelligent Systems: Proceedings of 4th Computational Methods in Systems and Software 2020, Vol.1 (Advances in Intelligent Systems and Computing #1294)

by Radek Silhavy Petr Silhavy Zdenka Prokopova

This book constitutes the refereed proceedings of the 4th Computational Methods in Systems and Software 2020 (CoMeSySo 2020) proceedings. Software engineering, computer science and artificial intelligence are crucial topics for the research within an intelligent systems problem domain. The CoMeSySo 2020 conference is breaking the barriers, being held online. CoMeSySo 2020 intends to provide an international forum for the discussion of the latest high-quality research results.

Software Engineering Perspectives in Systems: Proceedings of 11th Computer Science On-line Conference 2022, Vol. 1 (Lecture Notes in Networks and Systems #501)

by Radek Silhavy

The study of software engineering and its applications to system engineering is critical in computer science research. Modern research methodologies, as well as the use of machine and statistical learning in software engineering research, are covered in this book. This book contains the refereed proceedings of the Software Engineering Perspectives in Systems part of the 11th Computer Science On-line Conference 2022 (CSOC 2022), which was held in April 2022 online.

Software Engineering Practice: A Case Study Approach

by Thomas B. Hilburn Massood Towhidnejad

This book is a broad discussion covering the entire software development lifecycle. It uses a comprehensive case study to address each topic and features the following: A description of the development, by the fictional company Homeowner, of the DigitalHome (DH) System, a system with "smart" devices for controlling home lighting, temperature, humidity, small appliance power, and security A set of scenarios that provide a realistic framework for use of the DH System material Just-in-time training: each chapter includes mini tutorials introducing various software engineering topics that are discussed in that chapter and used in the case study A set of case study exercises that provide an opportunity to engage students in software development practice, either individually or in a team environment. Offering a new approach to learning about software engineering theory and practice, the text is specifically designed to: Support teaching software engineering, using a comprehensive case study covering the complete software development lifecycle Offer opportunities for students to actively learn about and engage in software engineering practice Provide a realistic environment to study a wide array of software engineering topics including agile development Software Engineering Practice: A Case Study Approach supports a student-centered, "active" learning style of teaching. The DH case study exercises provide a variety of opportunities for students to engage in realistic activities related to the theory and practice of software engineering. The text uses a fictitious team of software engineers to portray the nature of software engineering and to depict what actual engineers do when practicing software engineering. All the DH case study exercises can be used as team or group exercises in collaborative learning. Many of the exercises have specific goals related to team building and teaming skills. The text also can be used to support the professional development or certification of practicing software engineers. The case study exercises can be integrated with presentations in a workshop or short course for professionals.

Software Engineering Practice: A Case Study Approach

by Thomas B. Hilburn Massood Towhidnejad

This book is a broad discussion covering the entire software development lifecycle. It uses a comprehensive case study to address each topic and features the following: A description of the development, by the fictional company Homeowner, of the DigitalHome (DH) System, a system with "smart" devices for controlling home lighting, temperature, humidity, small appliance power, and security A set of scenarios that provide a realistic framework for use of the DH System material Just-in-time training: each chapter includes mini tutorials introducing various software engineering topics that are discussed in that chapter and used in the case study A set of case study exercises that provide an opportunity to engage students in software development practice, either individually or in a team environment. Offering a new approach to learning about software engineering theory and practice, the text is specifically designed to: Support teaching software engineering, using a comprehensive case study covering the complete software development lifecycle Offer opportunities for students to actively learn about and engage in software engineering practice Provide a realistic environment to study a wide array of software engineering topics including agile development Software Engineering Practice: A Case Study Approach supports a student-centered, "active" learning style of teaching. The DH case study exercises provide a variety of opportunities for students to engage in realistic activities related to the theory and practice of software engineering. The text uses a fictitious team of software engineers to portray the nature of software engineering and to depict what actual engineers do when practicing software engineering. All the DH case study exercises can be used as team or group exercises in collaborative learning. Many of the exercises have specific goals related to team building and teaming skills. The text also can be used to support the professional development or certification of practicing software engineers. The case study exercises can be integrated with presentations in a workshop or short course for professionals.

Software Engineering Processes: Principles and Applications

by Yingxu Wang

Software engineering is playing an increasingly significant role in computing and informatics, necessitated by the complexities inherent in large-scale software development. To deal with these difficulties, the conventional life-cycle approaches to software engineering are now giving way to the "process system" approach, encompassing development me

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