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An Unprecedented Election: Media, Communication, and the Electorate in the 2016 Campaign

by Benjamin R. Warner Dianne G. Bystrom Mitchell S. McKinney Mary C. Banwart

Written by leading scholars in the field of political communication, this book provides a comprehensive accounting of the campaign communication that characterized the unprecedented 2016 presidential campaign.The political events leading up to election day on November 8, 2016, involved unprecedented events in U.S. history: Hillary Clinton was the first female to be nominated by a major party, and she was favored to win the highest seat in the nation. Donald Trump, arguably one of the most unconventional and most-unlikely-to-succeed candidates in U.S. history, became the leading candidate against Clinton. Then, an even more surprising thing happened: Trump won, an outcome unexpected by all experts and statistical models.An Unprecedented Election: Media, Communication, and the Electorate in the 2016 Campaign presents proprietary research conducted by a national election team and leading scholars in political communication and documents the most significant—and in some cases, the most shocking—features of the 2016 U.S. presidential election. The information presented in this book is derived from national surveys, experiments, and textual analysis, and it will help readers to grasp the truly unique characteristics of this campaign that make it unlike any other in U.S. history. The chapters explain the underlying dynamics of this astonishing election by assessing the important role of both traditional and social media, the evolving (and potentially diminishing) influence of televised campaign advertisements, the various implications of three historic presidential debates, and the contextual significance of convention addresses. Readers will come away with an appreciation of the content and effects of the campaign communication and media coverage as well as the unique attributes of the electorate that ultimately selected Donald Trump as the 45th president of the United States.

The Unpredictability of Gameplay

by Mark R. Johnson

The Unpredictability of Gameplay explores the many forms of unpredictability in games and proposes a comprehensive theoretical framework for understanding and categorizing non-deterministic game mechanics. Rather than viewing all game mechanics with unpredictable outcomes as a single concept, Mark R. Johnson develops a three-part typology for such mechanics, distinguishing between randomness, chance, and luck in gameplay, assessing games that range from grand strategy and MMORPGs to slot machines and card games. He also explores forms of unanticipated unpredictability, where elements of games fail to function as intended and create new forms of gameplay in the process. Covering a range of game concepts using these frameworks, The Unpredictability of Gameplay then explores three illustrative case studies: 1) procedural generation, 2) replay value and grinding, and 3) player-made practices designed to reduce the level of luck in non-deterministic games. Throughout, Johnson demonstrates the importance of looking more deeply at unpredictability in games and game design and the various ways in which unpredictability manifests while offering an invaluable tool for game scholars and game designers seeking to integrate unpredictability into their work.

The Unpredictability of Gameplay (PDF)

by Mark R. Johnson

The Unpredictability of Gameplay explores the many forms of unpredictability in games and proposes a comprehensive theoretical framework for understanding and categorizing non-deterministic game mechanics. Rather than viewing all game mechanics with unpredictable outcomes as a single concept, Mark R. Johnson develops a three-part typology for such mechanics, distinguishing between randomness, chance, and luck in gameplay, assessing games that range from grand strategy and MMORPGs to slot machines and card games. He also explores forms of unanticipated unpredictability, where elements of games fail to function as intended and create new forms of gameplay in the process. Covering a range of game concepts using these frameworks, The Unpredictability of Gameplay then explores three illustrative case studies: 1) procedural generation, 2) replay value and grinding, and 3) player-made practices designed to reduce the level of luck in non-deterministic games. Throughout, Johnson demonstrates the importance of looking more deeply at unpredictability in games and game design and the various ways in which unpredictability manifests while offering an invaluable tool for game scholars and game designers seeking to integrate unpredictability into their work.

Unraveling Bluetooth LE Audio: Stretching the Limits of Interoperable Wireless Audio with Bluetooth Next-Generation Low Energy Audio Standards

by Himanshu Bhalla Oren Haggai

Explore how Bluetooth Low Energy (LE) has transformed the audio landscape, from music streaming to voice recognition applications. This book describes the rationale behind moving to LE audio, the potential power savings, and how various specifications need to be linked together to develop a final end product. LE Audio is a natural development of the Bluetooth audio standard. The standard is spread across more than a dozen different specifications, from application profiles, down to the core transports in both Host part and Controller part. You'll see how this new architecture of the Bluetooth audio stack defines a LE Audio stack from the Core Controller to the Host Protocols, and Profiles. You’ll also learn how to free yourself from wires and charging. LE Audio introduces a new audio compression codec called LC3 (Low Complexity Communication Codec), which covers sampling rates for the full range of voice and media application at high fidelity, low complexity and low bit-rate and is ideal for new applications – such as voice assistance and gaming. Unraveling Bluetooth Low Energy Audio provides full context to anyone who is curious to learn about the new LE Audio technology.What You'll LearnUnderstand the advantages of LE audio over current standardsDescribe the overall Bluetooth LE audio stack and its various blocksEnable LE audio with the Core Controller specificationSee how an end-to-end application works its through the LE audio ecosystemExamine how LE Audio addresses current and future trends in interoperable wireless audio Who This Book Is ForThe target audience for this book are developers, manufacturers, students, lecturers, teachers, technology geeks, platform integrators, and entrepreneurs.

Unraveling Software Maintenance and Evolution: Thinking Outside the Box

by Ervin Varga

Software maintenance work is often considered a dauntingly rigid activity – this book proves the opposite: it demands high levels of creativity and thinking outside the box. Highlighting the creative aspects of software maintenance and combining analytical and systems thinking in a holistic manner, the book motivates readers not to blithely follow the beaten tracks of “technical rationality”. It delivers the content in a pragmatic fashion using case studies which are woven into long running story lines.The book is organized in four parts, which can be read in any order, except for the first chapter, which introduces software maintenance and evolution and presents a number of case studies of software failures. The “Introduction to Key Concepts” briefly introduces the major elements of software maintenance by highlighting various core concepts that are vital in order to see the forest for the trees. Each such concept is illustrated with a worked example. Next, the “Forward Engineering” part debunks the myth that being fast and successful during initial development is all that matters. To this end, two categories of forward engineering are considered: an inept initial project with a multitude of hard evolutionary phases and an effective initial project with multiple straightforward future increments. “Reengineering and Reverse Engineering” shows the difficulties of dealing with a typical legacy system, and tackles tasks such as retrofitting tests, documenting a system, restructuring a system to make it amenable for further improvements, etc. Lastly, the “DevOps” section focuses on the importance and benefits of crossing the development versus operation chasm and demonstrates how the DevOps paradigm can turn a loosely coupled design into a loosely deployable solution.The book is a valuable resource for readers familiar with the Java programming language, and with a basic understanding and/or experience of software construction and testing. Packed with examples for every elaborated concept, it offers complementary material for existing courses and is useful for students and professionals alike.

Unraveling the Voynich Codex (Fascinating Life Sciences)

by Arthur O. Tucker Jules Janick

Unraveling the Voynich Codex reviews the historical, botanical, zoological, and iconographic evidence related to the Voynich Codex, one of the most enigmatic historic texts of all time. The bizarre Voynich Codex has often been referred to as the most mysterious book in the world. Discovered in an Italian Catholic college in 1912 by a Polish book dealer Wilfrid Voynich, it was eventually bequeathed to the Beinecke Rare Book and Manuscript Library of Yale University. It contains symbolic language that has defied translation by eminent cryptologists. The codex is encyclopedic in scope and contains sections known as herbal, pharmaceutical, balenological (nude nymphs bathing in pools), astrological, cosmological and a final section of text that may be prescriptions but could be poetry or incantations. Because the vellum has been carbon dated to the early 15th century and the manuscript was known to be in the collection of Emperor Rudolf II of the Holy Roman Empire sometime between 1607 and 1622, current dogma had assumed it a European manuscript of the 15th century. However, based on identification of New World plants, animals, a mineral, as well as cities and volcanos of Central Mexico, the authors of this book reveal that the codex is clearly a document of colonial New Spain. Furthermore, the illustrator and author are identified as native to Mesoamerica based on a name and ligated initials in the first botanical illustration. This breakthrough in Voynich studies indicates that the failure to decipher the manuscript has been the result of a basic misinterpretation of its origin in time and place. Tentative assignment of the Voynichese symbols also provides a key to decipherment based on Mesoamerican languages. A document from this time, free from filter or censor from either Spanish or Inquisitorial authorities has major importance in our understanding of life in 16th century Mexico. Publisher's Note: For the eBook editions, Voynichese symbols are only rendered properly in the PDF format.

Unreal Development Kit Beginner's Guide

by Richard Moore

This beginner's guide focuses on getting you quickly through all the major learning points in a smooth, logical order. You'll also learn how to avoid some common pitfalls. Aspiring game developers who want to learn how to create their own levels, maps, game worlds and environments. You don't need game design or game development experience and no experience of UDK is required

Unreal Development Kit Game Design Cookbook

by Thomas Mooney

Written in cookbook style, this book offers many recipes to learn game design with UDK. Each recipe contains step-by-step instructions followed by analysis of what was done in each task and other useful information. The book is designed so that you can read it chapter by chapter, or you can look at the list of recipes and refer to them in no particular order. This book is meant for game artists who are getting used to UDK but may feel the need for guidance on matters of implementation. It also targets brave beginners who are struggling to find an all in one package for getting started with UDK, and want a ready to hand reference. Level designers can use this book to gauge their understanding of the editor, check for specific problems, and discover gems they may not have come across before.

Unreal Development Kit Game Programming with UnrealScript Beginner's Guide: Beginner's Guide

by Rachel Cordone

In DetailUnreal Development Kit is the free edition of Unreal Engine-the largest game engine in existence with hundreds of shipped commercial titles. The Unreal Engine is a very powerful tool for game development but with something so complex it's hard to know where to start.This book will teach you how to use the UnrealScript language to create your own games with the Unreal Development Kit by using an example game that you can create and play for yourself. It breaks down the UnrealScript language into easy to follow chapters that will quickly bring you up to speed with UnrealScript game programming.Unreal Development Kit Game Programming with UnrealScript takes you through the UnrealScript language for the Unreal Development Kit. It starts by walking through a project setup and setting up programs to write and browse code. It then takes you through using variables, functions, and custom classes to alter the game's behavior and create our own functionality. The use and creation of Kismet is also covered. Later, using replication to create and test multiplayer games is discussed. The book closes with code optimization and error handling as well as a few of the less common but useful features of UnrealScript.ApproachThis is a step-by-step book that builds on your knowledge by adding to an example game over the course of each chapter. Each topic uses example code that can be compiled and tested to show how things work instead of just telling you. Complicated tasks are broken down into easy to follow steps with clear explanations of what each line of code is doing.Who this book is forThis book is written for beginners to UnrealScript, whether this is your first experience with programming or you're coming into it from another language and would like to learn how UnrealScript uses concepts you're already familiar with. If you would like to make games with the Unreal Development Kit, this book is for you.

Unreal Engine 4 Game Development Essentials

by Satheesh Pv

Unreal Engine 4 Game Development Quick Start Guide: Programming Professional 3d Games With Unreal Engine 4

by Rachel Cordone

Unreal Engine 4 is a hugely popular game development framework. This book is a practical guide, and starts off by quickly introducing you to the Unreal Engine ecosystem. You will become familiar with its core systems and by the end of the book will have a solid knowledge base from which to get started building games.

Unreal Engine 4 Shaders and Effects Cookbook: Over 70 Recipes For Mastering Post-processing Effects And Advanced Shading Techniques

by Brais Brenlla Ramos

Unreal Shaders and Effects Cookbook is the first of its kind to bring you the secrets of creating Shaders for Unreal. This book guides you through the process of creating almost any conceivable material while understanding at the same time what happens under the hood - from the PBR workflow to using many of the very useful nodes Unreal includes.

Unreal Engine 4 Virtual Reality Projects: Build Immersive, Real-world Vr Applications Using Ue4, C++, And Unreal Blueprints

by Kevin Mack

The key problem with VR development is understanding how to set up a project and running it on your desktop or mobile VR device. With this book, you will not only learn the specifics of virtual reality development in Unreal but also build immersive and fun VR projects that can be experienced on your VR devices.

Unreal Engine 4.x Scripting with C++ Cookbook - Second edition: Develop Quality Game Components And Solve Scripting Problems With The Power Of C++ And Ue4, 2nd Edition

by John P. Doran

Unreal Engine 4 (UE4) is a popular and award-winning game engine that powers some of the most popular games. A truly powerful tool for game development, there has never been a better time to use it for both commercial and independent projects. With more than 100 recipes, this book shows how to unleash the power of C++ while developing games with Unreal Engine.

Unreal Engine 5 Game Development with C++ Scripting: Become a professional game developer and create fully functional, high-quality games

by ZHENYU GEORGE LI

Expand your UE5 game development skills by leveraging C++ scripting and improve your game development abilities by building a game from scratch Purchase of the print or Kindle book includes a free PDF eBookKey FeaturesLearn C++ programming as well as C++ scripting for Unreal Engine 5Practice the UE5 scripting APIs through a game project to improve your knowledge and skillsExplore essential techniques and development cycles including design, implementation, optimization, and publishingBook DescriptionUnreal Engine is one of the most popular and accessible game engines in the industry, creating multiple job opportunities. Owing to C++ scripting's high performance, advanced algorithms, and engineering maintenance, it has become the industry standard for developing commercial games. However, C++ scripting can be overwhelming for anyone without a programming background. Unreal Engine 5 Game Development with C++ Scripting will help you master C++ and get a head start on your game development journey. You’ll start by creating an Unreal Engine C++ project from the shooter template and then move on to building the C++ project and the C++ code inside the Visual Studio editor. You’ll be introduced to the fundamental C++ syntax and essential object-oriented programming concepts. For a holistic understanding of game development, you’ll also uncover various aspects of the game, including character creation, player input and character control, gameplay, collision detection, UI, networking, and packaging a completed multiplayer game. By the end of this book, you’ll be well-equipped to create professional, high-quality games using Unreal Engine 5 with C++, and will have built a solid foundation for more advanced C++ programming and game development technologies.What you will learnDevelop coding skills in Microsoft Visual Studio and the Unreal Engine editorDiscover C++ programming for Unreal Engine C++ scriptingUnderstand object-oriented programming concepts and C++-specific syntaxExplore NPC controls, collisions, interactions, navigation, UI, and the multiplayer mechanismUse the predefined Unreal Engine classes and the programming mechanismWrite code to solve practical problems and accomplish tasksImplement solutions and methods used in game developmentWho this book is forThis book is for game designers, artists, software engineers, and students with some experience in using Unreal Engine and looking to explore the enigmatic C++ scripting. Basic experience with the UE editor is expected and blueprint scripting is a must. Familiarity with game concepts such as game level, lights, camera, actor/pawn/character, transformation, animation, and player control will be beneficial.

Unreal Engine Game Development Blueprints

by Nicola Valcasara

Discover all the secrets of Unreal Engine and create seven fully functional games with the help of step-by-step instructions About This Book • Understand what a Blueprint is and how to create a complex visual scripting code • Discover the infinite possibilities that Unreal Engine offers, and understand which tool to use, where and when • Learn to think like a real game developer in order to create enjoyable and bug-free games using this comprehensive and practical handbook Who This Book Is For This book is ideal for intermediate level developers who know how to use Unreal Engine and want to go through a series of projects that will further their expertise. Working knowledge of C++ is a must. What You Will Learn • Write clean and reusable Blueprint scripts • Develop any kind of game you have in mind, following the rules used by experts • Move through Unreal Engine 4, always knowing what you are doing and where to find the right tool for your needs • Integrate C++ code into your projects using Visual Studio and the tools that Unreal provides • Extricate between classes, nodes, interfaces, macros, and functions • Work with different types of assets, from 3D objects to audio sources, from UI buttons to animations • Explore all the aspects of the game logic—collisions, navigation meshes, matinees, volumes, events, and states In Detail With the arrival of Unreal Engine 4, a new wonderful tool was born: Blueprint. This visual scripting tool allows even non-programmers to develop the logic for their games, allowing almost anyone to create entire games without the need to write a single line of code. The range of features you can access with Blueprint script is pretty extensive, making it one of the foremost choices for many game developers. Unreal Engine Game Development Blueprints helps you unleash the real power of Unreal by helping you to create engaging and spectacular games. It will explain all the aspects of developing a game, focusing on visual scripting, and giving you all the information you need to create your own games. We start with an introductory chapter to help you move fluidly inside the Blueprint user interface, recognize its different components, and understand any already written Blueprint script. Following this, you will learn how to modify generated Blueprint classes to produce a single player tic-tac-toe game and personalize it. Next, you will learn how to create simple user interfaces, and how to extend Blueprints through code. This will help you make an informed decision between choosing Blueprint or code. You will then see the real power of Unreal unleashed as you create a beautiful scene with moving, AI controlled objects, particles, and lights. Then, you will learn how to create AI using a behavior tree and a global level Blueprint, how to modify the camera, and how to shoot custom bullets. Finally, you will create a complex game using Blueprintable components complete with a menu, power-up, dangerous objects, and different weapons. Style and approach This is an easy-to-follow guide full of practical game examples. Each chapter contains step-by-step instructions to build a complete game and each game uses a different tool in order to cover all the topics in a detailed and progressive manner.

Unreal Engine Game Development Cookbook

by John P. Doran

Over 40 recipes to accelerate the process of learning game design and solving development problems using Unreal Engine About This Book • Explore the quickest way to tackle common challenges faced in Unreal Engine • Create your own content, levels, light scenes, and materials, and work with Blueprints and C++ scripting • An intermediate, fast-paced Unreal Engine guide with targeted recipes to design games within its framework Who This Book Is For This book is for those who are relatively experienced with Unreal Engine 4 and have knowledge of its fundamentals. Working knowledge of C++ is required. What You Will Learn • Discover editor functionalities for an in-depth insight into game design • Develop environments using terrain for outdoor areas and a workflow for interiors as well using brushes • Design various kinds of materials with unique features, such as mirrors and glows • Explore the various ways that lighting can be used in the engine • Build various level effects using Blueprints, Unreal's visual scripting system • Set up a development environment and develop custom functionality with C++ for your games • Create healthbars and main menus with animations using Slate, Unreal's UI solution, through the UMG Editor • Package and create an installer to get your project out into the world In Detail Unreal Engine is powerful tool with rich functionalities to create games. It equips you with the skills to easily build mobile and desktop games from scratch without worrying about which platform they will run on. You can focus on the individual complexities of game development such as animation and rendering. This book takes you on a journey to jumpstart your game design efforts. You will learn various aspects of the Unreal engine commonly encountered with practical examples of how it can be used, with numerous references for further study. You will start by getting acquainted with Unreal Engine 4 and building out levels for your game. This will be followed by recipes to help you create environments, place meshes, and implement your characters. You will then learn to work with lights, camera, and shadows to include special effects in your game. Moving on, you'll learn Blueprint scripting and C++ programming to enable you to achieve trigger effects and add simple functionalities. By the end of the book, you will see how to create a healthbar and main menu, and then get your game ready to be deployed and published. Style and approach This book offers detailed, easy-to-follow recipes that will help you master a wide range of Unreal Engine 4's features. Every recipe provides step-by-step instructions, with explanations of how these features work, and alternative approaches and research materials so you can learn even more.

Unreal Engine Physics Essentials

by Katax Emperore Devin Sherry

Gain practical knowledge of mathematical and physics concepts in order to design and develop an awesome game world using Unreal Engine 4 About This Book • Use the Physics Asset Tool within Unreal Engine 4 to develop game physics objects for your game world • Explore the Collision mechanics within Unreal Engine 4 to create advanced, real-world physics • A step-by-step guide to implementing the Physics concepts involved in Unreal Engine 4 to create a working Vehicle Blueprint Who This Book Is For This book is intended for beginner to intermediate users of Epic Games' Unreal Engine 4 who want to learn more about how to implement physics within their game-world. No matter what your knowledge base of Unreal Engine 4 is, this book contains valuable information on blueprint scripting, collision generation, materials, and the Physical Asset Tool (PhAT) for all users to create better games. What You Will Learn • Get to know basic to intermediate topics in mathematics and physics • Create assets using the Physics Asset Tool (PhAT) in Unreal Engine 4 • Develop Collision Hulls, which are necessary to take advantage of Unreal Engine 4's physics and collision events • Use constraints to create advanced physics-based assets for your game-world • Working knowledge of physics bodies, physics damping, and friction within Unreal Engine 4 • Develop physical materials to recreate real-world friction for substances such as glass and ice • Create a working vehicle blueprint from scratch using assets provided by Unreal Engine 4 • Gain knowledge about implementing advanced physics in Unreal Engine 4 using C++ programming In Detail Unreal Engine 4 is one of the leading game development tools used by both AAA and independent developers alike to create breathe-taking games. One of the key features of this tool is the use of Physics to create a believable game-world for players to explore. This book gives readers practical insight into the mathematical and physics principles necessary to properly implement physics within Unreal Engine 4. Discover how to manipulate physics within Unreal Engine 4 by learning basic real-world mathematical and physics concepts that assist in the implementation of physics-based objects in your game world. Then, you'll be introduced to PhAT (Physics Asset Tool) within Unreal Engine 4 to learn more about developing game physics objects for your game world. Next, dive into Unreal Engine 4's collision generation, physical materials, blueprints, constraints, and more to get hands-on experience with the tools provided by Epic to create real-world physics in Unreal Engine 4. Lastly, you will create a working Vehicle Blueprint that uses all the concepts covered in this book, as well as covering advanced physics-based topics. Style and approach An easy-to-follow reference text filled with working examples of physics within Unreal Engine 4. Each topic is broken down to easily explain how to implement physics and physical objects in your game-world using the tools provided by Epic Games Unreal Engine 4.

Unreal Engine Virtual Reality Quick Start Guide: Design And Develop Immersive Virtual Reality Experiences With Unreal Engine 4

by Jessica Plowman

Unreal Engine VR Quick Start Guide introduces designers to the guidelines and design processes necessary to build interactive VR experiences. Learn to use User Experience design techniques and Blueprint programming to create virtual reality gameplay for HTC Vive, Oculus Rift, PSVR, and Windows Mixed Reality headsets.

Unreal for Mobile and Standalone VR: Create Professional VR Apps Without Coding

by Cornel Hillmann

Apply the techniques needed to build VR applications for mobile and standalone head-mounted displays (HMDs) using the Unreal Engine. This book covers the entire VR ecosystem including production tools, Unreal engine, workflows, performance and optimization, and presents two fully-developed projects to reinforce what you've learned. Media designers, CG artists and other creatives will be able to take advantage of real-time engine techniques and easy-to-learn visual scripting logic to turn their creations into immersive and interactive VR worlds.Gear VR, the Oculus Go and other Android based VR HMDs are becoming exciting new platforms for immersive business presentations, entertainment and educational solutions. The Unreal engine, one of the world’s most powerful and popular game engines, is now free to use and has become increasingly popular for real-time visualizations and enterprise solutions in recent years.With Unreal's powerful blueprint visual scripting system, non-coders can now design blueprints in Unreal, unlock the power of rapid prototyping, and create complex interactions without a line of code. Get your copy of Unreal for Mobile and Standalone VR today and begin using this powerful tool-set to create high-end VR apps for a wide range of applications from games, B2B, to education.What You'll LearnExplore the VR ecosystem, including history, recent trends and future outlookReview tool set, graphics and animation pipeline (Blender, Zbrush, Substance Painter and others)Examine graphics optimization techniquesSet up a project and the target platformDesign interaction with Unreal blueprintsDeployments, testing, further optimizationWho This Book Is ForMultimedia designers, CG artists, producers, app developers. No coding experience is required.

Unreal Game Development

by Ashish Amresh

Using Unreal Engine 3, the authors teach aspiring game makers the fundamentals of designing a computer game. The only prerequisite is a basic working knowledge of computers and a desire to build an original game. To get the most out of the book, the authors recommend gathering up some friends and working through the book together as a team and with

UnrealScript Game Programming Cookbook

by Dave Voyles

Filled with a practical collection of recipes, the UnrealScript Game Programming Cookbook is full of clear step-by-step instructions that help you harness the powerful scripting language to supplement and add AAA quality to your very own projects.This essential Cookbook has been assembled with both the hobbyist and professional developer in mind. A solid foundation of object oriented programming knowledge will be required. All examples can be replicated and used by UDK and in some cases other software and tools - all of which are available for free – can be used too.

Unsere digitale Zukunft: In welcher Welt wollen wir leben?

by Carsten Könneker

Droht die ferngesteuerte Gesellschaft?Dieses Buch greift das weithin diskutierte, zum Jahreswechsel 2015/16 veröffentlichte „Digital-Manifest“ auf und führt die Debatte entlang vielfältiger Themenlinien weiter. Es geht hierbei um nicht weniger als unsere – digitale – Zukunft: Welche Chancen eröffnen künstliche Intelligenz und digitale Technologien, welche Risiken und ethische Herausforderungen bergen sie? Wie schützen wir unsere Daten und die Privatsphäre? Wie sichern wir individuelle Freiheit und Demokratie vor Gefahren der digitalen Verhaltenssteuerung? Wie sollen selbstfahrende Autos, Roboter und autonome Agenten unser Leben prägen? Als Gesellschaft und als Individuen müssen wir uns mit verschiedenen Projektionen in die Zukunft auseinandersetzen. Dabei sollten wir die Einschätzungen führender Experten in der Zusammenschau vernehmen und diskutieren. Den kritischen Dialog zu beflügeln, ist das Ziel dieses Sammelbands mit den wichtigsten Beiträgen namhafter Wissenschaftler aus Spektrum der Wissenschaft, Spektrum – Die Woche und Spektrum.de.

Unsicherheit und Uneindeutigkeit in Verlässlichkeitsmodellen

by Peter Tröger

Peter Tröger nimmt eine umfassende Einordnung und Bewertung von Methoden vor, mit denen sich nicht-funktionale Eigenschaften wie Zuverlässigkeit, Verfügbarkeit und Sicherheit modellieren und analysieren lassen. Er diskutiert dabei die Frage, ob und wie die Unvollkommenheit von Ausgangsinformationen berücksichtigt werden kann. Dafür werden die Teilprobleme Unsicherheit und Uneindeutigkeit im Kontext von Informationstechnologien genauer besprochen. Der Autor zeigt, dass die meisten etablierten Ansätze diese beiden Probleme nur teilweise berücksichtigen, wodurch eine frühe Modellbildung aufwendig oder sogar unmöglich wird. Er stellt einige neue Ansätze vor, mit denen die Berücksichtigung von Unvollkommenheit besser gelingen kann.

Unsolved!: The History and Mystery of the World's Greatest Ciphers from Ancient Egypt to Online Secret Societies

by Craig P. Bauer

A mathematical tour of some of the greatest unsolved ciphers of all timeIn 1953, a man was found dead from cyanide poisoning near the Philadelphia airport with a picture of a Nazi aircraft in his wallet. Taped to his abdomen was an enciphered message. In 1912, a book dealer named Wilfrid Voynich came into possession of an illuminated cipher manuscript once belonging to Emperor Rudolf II, who was obsessed with alchemy and the occult. Wartime codebreakers tried—and failed—to unlock the book's secrets, and it remains an enigma to this day. In this lively and entertaining book, Craig Bauer examines these and other vexing ciphers yet to be cracked. Some may reveal the identity of a spy or serial killer, provide the location of buried treasure, or expose a secret society—while others may be elaborate hoaxes.Unsolved! begins by explaining the basics of cryptology, and then explores the history behind an array of unsolved ciphers. It looks at ancient ciphers, ciphers created by artists and composers, ciphers left by killers and victims, Cold War ciphers, and many others. Some are infamous, like the ciphers in the Zodiac letters, while others were created purely as intellectual challenges by figures such as Nobel Prize–winning physicist Richard P. Feynman. Bauer lays out the evidence surrounding each cipher, describes the efforts of geniuses and eccentrics—in some cases both—to decipher it, and invites readers to try their hand at puzzles that have stymied so many others.Unsolved! takes readers from the ancient world to the digital age, providing an amazing tour of many of history's greatest unsolved ciphers.

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