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ZB 2000: First International Conference of B and Z Users York, UK, August 29 - September 2, 2000 Proceedings (Lecture Notes in Computer Science #1878)

by Jonathan P. Bowen Steve Dunne Andy Galloway Steve King

This book constitutes the refereed proceedings of the First International Conference of B and Z Users, ZB 2000, held in York, UK in August/September 2000.The 25 revised full papers presented together with four invited contributions were carefully reviewed and selected for inclusion in the book. The book documents the recent advances for the Z formal specification notion and for the B method; the full scope, ranging from foundational and theoretical issues to advanced applications, tools, and case studies, is covered.

ZB 2003: Third International Conference of B and Z Users, Turku, Finland, June 4-6, 2003, Proceedings (Lecture Notes in Computer Science #2651)

by Didier Bert Jonathan P. Bowen Steve King Marina Waldén

The refereed proceedings of the Third International Conference of Z and B Users, ZB 2003, held in Turku, Finland in June 2003. The 28 revised full papers presented together with 3 invited papers were carefully reviewed and selected for inclusion in the book. The book documents the recent advances for the Z formal specification notation and for the B method, spanning the full scope from foundational, theoretical, and methodological issues to advanced applications, tools, and case studies.

ZBrush 4 Sculpting for Games Beginner's Guide: Beginner's Guide

by Manuel Scherer

In DetailZBrush is a fantastic tool for creating models for use in computer games. Using a wide range of powerful tools you can create models for vehicles, props, environments, and characters.This book makes creating game art in ZBrush fast and easy. It covers everything you need to create models of all kinds for your game projects, even if you've never used ZBrush before.Built around four complete ZBrush projects, the book gives you everything you need to sculpt props, vehicles, and creatures in ZBrush. You'll start by creating a "spooky tree" model, mastering the sculpting, texturing, and decoration skills that are essential for all ZBrush topics. Next you'll move to man-made objects with a sci-fi drone. Next you'll see how to sculpt monsters and other creatures, deal with cloth and other soft materials, and prepare the model to become an animated, controllable character in a game. The final project returns to machines, building a complete, detailed spaceship for use in your sci-fi games.The only book to teach you everything about the best diagramming software for the MacintoshApproachThis guidebook is built around four complex example projects with clear step-by-step instructions followed by useful explanation, advice, and handy reference material. It is richly illustrated with a friendly, informal writing style. If you want to get started fast using ZBrush for games then this is the book for you.Who this book is forThis book is for all digital artists or game developers who want to create their own 3D sculptures in ZBrush. No experience with ZBrush is required - it's suitable for complete beginners and intermediate users.

ZBrush Creature Design: Creating Dynamic Concept Imagery for Film and Games

by Scott Spencer

Zero in on the most cutting-edge trend in creature design for film and games: ZBrush! ZBrush allows you to develop a creature for film and games in realistic, 3D format. With this book, you will learn how to create a unique creature from start to finish and search for and repair any foreseeable problems. Clear instructions guide you through using Photoshop in combination with ZBrush to finely render a creature so you can see how it will appear on screen. Experienced ZBrush author and designer Scott Spencer shows you how to start with your concept in ZBrush as a preliminary digital model and then further refine it in Photoshop in order to fabricate a hyperrealistic image. Guides you through artistic concepts to visualize your creature Walks you through the process of conceptualizing a creature in ZBrush Details techniques for using Photoshop to refine your design Encourages you to use ZBrush as a sculpting and designing tool and then use Photoshop as a painting and finishing tool ZBrush Creature Design helps you bring your creature concepts to life.

ZBrush Creature Design: Creating Dynamic Concept Imagery for Film and Games

by Scott Spencer

Zero in on the most cutting-edge trend in creature design for film and games: ZBrush! ZBrush allows you to develop a creature for film and games in realistic, 3D format. With this book, you will learn how to create a unique creature from start to finish and search for and repair any foreseeable problems. Clear instructions guide you through using Photoshop in combination with ZBrush to finely render a creature so you can see how it will appear on screen. Experienced ZBrush author and designer Scott Spencer shows you how to start with your concept in ZBrush as a preliminary digital model and then further refine it in Photoshop in order to fabricate a hyperrealistic image. Guides you through artistic concepts to visualize your creature Walks you through the process of conceptualizing a creature in ZBrush Details techniques for using Photoshop to refine your design Encourages you to use ZBrush as a sculpting and designing tool and then use Photoshop as a painting and finishing tool ZBrush Creature Design helps you bring your creature concepts to life.

ZBrush Professional Tips and Techniques

by Paul Gaboury

Learn to work effectively and creatively with all versions of ZBrush! ZBrush is used by top artists in Hollywood to model and sculpt characters in such films as Avatar, Iron Man, and Pirates of the Caribbean. In addition, this amazing technology is also used in jewelry design, forensic science, aerospace, video games, toy creation, and the medical field. Written by Pixologic's in-house ZBrush expert Paul Gaboury, this full-color, beautifully illustrated guide provides you with the ultimate tips and tricks to maximize your use of all versions of ZBrush. Reveals numerous little-known tips and tricks that exist within ZBrush, but often go unexploited Shares an abundance of helpful techniques and insights that the author has acquired from years of helping professional artists in various industries Offers dozens of version-neutral solutions and shortcuts in areas such as sculpting, texturing, posing, rendering, and more Features "Artist Spotlights" from several ZBrush experts, offering their how-to's for using the feature-rich software in today's studios Improve your productivity and quality of work with this helpful, easy-to-understand resource.

ZBrush Professional Tips and Techniques

by Paul Gaboury

Learn to work effectively and creatively with all versions of ZBrush! ZBrush is used by top artists in Hollywood to model and sculpt characters in such films as Avatar, Iron Man, and Pirates of the Caribbean. In addition, this amazing technology is also used in jewelry design, forensic science, aerospace, video games, toy creation, and the medical field. Written by Pixologic's in-house ZBrush expert Paul Gaboury, this full-color, beautifully illustrated guide provides you with the ultimate tips and tricks to maximize your use of all versions of ZBrush. Reveals numerous little-known tips and tricks that exist within ZBrush, but often go unexploited Shares an abundance of helpful techniques and insights that the author has acquired from years of helping professional artists in various industries Offers dozens of version-neutral solutions and shortcuts in areas such as sculpting, texturing, posing, rendering, and more Features "Artist Spotlights" from several ZBrush experts, offering their how-to's for using the feature-rich software in today's studios Improve your productivity and quality of work with this helpful, easy-to-understand resource.

Zeichen und Grafik: Logo - Infografik - 2D-/3D-Grafik (Bibliothek der Mediengestaltung)

by Peter Bühler Patrick Schlaich Dominik Sinner

Dieser Band der „Bibliothek der Mediengestaltung“ behandelt die Gestaltung von Zeichen wie Piktogramme, Icons und Logos sowie von Infografiken. Außerdem thematisiert der Band die Erstellung von 2D- und 3D-Grafiken. Für diese Bibliothek wurden die Themen des Kompendiums der Mediengestaltung neu strukturiert, vollständig überarbeitet und in ein handliches Format gebracht. Leitlinien waren hierbei die Anpassung an die Entwicklungen in der Werbe- und Medienbranche sowie die Berücksichtigung der aktuellen Rahmenpläne und Studienordnungen sowie Prüfungsanforderungen der Ausbildungs- und Studiengänge.Die Bände der „Bibliothek der Mediengestaltung“ enthalten zahlreiche praxisorientierte Aufgaben mit Musterlösungen und eignen sich als Lehr- und Arbeitsbücher an Schulen sowie Hochschulen und zum Selbststudium.

Zeitenwende: Wie die IT unsere Welt verändert

by Jürgen Müller

Die moderne Informationstechnologie durchdringt und verändert unsere Welt – weit mehr und intensiver, als die meisten von uns ahnen. Das Buch beschreibt ihre Entstehung, ihre Geschichte, ihre wesentlichen Treiber und welche herausragende Bedeutung die neue Weltmacht IT für unser soziales, wirtschaftliches und politisches Leben erlangt hat. Es bietet dem Leser auf interessante, allgemeinverständliche und ausgewogene Weise Orientierung zu einem komplexen Thema, das unsere Gegenwart und Zukunft wesentlich prägt. Es zeigt die großen Entwicklungslinien und erklärt dabei auch, was es etwa mit Künstlicher Intelligenz, Algorithmen oder Blockchains auf sich hat.

Zeitverhalten synchroner Schaltwerke

by Hans-Otto Leilich Uwe Knaak

Bei immer höherer Integrationsdichte digitaler Schaltkreise gewinnt das Zeitverhalten der Signale eine immer stärkere Bedeutung. Das Buch untersucht systematisch die Zeitabläufe in digitalen, synchron getakteten Schaltwerken. Dazu sind die üblichen graphischen Beschreibungsmittel zu einem hierarchischen Modellierungssystem erweitert. Der Schwerpunkt der Untersuchungen liegt auf der Wechselwirkung zwischen Taktversatz (clock skew) und der erreichbaren Taktfrequenz bei verschiedenen Schaltwerk-Konfigurationen. Das Buch spiegelt die Erfahrung der Autoren aus jahrzehntelanger Praxis beim Entwurf von digitalen Systemen wider und bringt die Fülle kleiner Details und "Schaltungstricks", die sonst nur in den Köpfen weniger Schaltungskonstrukteure vorhanden ist, in eine systematische, lehrbare Form. Es existiert kein vergleichbares Werk, in welchem die Grundelemente so streng analysiert und definiert werden und andererseits die daraus gebildeten Systeme ("Schaltwerke") so umfassend dargestellt wurden, daß sie als Basis für neue Systeme dienen können. Angesprochen sind alle Hochschullehrer und Studenten sowie Informatiker und Ingenieure, die sich mit Schaltungsentwurf elektronischer Systeme und mit Rechnerarchitektur befassen.

Zen and the Art of Information Security

by Ira Winkler

While security is generally perceived to be a complicated and expensive process, Zen and the Art of Information Security makes security understandable to the average person in a completely non-technical, concise, and entertaining format. Through the use of analogies and just plain common sense, readers see through the hype and become comfortable taking very simple actions to secure themselves. Even highly technical people have misperceptions about security concerns and will also benefit from Ira Winkler’s experiences making security understandable to the business world. Mr. Winkler is one of the most popular and highly rated speakers in the field of security, and lectures to tens of thousands of people a year. Zen and the Art of Information Security is based on one of his most well received international presentations.Written by an internationally renowned author of Spies Among Us who travels the world making security presentations to tens of thousands of people a yearThis short and concise book is specifically for the business, consumer, and technical user short on time but looking for the latest information along with reader friendly analogiesDescribes the REAL security threats that you have to worry about, and more importantly, what to do about them

Zen of Cloud: Learning Cloud Computing by Examples, Second Edition

by Haishi Bai

This book provides a comprehensive review of cloud philosophy, design principals, development trends as well as practical patterns to guide readers to understand, design and implement successful cloud-based solutions. This book provides both "hows" and "whys." It peers behind the buzz words such as machine learning, containers, and blockchains to help readers understand how to put those technologies into practical use. This unique book covers a broad spectrum of technologies of cloud computing.

Zen of Cloud: Learning Cloud Computing by Examples, Second Edition

by Haishi Bai

This book provides a comprehensive review of cloud philosophy, design principals, development trends as well as practical patterns to guide readers to understand, design and implement successful cloud-based solutions. This book provides both "hows" and "whys." It peers behind the buzz words such as machine learning, containers, and blockchains to help readers understand how to put those technologies into practical use. This unique book covers a broad spectrum of technologies of cloud computing.

Zen of Postproduction: Stress-Free Photography Workflow and Editing

by Mark Fitzgerald

Breathe deep and relax - this book takes the stress out of photography post-production While capturing the perfect photograph is a welcome creative challenge for photographers, post-production can often be a headache. Downloading, sorting, tagging, editing, and distributing your digital images - especially the enormous quantities produced in today's image-happy world - can be overwhelming. Time to take a deep breath and sit down with a copy of this calming book. Digital worksflow teacher and author Mark Fitzgerald offers low-stress, post-production photography workflows and editing solutions that will make your life easier. Walking you through the latest photography software, especially Adobe Lightroom and Adobe Photoshop, Mark offers sensible advice and answers all your post-production questions, whether you're a professional photographer, serious amateur, or motivated novice. Takes the stress out of photography post-production by offering effective, timesaving, no-hassle solutions for overworked digital photographers Helps you streamline and simplify such post-production tasks as downloading, sorting, tagging, editing, and distributing digital images Explores the latest photography software, with special emphasis on Adobe Lightroom and Adobe Photoshop Offers straightforward advice for professional photographers and serious amateurs Includes practical, real-world examples, so you can immediately apply what you're learning Get into a better, more relaxing place with your photography post-production workflows and tasks with Zen of Post Production: Stress-Free Photography Workflow and Editing.

Zend Enterprise PHP Patterns

by John Coggeshall Morgan Tocker

Zend Enterprise PHP Patterns is the culmination of years of experience in the development of web-based applications designed to help enterprises big and small overcome the challenges of the web-based application world and achieve harmony in not only the architecture of their application, but also the entire process under which that application is created and maintained. Taken directly from real-life experiences in PHP application development, Zend Enterprise PHP Patterns will help you Utilize open source technologies such as PHP and Zend Framework to build robust and easy-to-maintain development infrastructures. Understand Zend Framework and its philosophical approach to building complex yet easy-to-maintain libraries of functionality for your application that can scale with your needs. Benefit through an in-depth discussion of tools and techniques that can significantly enhance your ability to develop code faster, fix bugs, and increase performance.

Zend Framework 1.8 Web Application Development: Design, Develop, And Deploy Feature-rich Php Web Applications With This Mvc Framework

by Keith Pope

This book is an example-driven tutorial that takes you through the process of building Model-View-Controller-based web applications. You will create and develop a storefront application. It also covers common mistakes and best practices that will be helpful for developers. This book is for PHP web developers who want to get started with Zend Framework. If you are already using this framework, you will learn how to use it in the best way and produce better applications. Basic knowledge of Object Oriented design will be helpful.

Zend Framework 2.0 by Example: Beginner's Guide

by Krishna Shasankar V

Zend Framework 2.0 by Example: Beginner's Guide is a step-by-step guide that aims to empower you to build web applications packed with some really exciting features using Zend Framework 2.0.If you are a PHP Developer who is new to Zend Framework, but you want to get hands-on with the product quickly, this book is for you. Basic knowledge of object oriented programming with PHP is expected.

Zend Framework 2 Application Development

by Christopher Valles

The book is really pragmatic, focusing on the key aspects you usually need to create an application. We skip the boring theory and jump straight to the action. Also, the examples don't try to be perfect, they just show the topic in question or the tool/components we are using. Here the focus is on the framework itself not on how to architect applications. The book will spend a lot of time reviewing the examples and each chapter is created around the example used to explain the topics so the example is first, then the explanation.This book is great for you if you are new to Zend Framework 2 and are looking to get a practical approach in how to use the framework. This book will be also really helpful if you are a Zend Framework 1 user but you want to adapt you knowledge to the new version of the framework. It's assumed that you will have good experience using PHP and specially with the Object Oriented programming paradigm.

Zend Framework 2 Cookbook

by Josephus Callaars

This book is written in a practical, cookbook style with numerous examples and recipes. This style allows you to go both directly to your topic of interest or follow topics throughout a chapter to gain an in-depth knowledge of certain areas.'Zend Framework 2 Cookbook" is for PHP developers who are fairly advanced in programming in PHP. It will also be useful for developers who have a keen interest in expanding their knowledge outside the boundaries of simply scripting pages together. As unit testing and MVC will be discussed, it is beneficial for the reader to know what these technologies are, although experience with developing applications is not necessarily essential.

Zenoss Core 3.x Network and System Monitoring

by Michael Badger

The book starts by covering installation and configuration, before moving on to administration and dashboard usage. It contains step-by-step instructions for setting up and using a working, capable Zenoss system. This book is written primarily for network and systems administrators who are monitoring their IT assets with Zenoss Core or who plan to monitor them. In reality, this book will benefit anyone, regardless of job title, who recognizes the importance of proactively monitoring the servers, routers, computers, websites, and devices that connect companies to customers.

Zenoss Core Network and System Monitoring: Michael Badger

by Michael Badger

The book starts by covering installation and configuration, before moving onto administration and dashboard usage.The book contains step-by-step instructions for setting up and using a working, capable Zenoss system. From small business to a large enterprise, this books helps organizations collect data, monitor, and report on their IT assets. Zenoss Core offers a feature-rich, accessible solution to organizations that lack the financial resources to purchase a proprietary monitoring solution or the technical resources. This book makes no distinction about your existing systems management knowledge or lack; thereof and assumes everyone is new to Zenoss Core. The emphasis is on configuring and administering a monitoring environment from the comforts of a graphical web interface.

Zero Comments: Blogging and Critical Internet Culture (Kultur- Und Medientheorie Ser.)

by Geert Lovink

In Zero Comments, internationally renowned media theorist and 'net critic' Geert Lovink revitalizes worn out concepts about the Internet and interrogates the latest hype surrounding blogs and social network sites. In this third volume of his studies into critical Internet culture, following the influential Dark Fiber and My First Recession, Lovink develops a 'general theory of blogging.' He unpacks the ways that blogs exhibit a 'nihilist impulse' to empty out established meaning structures. Blogs, Lovink argues, are bringing about the decay of traditional broadcast media, and they are driven by an in-crowd dynamic in which social ranking is a primary concern. The lowest rung of the new Internet hierarchy are those blogs and sites that receive no user feedback or 'zero comments'. Zero Comments also explores other important changes to Internet culture, as well, including the silent globalization of the Net in which the West is no longer the main influence behind new media culture, as countries like India, China and Brazil expand their influence and looks forward to speculate on the Net impact of organized networks, free cooperation and distributed aesthetics.

Zero Comments: Blogging and Critical Internet Culture

by Geert Lovink

In Zero Comments, internationally renowned media theorist and 'net critic' Geert Lovink revitalizes worn out concepts about the Internet and interrogates the latest hype surrounding blogs and social network sites. In this third volume of his studies into critical Internet culture, following the influential Dark Fiber and My First Recession, Lovink develops a 'general theory of blogging.' He unpacks the ways that blogs exhibit a 'nihilist impulse' to empty out established meaning structures. Blogs, Lovink argues, are bringing about the decay of traditional broadcast media, and they are driven by an in-crowd dynamic in which social ranking is a primary concern. The lowest rung of the new Internet hierarchy are those blogs and sites that receive no user feedback or 'zero comments'. Zero Comments also explores other important changes to Internet culture, as well, including the silent globalization of the Net in which the West is no longer the main influence behind new media culture, as countries like India, China and Brazil expand their influence and looks forward to speculate on the Net impact of organized networks, free cooperation and distributed aesthetics.

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