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Winning at Collaboration Commerce

by Heidi Collins Jose Claudio Terra Cindy Gordon

"Real time Collaboration Enterprise" is the new business model for market domination. Billions of dollars will be spent in this field, and by 2007 the majority of Global 1000 enterprises will be deploying real-time collaboration business processes to be a core of their business portfolios. Based on their extensive experience with cutting-edge technology, the authors discuss how to successfully implement collaboration commerce solutions, reporting lessons learned from leading companies such as P&G, Astra Zeneca, SAP, and Microsoft.

Winning at Collaboration Commerce

by Heidi Collins Jose Claudio Terra Cindy Gordon

"Real time Collaboration Enterprise" is the new business model for market domination. Billions of dollars will be spent in this field, and by 2007 the majority of Global 1000 enterprises will be deploying real-time collaboration business processes to be a core of their business portfolios. Based on their extensive experience with cutting-edge technology, the authors discuss how to successfully implement collaboration commerce solutions, reporting lessons learned from leading companies such as P&G, Astra Zeneca, SAP, and Microsoft.

Winning Design!: LEGO MINDSTORMS NXT Design Patterns for Fun and Competition

by James Trobaugh

Winning Design! LEGO Mindstorms NXT Design Patterns for Fun and Competition is about design that works. It&’s about building with LEGO MINDSTORMS NXT for fun, for education, but especially for competition. Author James Trobaugh is an experienced coach and leader in the FIRST LEGO League. In this book, he shares his hard-won knowledge about design principles and techniques that contribute to success in robotics competitions. Winning Design! unlocks the secrets of reliable design using LEGO MINDSTORMS NXT. You&’ll learn proven design patterns that you can employ for common tasks such as turning, pushing, and pulling. You&’ll reduce and compensate for variation in performance from battery charge levels and motor calibration differences. You&’ll produce designs that won&’t frustrate you by not working, but that will delight you with their reliable performance in the heat of competition. Good design is about more than just the hardware. Software counts for a lot, and Winning Design! has you covered. You&’ll find chapters on program design and organization with tips on effective coding and documentation practices. You&’ll learn about master programs and the needed flexibility they provide. There&’s even a section on presenting your robot and software designs to the judges.Winning Design! is the book you need if your involved in competitions such as FIRST LEGO League events. Whether coach, parent, or student, you&’ll find much in this book to make your design and competition experience fun and memorable, and educational.Please note: the print version of this title is black & white; the eBook is full color.

Winning Design!: LEGO MINDSTORMS EV3 Design Patterns for Fun and Competition (Technology In Action Ser.)

by James Jeffrey Trobaugh

Design that works! It's what you need if you're building and competing with LEGO MINDSTORMS EV3 robotics. You'll find uses for the new light sensors and gyro sensors in navigation, helping you to follow lines and make turns more consistently. Approach collision detection with greater confidence through EV3's ultrasonic sensor. Learn new designs for power attachments.Winning Design! is about building with LEGO MINDSTORMS EV3 for fun, for education, but especially for competition. Author James Trobaugh is an experienced coach and leader in the FIRST LEGO League. In this book, he shares his hard-won knowledge about design principles and techniques that contribute toward success in robotics competitions.Winning Design! unlocks the secrets of reliable design using LEGO MINDSTORMS EV3. You’ll learn proven design patterns that you can employ for common tasks such as turning, pushing, and pulling. You’ll reduce and compensate for variation in performance from battery charge levels and motor calibration differences. You’ll produce designs that won’t frustrate you by not working, but that will delight you with their reliable performance in the heat of competition. Good design is about more than just the hardware. Software counts for a lot, and Winning Design! has you covered. You’ll find chapters on program design and organization with tips on effective coding and documentation practices. You’ll learn about master programs and the needed flexibility they provide. There’s even a section on presenting your robot and software designs to the judges.Winning Design! is the book you need if you're involved in competitions such as FIRST LEGO League events. Whether coach, parent, or student, you’ll find much in this book to make your design and competition experience fun and memorable, and educational. Don't be without this book if you're leading a team of young people as they build skills toward a future in technology.What You Will LearnBuild winning robots on a foundation of good chassis designReduce variability in robot mechanical movementsDesign modular attachments for quick change during competitionSolve navigation problems such as steering, squaring up, and collision detection Manage software using master programs and other techniquesPower your robot attachments via motors and pneumaticsWho This Book Is ForStudents, parents, teachers, and coaches involved in LEGO MINDSTORMS EV3 robot design and programming.

Winning in the Robotic Workplace: How to Prosper in the Automation Age

by John F. Wasik

This book will examine the history of robotics and explicate what massive automation means for the present and future of labor in all its forms, from mills and factories to the white-collars offices of suburbia and more.While warnings of a robot world-takeover could seem dramatic, the truth is more mundane—robots have come to take our jobs. Winning in the Robotic Workplace: How to Prosper in the Automation Age will teach you the skills needed to reprogram the way you work in anticipation of this technological shift. Author John F. Wasik believes learning to thrive in the automation age can in fact humanize the workplace once again. In Winning in the Robotic Workplace: How to Prosper in the Automation Age, you will learn to emphasize the conceptualization and pursuit of creative ideas, a practice that most robots are unequipped to perform in a meaningful way. You will learn that the successful integration of automated elements with humans is the most effective business model moving forward, and that an eagerness to collaborate demonstrates a will to succeed.

Winning in the Robotic Workplace: How to Prosper in the Automation Age

by John F. Wasik

This book will examine the history of robotics and explicate what massive automation means for the present and future of labor in all its forms, from mills and factories to the white-collars offices of suburbia and more.While warnings of a robot world-takeover could seem dramatic, the truth is more mundane—robots have come to take our jobs. Winning in the Robotic Workplace: How to Prosper in the Automation Age will teach you the skills needed to reprogram the way you work in anticipation of this technological shift. Author John F. Wasik believes learning to thrive in the automation age can in fact humanize the workplace once again. In Winning in the Robotic Workplace: How to Prosper in the Automation Age, you will learn to emphasize the conceptualization and pursuit of creative ideas, a practice that most robots are unequipped to perform in a meaningful way. You will learn that the successful integration of automated elements with humans is the most effective business model moving forward, and that an eagerness to collaborate demonstrates a will to succeed.

Winning LEGO MINDSTORMS Programming: LEGO MINDSTORMS NXT-G Programming for Fun and Competition

by James Trobaugh Mannie Lowe

Winning LEGO MINDSTORMS Programming is your ticket to successfully programming for fun and competition with LEGO MINDSTORMS and the NXT-G programming language commonly used in FIRST LEGO League events. The book is a companion title to author James Trobaugh’s acclaimed book on physical robot design, Winning Design!. This new book focuses squarely on the programming side of working with MINDSTORMS. Together the two books put you on a rock-solid foundation for creating with LEGO MINDSTORMS, whether for fun at home or in competition with a team. Winning LEGO MINDSTORMS Programming sets the stage by emphasizing the importance of up front planning, and thinking about the challenge to be met. Learn to evaluate possible solutions by sanity-testing their logic before you put the effort into actually writing the code. Then choose your best option and write the code applying the techniques in this book. Take advantage of language features such as MyBlocks to enhance reliability and create easy-to-debug code. Manage your code as you change and improve it so that you can trace what you’ve done and fall back if needed. Avoid common programming pitfalls. Work powerfully with teammates to conquer competition challenges of all types. Provides solid techniques similar to those used by professional programmers, and optimized for the LEGO MINDSTORMS platform. Addresses key tasks important to competition such as line detection, line following, squaring of corners, motor stall detection, and more. Compliments Winning Design! by tackling the programming side of competition.

Winning Online Instruction: A Q&A for Higher Education Faculty

by Daniel Hillman Robert Schudy Anatoly Temkin

Winning Online Instruction provides concise, pragmatic solutions to common challenges and demands that higher education faculty face in teaching online. This book’s unique question-and-answer format allows readers to easily identify the issues important to them, spanning online formats and teaching methods, course development and technology woes, student motivation and engagement, academic integrity and fair grading, and more. Written for instructors who have little to no experience designing and teaching online courses or who are teaching online courses developed in a hurry, this is an approachable, efficient guide to the real problems of everyday distance education.

Winning Online Instruction: A Q&A for Higher Education Faculty

by Daniel Hillman Robert Schudy Anatoly Temkin

Winning Online Instruction provides concise, pragmatic solutions to common challenges and demands that higher education faculty face in teaching online. This book’s unique question-and-answer format allows readers to easily identify the issues important to them, spanning online formats and teaching methods, course development and technology woes, student motivation and engagement, academic integrity and fair grading, and more. Written for instructors who have little to no experience designing and teaching online courses or who are teaching online courses developed in a hurry, this is an approachable, efficient guide to the real problems of everyday distance education.

Winning The Room: Creating and Delivering an Effective Data-Driven Presentation

by Bill Franks

Revolutionize your data-driven presentations with this simple and actionable guide In Winning The Room: Creating and Delivering an Effective Data-Driven Presentation, analytics and data science expert Bill Franks delivers a practical and eye-opening exploration of how to present technical data and results to non-technical audiences in a live setting. Although framed with examples from the analytics and data science space, this book is perfect for anyone expected to present data-driven information to others. The book offers various specific tips and strategies that will make data-driven presentations much clearer, more intuitive, and easier to understand. Readers will discover: How to avoid common mistakes that undercut a presentation's credibility Instructive and eye-catching visuals that illustrate how to drive a presenter's points home and help the reader to retain the information Specific and actionable techniques to dramatically improve a presentation's clarity and impact Ideal for anyone expected to present to managers, executives, and other business leaders, Winning The Room is required reading for everyone seeking to improve the quality and efficacy of their data-driven presentations and communications.

Winning The Room: Creating and Delivering an Effective Data-Driven Presentation

by Bill Franks

Revolutionize your data-driven presentations with this simple and actionable guide In Winning The Room: Creating and Delivering an Effective Data-Driven Presentation, analytics and data science expert Bill Franks delivers a practical and eye-opening exploration of how to present technical data and results to non-technical audiences in a live setting. Although framed with examples from the analytics and data science space, this book is perfect for anyone expected to present data-driven information to others. The book offers various specific tips and strategies that will make data-driven presentations much clearer, more intuitive, and easier to understand. Readers will discover: How to avoid common mistakes that undercut a presentation's credibility Instructive and eye-catching visuals that illustrate how to drive a presenter's points home and help the reader to retain the information Specific and actionable techniques to dramatically improve a presentation's clarity and impact Ideal for anyone expected to present to managers, executives, and other business leaders, Winning The Room is required reading for everyone seeking to improve the quality and efficacy of their data-driven presentations and communications.

Winning the National Security AI Competition: A Practical Guide for Government and Industry Leaders

by Chris Whitlock Frank Strickland

In introducing the National Security Commission on AI’s final report, Eric Schmidt, former Google CEO, and Robert Work, former Deputy Secretary of Defense, wrote: “The human talent deficit is the government’s most conspicuous AI deficit and the single greatest inhibitor to buying, building, and fielding AI-enabled technologies for national security purposes.” Drawing upon three decades of leading hundreds of advanced analytics and AI programs and projects in government and industry, Chris Whitlock and Frank Strickland address in this book the primary variable in the talent deficit, i.e., large numbers of qualified AI leaders.The book quickly moves from a case for action to leadership principles and practices for effectively integrating AI into programs and driving results in AI projects. The chapters convey 37 axioms – enduring truths for developing and deploying AI – and over 100 leader practices set among 50 cases and examples, 40 of which focus on AI in national security. Emphasizing its impact and practical nature, LTG (ret.) Ken Tovo, former commander of U.S. Army special forces, characterized the book as “the Ranger Handbook for AI implementation!”Whether you are a senior or mid-level leader who lacks hands-on experience with AI, or an AI practitioner who lacks leadership experience, this book will equip you to lead AI programs, projects, people, and technology. As the Honorable Robert Work wrote in the foreword: “This book is not the last word on leading AI in the national security enterprise, but I believe it is an essential starting point.”You will:Review axioms or enduring truths at work in six dimensions of AI: program, budget, project, data science, people, and technologyApply best practices—such as decision frameworks, processes, checklists—for leading work in each of the six dimensions.See how the axioms and best practices are contextualized to national security missions.

Winning the SoC Revolution: Experiences in Real Design

by Grant Martin Henry Chang

In 1998-99, at the dawn of the SoC Revolution, we wrote Surviving the SOC Revolution: A Guide to Platform Based Design. In that book, we focused on presenting guidelines and best practices to aid engineers beginning to design complex System-on-Chip devices (SoCs). Now, in 2003, facing the mid-point of that revolution, we believe that it is time to focus on winning. In this book, Winning the SoC Revolution: Experiences in Real Design, we gather the best practical experiences in how to design SoCs from the most advanced design groups, while setting the issues and techniques in the context of SoC design methodologies. As an edited volume, this book has contributions from the leading design houses who are winning in SoCs - Altera, ARM, IBM, Philips, TI, UC Berkeley, and Xilinx. These chapters present the many facets of SoC design - the platform based approach, how to best utilize IP, Verification, FPGA fabrics as an alternative to ASICs, and next generation process technology issues. We also include observations from Ron Wilson of CMP Media on best practices for SoC design team collaboration. We hope that by utilizing this book, you too, will win the SoC Revolution.

Winning Together: A UX Researcher's Guide to Building Strong Cross-Functional Relationships

by Sonal Srivastava

UX research, the key to comprehending users' behaviors, motivations, and preferences for developing delightful experiences, thrives on effective teamwork and collaboration. This comprehensive guide brings together the expertise and insights from seasoned researchers, cross-functional partners, and product leaders in order to transform how you collaborate and unlock the true potential of UX research. Key Features Includes a comprehensive selection of ready-to-use templates Incorporates insights and advice from cross-functional stakeholders Offers a wide range of strategies tailored to various expertise levels, catering to both novice and advanced practitioners Presents universally applicable methodologies and insights, equipping a diverse range of researchers, including consultants, vendors, and in-house professionals From experienced professionals to those just starting out, and freelancers to in-house researchers, this comprehensive guide offers practical strategies to navigate the pitfalls of UX research, enhancing collaboration and, ultimately, driving success.

Winning Together: A UX Researcher's Guide to Building Strong Cross-Functional Relationships

by Sonal Srivastava

UX research, the key to comprehending users' behaviors, motivations, and preferences for developing delightful experiences, thrives on effective teamwork and collaboration. This comprehensive guide brings together the expertise and insights from seasoned researchers, cross-functional partners, and product leaders in order to transform how you collaborate and unlock the true potential of UX research. Key Features Includes a comprehensive selection of ready-to-use templates Incorporates insights and advice from cross-functional stakeholders Offers a wide range of strategies tailored to various expertise levels, catering to both novice and advanced practitioners Presents universally applicable methodologies and insights, equipping a diverse range of researchers, including consultants, vendors, and in-house professionals From experienced professionals to those just starting out, and freelancers to in-house researchers, this comprehensive guide offers practical strategies to navigate the pitfalls of UX research, enhancing collaboration and, ultimately, driving success.

WinRT Revealed

by Michael Mayberry

Windows 8 application development is an exciting topic these days. Windows 8 introduces WinRT, the API for accessing the operating system and the underlying hardware where Metro applications run. WinRT can be accessed through multiple development languages, including C++, .NET languages and JavaScript. Developers from all backgrounds can use their skills to build beautiful and fast Windows 8 applications. Author Michael Mayberry takes you through a quick overview of this new addition in WinRT Revealed and will get you started quickly in developing Windows 8 applications in this new environment. Written at a brisk space and a no-nonsense style, you'll find exactly what you need to understand what's different in WinRT compared to what you know, and pointers on how to develop solid WinRT applications even before Windows 8's release.

Winsor McCay: His Life and Art

by John Canemaker

This volume is the only existing biography of one of America's greatest and most influential cartoonists. Winsor McCay (1867-1934) is universally acknowledged as the first master of both the comic strip and the animated cartoon. Although invented by others, both genres were developed into enduring popular art of the highest imagination through McCay's innovative genius. Included are new materials found since the previous publication of the book such as new comic strips of Little Nemo in Slumberland, and new sketches of Gertie the Dinosaur. Key Features In the book the author reviews and fully analyzes mcCay's achievements in print and film while examining his work in relation to his life, family, and to American culture and values of the period. This painstakingly thorough biography begins with mcCay's childhood in Michigan to his seat as one of the greatest of the early animators. Originally published in 1987, it is now back in print in a new expanded and revised edition. Included are new amterials found since the previous publication of the book such as new comic strips of Little Nemo inSlumberland and new sketches of Gertie the Dinosaur.

Winsor McCay: His Life and Art

by John Canemaker

This volume is the only existing biography of one of America's greatest and most influential cartoonists. Winsor McCay (1867-1934) is universally acknowledged as the first master of both the comic strip and the animated cartoon. Although invented by others, both genres were developed into enduring popular art of the highest imagination through McCay's innovative genius. Included are new materials found since the previous publication of the book such as new comic strips of Little Nemo in Slumberland, and new sketches of Gertie the Dinosaur. Key Features In the book the author reviews and fully analyzes mcCay's achievements in print and film while examining his work in relation to his life, family, and to American culture and values of the period. This painstakingly thorough biography begins with mcCay's childhood in Michigan to his seat as one of the greatest of the early animators. Originally published in 1987, it is now back in print in a new expanded and revised edition. Included are new amterials found since the previous publication of the book such as new comic strips of Little Nemo inSlumberland and new sketches of Gertie the Dinosaur.

Winternals Defragmentation, Recovery, and Administration Field Guide

by Dave Kleiman Laura E Hunter

The only book available for the market leading Winternals tools used in over 70,000 Microsoft networks worldwide.The book begins with a chapter describing the most common challenges faced by system administrators related to system recovery, data backup and system performance enhancements. The next chapters introduce the readers to the complete suite of Winternals solutions including Recovery Manager, Defrag Manager, and the Administrator's Pak which repairs unbootable or locked-out systems, restores lost data, and removes malware from infected machines. Chapters on the Administrator’ Pak detail all the components of this powerful suite of tools including: ERD Commander 2005, Remote Recover, NTFSDOS Professional, Crash Analyzer Wizard, FileRestore, Filemon Enterprise Edition, Regmon Enterprise Edition, AD Explorer, Insight for Active Directory, and TCP Tools. Each of these chapters details the complete functionality of all tools, and also provides detailed examples for using all tools in relatively simple to extremely complex scenarios. The chapters and companion Web site also include dozens of working scripts to automate many data recovery, backup, and performance enhancement tasks.· Winternals tools are the market leading data recovery and system optimization tools for Microsoft Networks. These tools are deployed in more than 70,000 companies worldwide· Despite the popularity of the Winternals tools, there are no competing books· The companion Web site to the book will provide dozens of working scripts to optimize and enhance the performance of the Winternals tools

Wired / Wireless Internet Communication: 10th International Conference, WWIC 2012, Santorini, Greece, June 6-8, 2012, Proceedings (Lecture Notes in Computer Science #7277)

by Yevgeni Koucheryavy Lefteris Mamatas Ibrahim Matta Vassilis Tsaoussidis

This book constitutes the refereed proceedings of the 10th International Conference on Wired / Wireless Internet Communications, WWIC, held in Santorini island, Greece during June 6-8, 2012. The 23 revised full papers and 6 short papers presented were carefully reviewed and selected from 50 submissions. The papers are organized in six thematically-distinct technical sessions, covering the following major topics: virtual networks and clouds, multimedia systems, wireless sensor networks and localization, delay-tolerant and opportunistic networks, handover techniques and channel access, and ad hoc networks

Wired/Wireless Internet Communication: 11th International Conference, WWIC 2013, St. Petersburg, Russia, June 5-7, 2013. Proceedings (Lecture Notes in Computer Science #7889)

by Abdelhamid Mellouk Vassilis Tsaoussidis Andreas J. Kassler Yevgeni Koucheryavy

This book constitutes the refereed proceedings of the 11th International Conference on Wired/Wireless Internet Communications, WWIC 2013, held in St. Petersburg, Russia, during June 5-7, 2013. The 21 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on: MAC and scheduling; mobility; fixed networks; services and security; sensor networks; services; and wireless.

Wired/Wireless Internet Communications: 5th International Conference, WWIC 2007, Coimbra, Portugal, May 23-25, 2007, Proceedings (Lecture Notes in Computer Science #4517)

by Fernando Boavida Edmundo Monteiro Saverio Mascolo Yevgeni Koucheryavy

This book constitutes the refereed proceedings of the 5th International Conference on Wired/Wireless Internet Communications, WWIC 2007, held in Coimbra, Portugal in May 2007. The 32 revised full papers cover transport layer issues, handover and QoS, traffic engineering, audio/video over IP, IEEE 802.11 WLANs, sensor networks, protocols for ad-hoc and mesh networks, as well as OFDM systems.

Wired/Wireless Internet Communications: 8th International Conference, WWIC 2010, Lulea, Sweden, June 1-3, 2010. Proceedings (Lecture Notes in Computer Science #6074)

by Thomas Michael Bohnert Xavier Masip-Bruin Evgeny Osipov Andreas J. Kassler

Beginning with the first event in 2002, the International Conference on Wired/ Wireless Internet Communications (WWIC) has continuously been established as a highly selective conference focusing on integration and co-existence of rapidly dev- oping wireless network technologies and their applications related to the Internet. To do so WWIC provides an international forum for presenting and discussing cutti- edge research in this domain, and the 8th edition of WWIC, held at Luleå University in June 2010, continued this tradition. The WWIC 2010 call for papers attracted 45 submissions from more than 25 countries and each contribution was subject to thorough peer review by recognized int- national experts that acted as members of the Technical Program Committee. The selection process resulted in 16 accepted papers, which were thematically grouped into 5 technical sessions. The major themes of WWIC 2010 were cooperation, management of multimedia traffic, advancing IEEE 802.11, cognitive optimization, mesh and multi-hop networks, security, signaling, control, and wireless sensor networks.

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