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Cutting the Clouds Towards

by Matt Simpson

The poems in this fifth collection of his poetry were written before, during and after Matt Simpson’s two-month period as poet-in-residence at the Queen Victoria Museum and Art Gallery in Launceston, Tasmania. Most of the poems are responses to encounters with the work and life of the mid-nineteenth-century writer and artist, Louisa Anne Meredith, who spent the first part of her life in Birmingham and who was already established as author and artist before, at the age of twenty-seven, she married her cousin, Charles, and emigrated to Australia. The Merediths were subsequently to spend most of the rest of their lives in Tasmania. Simpson follows Mrs Meredith there, creating an imaginative relationship with her and in his poetry (in the words of John Lucas in his Foreword to this book) ‘exploring in different ways his sense of engagement with a person, a place, and, more remarkably, of hers and it with him. For among the most astonishing features of this intensely creative engagement is the way Mrs Meredith herself emerges as a full and complex character, witty, resilient, keenly observant, even able to rebuke the poet for his “arrogance of hindsight”. At the same time, Matt Simpson engages with the familiar theme in his previous work, now a personal quest of following his seafaring father to the other side of the world. All those who know Simpson’s poems will see this as a continuation and some sort of resolution of what much of his work has been concerned with to date. He completes a sort of odyssey though his arrival in Tasmania, a journey which began many years earlier with his father’s tales of Tasmania. John Lucas again: ‘It takes a rare poet to risk weaving into his own work moments from and allusions to The Tempest, that most authoritative and mysterious of plays, but his poems triumphantly surmount that danger. That they should do so helps us to recognise how assured and compelling is Matt Simpson’s achievement.’

CV: CV Book 1 (CV)

by Damon Knight

Sea Venture, CV for short, is the largest ocean-going vessel ever built by man. It is not a ship but a huge sea habitat housing a scientific research station, an entire city of two thousand permanent residents and a thousand passengers.For some, CV is the vacation dream of a lifetime; for others, a vision of man's conquest of the seas; for two men it becomes the arena for a deadly game of cat and mouse.But for one, CV is something else: a place to stalk its next victim. It is not human, it is not even of Earthly origin. To be touched by it is deadly.What important are the hopes and dreams, fears and schemes of the people of Sea Venture when they are threatened by a force that could destroy all of human civilization?

The CWA Short Story Anthology: Mystery Tour

by Martin Edwards

Crime spreads across the globe in this new collection of short stories from the Crime Writer’s Association, as a conspiracy of prominent crime authors take you on world mystery tour. Highlights of the trip include a treacherous cruise to French Polynesia, a horrifying trek in South Africa, a murderous train-ride across Ukraine and a vengeful killing in Mumbai. But back home in the UK, life isn’t so easy either. Dead bodies turn up on the backstreets of Glasgow, crime writers turn words into deeds at literary events, and Lady Luck seems to guide the fate of a Twickenham hood.Showcasing the range, breadth and vitality of contemporary crime-fiction genre, these 28 chilling and unputdownable stories will take you on a trip you’ll never forget.Contributions from: Ann Cleeves, C.L. Taylor, Susi Holliday, Martin Edwards, Anna Mazzola, Carol Anne Davis, Cath Staincliffe, Chris Simms, Christine Poulson, Ed James, Gordon Brown, J.M. Hewitt, Judith Cutler, Julia Crouch, Kate Ellis, Kate Rhodes, Martine Bailey, Michael Stanley, Maxim Jakubowski, Paul Charles, Paul Gitsham, Peter Lovesey, Ragnar Jónasson, Sarah Rayne, Shawn Reilly Simmons, Vaseem Khan, William Ryan and William Burton McCormick'The diverse storytelling styles and takes on familiar genre tropes add up to an entertaining buffet for mystery fans’ Publishers Weekly‘I loved the variety of writing styles, the skill that tops the list of evidence and the differing locations as we criss-crossed the globe from the streets of Glasgow to a trek in South Africa as these writers pooled their stories to produce one of the most satisfying collections of short stories I have had the pleasure of reading' Cleopatra Loves Books'An absolutely cracking anthology which provides a wonderful introduction to the short story, with a mix of crimes to make you smile, cringe, gasp and nod' Jen Meds Book Reviews'A mystery tour which takes you across the world and back again, across the boundaries of right and wrong, across the whole spectrum of human emotions, all wrapped up in a bloody red bow. Highly recommended. A brilliantly witty, dark and captivating collection’ The Book Trail'This is a must-read book. Don’t miss out!' Damp Pebbles'This is an excellent collection of stories that you can either read one after the other, or, as I did – dipping in and out and reading a mixture of authors both known and new to me’ My Reading Corner'This is an excellent collection of high quality crime stories, ranging from psychological thrillers to crime scene investigations, providing something for everyone – and the chance to get out of your usual ‘crime reads’ comfort zone’ Off The Shelf Books

Cwtch Me If You Can

by Beth Reekles

Alex considers herself the ultimate romantic, and Valentine's Day is her favourite day of the year - until her boyfriend chooses that day to break up with her.Heartbroken and angry, Alex swears off guys. But that's easier said than done when she keeps bumping into smart and sexy Sean. After all - there's no such thing as fate... right?

Cy Whittaker's Place

by Joseph Crosby Lincoln

Synopsis not available

Cyanide Wells

by Marcia Muller

Suspicion colors a man&’s search for his long-vanished wife in this suspense-filled tale from national bestselling author Marcia Muller.Fourteen years after his wife's disappearance branded him a murderer and ruined his life. Matthew Lindstrom receives an anonymous phone call revealing that Gwen is alive...and well aware of the wreckage she left behind. Seeking answers and revenge, he comes to the isolated town of Cyanide Wells. Here, where the surrounding thick forest conceals twisted paths and old sins, Matt begins to learn the details of Gwen's new life. But before he can confront her, his ex vanishes once more. Now Matt must join forces with Carly McGuire, a local woman with secrets of her own, and begin a desperate hunt for the truth about past crimes and Gwen's fate. For hovering over him are suspicions that can destroy him once again.

Cybele, With Bluebonnets

by Charles L. Harness

Joseph first encounters Cybele when he is a 10-year-old skipping rocks, but he falls in love with her in high school, where she is his chemistry teacher. After he graduates, they have a whirlwind romance, but she won't marry him because she knows things about the future that she won't reveal. She encourages his affinity for chemistry, though, cementing his dedication to the science. Thereafter, miracles abound, both scientific and supernatural, and Cybele seems to look after Joseph even when she is no longer around him. With the help of her spirit, Joseph works for the police in solving the case of the Holy Grail and for the government during World War II.

Cyber Ireland: Text, Image, Culture

by C. Lynch

Cyber Ireland explores, for the first time, the presence and significance of cyberculture in Irish literature. Bringing together such varied themes as Celtic mythology in video games, Joycean hypertexts and virtual reality Irish tourism, the book introduces a new strand of Irish studies for the twenty-first century.

Cyber Way

by Alan Dean Foster

Homicide - or cosmic catastrophe?Detective Vernon Moody is a modern cop who likes to catch killers the modern way - with computer webs, databases and common sense.So he's not happy when his latest case revolves around the supposedly mystical properties of a lost Navaho sandpainting. Or when the painting leads him to suspect an alien presence in his modern world.No Moody's getting scared and what started out as a routine murder investigation may uncover the very nature of reality - or destroy it forever!

Cyberabad Days

by Ian McDonald

The world: 'Cyberabad' is the India of 2047, a new, muscular superpower of one and a half billion people in an age of artificial intelligences, climate-change induced drought, water-wars, strange new genders, genetically improved children that age at half the rate of baseline humanity and a population where males out-number females four to one. India herself has fractured into a dozen states from Kerala to the headwaters of the Ganges in the Himalayas. Cyberabad is a collection of 7 stories:The Little Goddess. Hugo nominee Best Novella 2006. In near future Nepal, a child-goddess discovers what lies on the other side of godhood.The Djinn's Wife. Hugo nominee and BSFA short fiction winner 2007 A minor Delhi celebrity falls in love with an artificial intelligence but is it a marriage of heaven and hell?The Dust Assassin. Feuding Rajasthan water-rajas find that revenge is a slow, subtle process. Jasbir and Sujay go Shaadi. Love and marriage should be plain-sailing when your matchmaker is a soap-star artificial intelligenceSanjeev and Robotwallah. What happens to the boy-soldier roboteers when the war of Separation is over?Kyle meets the River. A young American in Varanas learns the true meaning of 'nation building' in the early days of a new country.Vishnu at the Cat Circus. A genetically improved 'Brahmin' child finds himself left behind as he grows through the final generation of humanity.

Cyberfiction: After the Future

by P. Youngquist

Cyberfiction: After the Future explores a world where cybernetics sets the terms for life and culture - our world of ubiquitous info-tech, instantaneous capital flows, and immanent catastrophe. Economics fuses with technology to create a new kind of speculative fiction: cyberfiction. Paul Youngquist reveals the ways in which J. G. Ballard, Philip K. Dick, Samuel Delany, Octavia Butler, and William Gibson, among others, map a territory where information reigns supreme and the future is becoming a thing of the past.

Cyberformalism: Histories of Linguistic Forms in the Digital Archive

by Daniel Shore

Linguistic forms are essential to meaning: like words, they make a semantic contribution to the things we say. We inherit them from past writers and speakers and fill them with different words to produce novel utterances. They shape us and the ways we interpret the world. Yet prevalent assumptions about language and the constraints of print-finding tools have kept linguistic forms and their histories hidden from view. Drawing on recent work in cognitive and construction grammar along with tools and methods developed by corpus and computational linguists, Daniel Shore;€™s Cyberformalism represents a new way forward for digital humanities scholars seeking to understand the textual past. Championing a qualitative approach to digital archives, Shore uses the abstract pattern-matching capacities of search engines to explore precisely those combinatory aspects of language;¢;‚¬;€?word order, syntax, categorization;¢;‚¬;€?discarded by the "bag of words" quantitative methods that are dominant in the digital humanities. While scholars across the humanities have long explored the histories of words and phrases, Shore argues that increasingly sophisticated search tools coupled with growing full-text digital archives make it newly possible to study the histories of linguistic forms. In so doing, Shore challenges a range of received metanarratives and complicates some of the most basic concepts of literary study. Touching on canonical works by Shakespeare, Milton, Wordsworth, and Kant, even as it takes the full diversity of digitized texts as its purview, Cyberformalism asks scholars of literature, history, and culture to revise nothing less than their understanding of the linguistic sign.

Cyberformalism: Histories of Linguistic Forms in the Digital Archive

by Daniel Shore

Linguistic forms are essential to meaning: like words, they make a semantic contribution to the things we say. We inherit them from past writers and speakers and fill them with different words to produce novel utterances. They shape us and the ways we interpret the world. Yet prevalent assumptions about language and the constraints of print-finding tools have kept linguistic forms and their histories hidden from view. Drawing on recent work in cognitive and construction grammar along with tools and methods developed by corpus and computational linguists, Daniel Shore;€™s Cyberformalism represents a new way forward for digital humanities scholars seeking to understand the textual past. Championing a qualitative approach to digital archives, Shore uses the abstract pattern-matching capacities of search engines to explore precisely those combinatory aspects of language;¢;‚¬;€?word order, syntax, categorization;¢;‚¬;€?discarded by the "bag of words" quantitative methods that are dominant in the digital humanities. While scholars across the humanities have long explored the histories of words and phrases, Shore argues that increasingly sophisticated search tools coupled with growing full-text digital archives make it newly possible to study the histories of linguistic forms. In so doing, Shore challenges a range of received metanarratives and complicates some of the most basic concepts of literary study. Touching on canonical works by Shakespeare, Milton, Wordsworth, and Kant, even as it takes the full diversity of digitized texts as its purview, Cyberformalism asks scholars of literature, history, and culture to revise nothing less than their understanding of the linguistic sign.

The Cyberiad: Fables for the Cybernetic Age (Penguin Modern Classics)

by Stanislaw Lem

A charming, mind-bending and anarchic book of imagined civilizations'Most cosmic civilizations long for things, in the depths of their souls, they would never openly admit to...'Trurl and Klapaucius are 'constructors' - they travel around the universe creating machines of astonishing inventiveness and power and visiting a bewildering variety of violent, peculiar and morose civilizations. The Cyberiad is oddly reminiscent of Gulliver's Travels, The Hitchhiker's Guide to the Galaxy, The Phantom Tollbooth and Alice in Wonderland. Charming, mind-bending and anarchic, it is perhaps Lem's greatest work. This edition includes all of Daniel Mroz's hallucinatory original illustrations.

The Cybernetic Brains

by Raymond F. Jones

It was supercivilization, a Utopia. At its core were the Cybernetic Brains, brains taken from geniuses who were promised they would live forever.Then engineer Al Demming discovers the truth accidentally, the terrible truth transmitted to him by one of the brains. The brains are in reality slaves and in terrible torment. It was now up to Demming to stop the inhuman practice.Just when he planned to make the announcement to the Governing Board, Demming learned that the Board knew about the hideous living death. What was the real reason behind the facade? How could he convince the Board to suspend the system before the Brains revolted and destroyed the world?

The Cybernetic Walrus (Wonderland Gambit #1)

by Jack L. Chalker

That was the strange message left on Cory Maddox's e-mail - just at the moment when years of work on a revolutionary subspace computer system were about to pay off. Nothing would be the same for Cory again. Suddenly his life was thrown into chaos when the company that controlled his patent was sold out from under him, and instead of imminent watch, Cory was facing immediate poverty. Then along came Alan Stark, who wanted to recruit Cory for a special research project on virtual reality. Initially thrilled to be involved, Cory quickly discovered that there was nothing virtual about the realities he was working on. Instead, he found that Stark was on the verge of controlling the very fabric of reality itself. Cory was unsure of Stark's ultimate goal until he began to recall pieces of another life and found himself in the middle of a battle between two groups of people who could use "rabbit holes" in space and time to jump between different realities, personalities, and lives. Whoever had control of the power to shape reality would have power to become a god - or a devil. But before Cory could combat Stark and his minions, he first had to remember which side he was on.

Cyberprotest: Environmental activism online

by Jenny Pickerill

Uses case studies and voices of activists themselves to examine the role of the internet at all levels of environmental activism. Contemporary analysis of forms and processes of radical environmental activism. Contemporary analysis of forms and processes of radical environmental activism. Documents the negotiations and achievements of environmentalists both in dealing with the tensions of using environmentally damaging technology and in avoiding surveillance and counter-strategies. Will be of interest to students and academics of politics, sociology, environmental studies and anyone who has ever wondered if signing an email petition will make a difference.

Cyberpunk 2077: No Coincidence

by Rafal Kosik

WELCOME TO NIGHT CITY.THE CITY OF DREAMS.IF IT HASN'T CHANGED YOU YET, IT WILL . . .AND IF IT DOESN'T KILL YOU, YOU MIGHT COME OUT THE OTHER SIDE AS A LIVING LEGEND.In neon-drenched Night City, a ragtag group of strangers have just pulled off a heist, robbing a convoy transporting a mysterious container belonging to Militech. The only thing the group has in common is that they were blackmailed into participating in the heist - and they have no idea just how far their mysterious employer's reach goes, or the purpose of the artifact they stole.This newly formed gang - composed of a veteran turned renegade, a sleeper agent for Militech, a computer nerd, a therapist, a ripperdoc, and a techie - must learn how to overcome their differences and work together, lest their secrets be unveiled before they can pull off the next deadly heist.Set in the world of Cyberpunk 2077, one of the bestselling video games of recent years, this electrifying novel from acclaimed Polish SF writer Rafal Kosik follows a group of strangers as they discover that the dangers of Night City are all too real.

Cyberpunk Culture and Psychology: Seeing through the Mirrorshades (Routledge Research in Cultural and Media Studies)

by Anna McFarlane

This book traces developments in cyberpunk culture through a close engagement with the novels of the ‘godfather of cyberpunk’, William Gibson. Connecting his relational model of ‘gestalt’ psychology and imagery with that of the posthuman networked identities found in cyberpunk, the author draws out relations with key cultural moments of the last 40 years: postmodernism, posthumanism, 9/11, and the Anthropocene. By identifying cyberpunk ways of seeing with cyberpunk ways of being, the author shows how a visual style is crucial to cyberpunk on a philosophical level, as well as on an aesthetic level. Tracing a trajectory over Gibson’s work that brings him from an emphasis on the visual that elevates the human over posthuman entities to a perspective based on touch, a truly posthuman understanding of humans as networked with their environments, she argues for connections between the visual and the posthuman that have not been explored elsewhere, and that have implications for future work in posthumanism and the arts. Proposing an innovative model of reading through gestalt psychology, this book will be of key importance to scholars and students in the medical humanities, posthumanism, literary and cultural studies, dystopian and utopian studies, and psychology.

Cyberpunk Culture and Psychology: Seeing through the Mirrorshades (Routledge Research in Cultural and Media Studies)

by Anna McFarlane

This book traces developments in cyberpunk culture through a close engagement with the novels of the ‘godfather of cyberpunk’, William Gibson. Connecting his relational model of ‘gestalt’ psychology and imagery with that of the posthuman networked identities found in cyberpunk, the author draws out relations with key cultural moments of the last 40 years: postmodernism, posthumanism, 9/11, and the Anthropocene. By identifying cyberpunk ways of seeing with cyberpunk ways of being, the author shows how a visual style is crucial to cyberpunk on a philosophical level, as well as on an aesthetic level. Tracing a trajectory over Gibson’s work that brings him from an emphasis on the visual that elevates the human over posthuman entities to a perspective based on touch, a truly posthuman understanding of humans as networked with their environments, she argues for connections between the visual and the posthuman that have not been explored elsewhere, and that have implications for future work in posthumanism and the arts. Proposing an innovative model of reading through gestalt psychology, this book will be of key importance to scholars and students in the medical humanities, posthumanism, literary and cultural studies, dystopian and utopian studies, and psychology.

Cyberpunk & Cyberculture: Science Fiction and the Work of William Gibson

by Dani Cavallaro

Cyberpunk and Cyberculture explores the work of a wide range of writers- Acker, Cadigan, Rucker, Shierley, Sterling, Williams and, of course, Gibson - setting their work in the context of science fiction, other literary genres, genre cinema - from Metropolis to Terminator to The Matrix - and contemporary work on the culture of technology.

Cybertext Poetics: The Critical Landscape of New Media Literary Theory (International Texts in Critical Media Aesthetics)

by Markku Eskelinen

Equally interested in what is and what could be, Cybertext Poetics combines ludology and cybertext theory to solve persistent problems and introduce paradigm changes in the fields of literary theory, narratology, game studies, and digital media. The book first integrates theories of print and digital literature within a more comprehensive theory capable of coming to terms with the ever-widening media varieties of literary expression, and then expands narratology far beyond its current confines resulting in multiple new possibilities for both interactive and non-interactive narratives. By focusing on a cultural mode of expression that is formally, cognitively, affectively, socially, aesthetically, ethically and rhetorically different from narratives and stories, Cybertext Poetics constructs a ludological basis for comparative game studies, shows the importance of game studies to the understanding of digital media, and argues for a plurality of transmedial ecologies.

Cybertext Poetics: The Critical Landscape of New Media Literary Theory (International Texts in Critical Media Aesthetics #2)

by Markku Eskelinen

Equally interested in what is and what could be, Cybertext Poetics combines ludology and cybertext theory to solve persistent problems and introduce paradigm changes in the fields of literary theory, narratology, game studies, and digital media. The book first integrates theories of print and digital literature within a more comprehensive theory capable of coming to terms with the ever-widening media varieties of literary expression, and then expands narratology far beyond its current confines resulting in multiple new possibilities for both interactive and non-interactive narratives. By focusing on a cultural mode of expression that is formally, cognitively, affectively, socially, aesthetically, ethically and rhetorically different from narratives and stories, Cybertext Poetics constructs a ludological basis for comparative game studies, shows the importance of game studies to the understanding of digital media, and argues for a plurality of transmedial ecologies.

Cyberthreat (Gold Eagle Executioner Ser.)

by Don Pendleton

A WALKING BOMB

The Cyborg and the Sorcerers (War Surplus)

by Lawrence Watt-Evans

The cyborg code-named "Slant" was sent out as an Independent Reconnaissance Unit during an interstellar war between Earth and its colonies. The fighting ended three hundred years ago, but Slant's computer does not admit this - he is compelled to carry on as if the war were still raging. Then he comes across a planet where his sensors register "gravitational anomalies." The computer interprets these as enemy weapons research. The local inhabitants call the anomalies "magic."

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