Ray Tracing Gems High-Quality and Real-Time Rendering with DXR and Other APIs

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Synopsis

This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware.What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domainsGuidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR)How to implement high-performance graphics for interactive visualizations, games, simulations, and moreWho this book is for:Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areasEnthusiasts who want to understand and experiment with their new GPUs

Book details

Edition:
1st ed.
Author:
Eric Haines, Tomas Akenine-Möller
ISBN:
9781484244272
Related ISBNs:
9781484244265, 9781484244265, 9781484244265
Publisher:
Apress
Pages:
N/A
Reading age:
Not specified
Includes images:
No
Date of addition:
2019-03-04
Usage restrictions:
Copyright
Copyright date:
2019
Copyright by:
N/A 
Adult content:
No
Language:
English
Categories:
Art and Architecture, Computers and Internet, Nonfiction