Ray Tracing Gems High-Quality and Real-Time Rendering with DXR and Other APIs
Synopsis
This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware.What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domainsGuidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR)How to implement high-performance graphics for interactive visualizations, games, simulations, and moreWho this book is for:Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areasEnthusiasts who want to understand and experiment with their new GPUs
Book details
- Edition:
- 1st ed.
- Author:
- Eric Haines, Tomas Akenine-Möller
- ISBN:
- 9781484244272
- Related ISBNs:
- 9781484244265, 9781484244265, 9781484244265
- Publisher:
- Apress
- Pages:
- N/A
- Reading age:
- Not specified
- Includes images:
- No
- Date of addition:
- 2019-03-04
- Usage restrictions:
- Copyright
- Copyright date:
- 2019
- Copyright by:
- N/A
- Adult content:
- No
- Language:
-
English
- Categories:
-
Art and Architecture, Computers and Internet, Nonfiction