Tempest Geometries of Play

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Synopsis

Atari’s 1981 arcade hit Tempest was a “tube shooter” built around glowing, vector-based geometric shapes. Among its many important contributions to both game and cultural history, Tempest was one of the first commercial titles to allow players to choose the game’s initial play difficulty (a system Atari dubbed “SkillStep”), a feature that has since became standard for games of all types. Tempest was also one of the most aesthetically impactful games of the twentieth century, lending its crisp, vector aesthetic to many subsequent movies, television shows, and video games. In this book, Ruggill and McAllister enumerate and analyze Tempest’s landmark qualities, exploring the game’s aesthetics, development context, and connections to and impact on video game history and culture. By describing the game in technical, historical, and ludic detail, they unpack the game’s latent and manifest audio-visual iconography and the ideological meanings this iconography evokes.

Book details

Series:
Landmark Video Games
Author:
Judd E Ruggill, Ken S McAllister
ISBN:
9780472121144
Related ISBNs:
9780472072699, 9780472052691
Publisher:
University of Michigan Press
Pages:
N/A
Reading age:
Not specified
Includes images:
Yes
Date of addition:
2019-04-07
Usage restrictions:
Copyright
Copyright date:
2015
Copyright by:
Judd E Ruggill, Ken S McAllister 
Adult content:
No
Language:
English
Categories:
Art and Architecture, Computers and Internet, Nonfiction