Technologies of Inclusive Well-Being Serious Games, Alternative Realities, and Play Therapy

You must be logged in to access this title.

Sign up now

Already a member? Log in

Synopsis

This book is the first single volume that brings together the topics of serious games, alternative realities, and play therapy. The focus is on the use of digital media for the therapeutic benefit and well-being of a wide range of people−spanning those with special needs to the elderly to entire urban neighborhoods. This book brings together these topics to demonstrate the increasing trans/inter/multi-disciplinary initiatives apparent today in science, medicine, and academic research−interdisciplinary initiative that are already profoundly impacting society.

Book details

Edition:
2014
Series:
Studies in Computational Intelligence (Book 536)
Author:
Anthony Lewis Brooks, Sheryl Brahnam, Lakhmi C. Jain
ISBN:
9783642454325
Related ISBNs:
9783642454318
Publisher:
Springer Berlin Heidelberg
Pages:
N/A
Reading age:
Not specified
Includes images:
Yes
Date of addition:
2019-10-02
Usage restrictions:
Copyright
Copyright date:
2014
Copyright by:
N/A 
Adult content:
No
Language:
English
Categories:
Computers and Internet, Nonfiction, Technology