OpenGL 4 Shading Language Cookbook, Third Edition Build High-quality, Real-time 3d Graphics With Opengl 4. 6, Glsl 4. 6 And C++17, 3rd Edition
Synopsis
OpenGL 4 Shading Language Cookbook covers easy-to-follow recipes that first walk you through the theory and background behind each technique, and then proceed to showcase and explain the GLSL and OpenGL code needed to implement it.
Book details
- Edition:
- 3
- Author:
- David Wolff
- ISBN:
- 9781789342253
- Publisher:
- Packt
- Pages:
- N/A
- Reading age:
- Not specified
- Includes images:
- Yes
- Date of addition:
- 2019-10-12
- Usage restrictions:
- Copyright
- Copyright date:
- 2018
- Copyright by:
- Packt
- Adult content:
- No
- Language:
-
English
- Categories:
-
Art and Architecture, Computers and Internet, Nonfiction