Real-Time Visual Effects for Game Programming

You must be logged in to access this title.

Sign up now

Already a member? Log in

Synopsis

This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have yet to be extensively applied in the game industry, due to the high technical barriers. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step. The practical VFX processing techniques introduced in this book will provide very helpful information to game programmers. Due to the lack of instructional books about VFX-related game programming, the demand for knowledge regarding these high-tech VFXs might be very high.

Book details

Edition:
2015
Series:
Gaming Media and Social Effects
Author:
Chang-Hun Kim, Sun-Jeong Kim, Soo-Kyun Kim, Shin-Jin Kang
ISBN:
9789812874870
Related ISBNs:
9789812874863
Publisher:
Springer Singapore, Singapore
Pages:
N/A
Reading age:
Not specified
Includes images:
Yes
Date of addition:
2019-10-24
Usage restrictions:
Copyright
Copyright date:
2015
Copyright by:
Springer Singapore, Singapore 
Adult content:
No
Language:
English
Categories:
Computers and Internet, Earth Sciences, Mathematics and Statistics, Nonfiction, Technology