Transactions on Edutainment XVI

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Synopsis

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 27 papers presented in this issue were organized in topical sections named: e-learning and on-line apps; image and graphics; VR/AR; CV and AI; and animation and miscellaneous. 

Book details

Edition:
1st ed. 2020
Series:
Lecture Notes in Computer Science (Book 11782)
Author:
Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Mingmin Zhang
ISBN:
9783662615102
Related ISBNs:
9783662615096
Publisher:
Springer Berlin Heidelberg
Pages:
N/A
Reading age:
Not specified
Includes images:
Yes
Date of addition:
2020-04-12
Usage restrictions:
Copyright
Copyright date:
2020
Copyright by:
Springer-Verlag GmbH Germany 
Adult content:
No
Language:
English
Categories:
Art and Architecture, Computers and Internet, Nonfiction