Social Computing and Behavioral Modeling
Synopsis
Social computing is concerned with the study of social behavior and social c- text based on computational systems. Behavioral modeling reproduces the social behavior, and allows for experimenting, scenario planning, and deep understa- ing of behavior, patterns, and potential outcomes. The pervasive use of computer and Internet technologies provides an unprecedented environment of various - cial activities. Social computing facilitates behavioral modeling in model building, analysis, pattern mining, and prediction. Numerous interdisciplinary and inter- pendent systems are created and used to represent the various social and physical systems for investigating the interactions between groups, communities, or nati- states. This requires joint efforts to take advantage of the state-of-the-art research from multiple disciplines, social computing, and behavioral modeling in order to document lessons learned and develop novel theories, experiments, and methodo- gies in terms of social, physical, psychological, and governmental mechanisms. The goal is to enable us to experiment, create, and recreate an operational environment with a better understanding of the contributions from each individual discipline, forging joint interdisciplinary efforts. This is the second international workshop on Social Computing, Behavioral ModelingandPrediction. The submissions were from Asia, Australia, Europe, and America. Since SBP09 is a single-track workshop, we could not accept all the good submissions. The accepted papers cover a wide range of interesting topics.
Book details
- Edition:
- 2009
- Author:
- Huan Liu, John Salerno, Michael J. Young
- ISBN:
- 9781441900562
- Related ISBNs:
- 9781441900555
- Publisher:
- Springer US
- Pages:
- N/A
- Reading age:
- Not specified
- Includes images:
- No
- Date of addition:
- 2021-02-21
- Usage restrictions:
- Copyright
- Copyright date:
- 2009
- Copyright by:
- N/A
- Adult content:
- No
- Language:
-
English
- Categories:
-
Business and Finance, Computers and Internet, Mathematics and Statistics, Nonfiction, Sociology