GPU Ray Tracing in Non-Euclidean Spaces

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Synopsis

This book explores the visualization of three-dimensional non-Euclidean spaces using ray-tracing techniques in Graphics Processing Unit (GPU). This is a trending topic in mathematical visualization that combines the mathematics areas of geometry and topology, with visualization concepts of computer graphics. Several conditions made this a special moment for such topic. On one hand, the development of mathematical research, computer graphics, and algorithms have provided the necessary theoretical framework. On the other hand, the evolution of the technologies and media allows us to be immersed in three-dimensional spaces using Virtual Reality. The content of this book serves both experts in the areas and students. Although this is a short book, it is self-contained since it considers all the ideas, motivations, references, and intuitive explanations of the required fundamental concepts.

Book details

Series:
Synthesis Lectures on Visual Computing: Computer Graphics, Animation, Computational Photography and Imaging
Author:
Novello Tiago, da Silva Vinícius, Velho Luiz
ISBN:
9783031792120
Related ISBNs:
9783031792243
Publisher:
Springer International Publishing
Pages:
N/A
Reading age:
Not specified
Includes images:
No
Date of addition:
2022-06-01
Usage restrictions:
Copyright
Copyright date:
2022
Copyright by:
N/A 
Adult content:
No
Language:
English
Categories:
Computers and Internet, Mathematics and Statistics, Nonfiction