Understanding Virtual Reality Interface, Application, and Design

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Synopsis

Understanding Virtual Reality: Interface, Application, and Design, Second Edition arrives at a time when the technologies behind virtual reality have advanced dramatically. The book helps users take advantage of the ways they can identify and prepare for the applications of VR in their field. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as underlying technologies evolve. Included are a history of VR, systems currently in use, the application of VR, and the many issues that arise in application design and implementation, including hardware requirements, system integration, interaction techniques and usability.

- Features substantive, illuminating coverage designed for technical or business readers and the classroom
- Examines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction and other fields
- Provides (via a companion website) additional case studies, tutorials, instructional materials, and a link to an open-source VR programming system
- Includes updated perception material and new sections on game engines, optical tracking, VR visual interface software, and a new glossary with pictures

Book details

Edition:
2
Series:
The Morgan Kaufmann Series in Computer Graphics
Author:
William R. Sherman, Alan B. Craig
ISBN:
9780128010389
Related ISBNs:
9780080520094, 9780128009659, 9780128183991, 9781558603530
Publisher:
Morgan Kaufmann Publishers
Pages:
938
Reading age:
Not specified
Includes images:
Yes
Date of addition:
2024-10-12
Usage restrictions:
Copyright
Copyright date:
2019
Copyright by:
Elsevier Science & Technology 
Adult content:
No
Language:
English
Categories:
Computers and Internet, Nonfiction