Amnesia Remembered Reverse Engineering a Digital Artifact

You must be logged in to access this title.

Sign up now

Already a member? Log in

Synopsis

Our modern culture is increasingly expressed in the form of digital artifacts, yet archaeology is in its infancy when it comes to researching and understanding them. The study and reverse engineering of digital artifacts is no longer the exclusive domain of computer scientists. Presented by way of analogy to the process of archaeological fieldwork familiar to readers, the 1986 Electronic Arts game Amnesia is used as a vehicle to explain the procedure and thought process required to reverse engineer a digital artifact. As a go-to reference to learn how to begin studying the digital, Amnesia is shown to be a multi-layered artifact with a complex backstory; through it, topics in data compression, copy protection, memory management, and programming languages are covered.

Book details

Series:
Digital Archaeology: Documenting the Anthropocene (Book 2)
Author:
John Aycock
ISBN:
9781800738676
Related ISBNs:
9781800738683, 9781800738683
Publisher:
Berghahn Books, Incorporated
Pages:
204
Reading age:
Not specified
Includes images:
No
Date of addition:
2023-03-10
Usage restrictions:
Copyright
Copyright date:
2023
Copyright by:
N/A 
Adult content:
No
Language:
English
Categories:
Computers and Internet, Nonfiction, Social Studies